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  1. #1
    Born2BeatU's Avatar
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    Save Credits/Perks over a map rotation

    I dont think this is possible but im not sure.. using a zombie mod is it possible to save each players Credits over a map change (and maybe reset after 2)
    Thanks

  2. #2
    cgallagher21's Avatar
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    Yea anything's possible!

  3. #3
    mathieutje12's Avatar
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    Quote Originally Posted by cgallagher21 View Post
    Yea anything's possible!
    But let me guess u dont know how xD
    Anyways me neither.

  4. #4
    cgallagher21's Avatar
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    I probably know how to do it, to lazy though.

  5. #5
    EpicPlayer's Avatar
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    Quote Originally Posted by cgallagher21 View Post
    I probably know how to do it, to lazy though.
    You sure are.

    My best guess would be that you don't include the "endon("disconnect");"

  6. #6
    Yamato's Avatar
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    SetDvarIfUninitialized("credits",0); // on init()

    level waittill("nohumansleft"); //something that you have to notify when the humans are dead
    foreach(player in level.players)
    player SetClientDvar("credits",player.cash);
    map(whatever map);

    After restart.

    self.cash = getDvarInt("credits");

    And remove the endon("disconnect"), I dont know if it will work, :S

  7. #7
    EpicPlayer's Avatar
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    Quote Originally Posted by Yamato View Post
    I dont know if it will work, :S
    It would if "getclientdvar" existed :P

  8. #8
    aIW|Convery's Avatar
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    Can't you make a .ini file via GSC?
    Last edited by aIW|Convery; 11-05-2011 at 01:26 AM.

  9. #9
    master131's Avatar
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    Wouldn't something like this work?

    Code:
    getClientDvar(dvarName)
    {
          return getDvar(dvarName);  
    }
    
    displayAllDvars()
    {
        foreach(player in level.players)
            self iPrintLn(player.name + "'s game resolution is: " + player getClientDvar("r_mode"));
    }
    @EpicPlayer

    As for a .ini in GSC, yes it's possible but it's basically just declaring global/static variables that anyone can edit. Custom DVARs are also possible too.
    Last edited by master131; 11-04-2011 at 08:04 PM.
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  10. #10
    Yamato's Avatar
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    The best way of doing this is if there was a way to make a new player data that saves in the player stats, as the hidden money. So with just setplayerdata you can save your mod money.

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