if(nospread){
if (pWeaponMgr){
for(int i=0; i<614; i++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL){
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoSpread) = 0.0f;
}
}
}
} // end NoSpread
if(nochange){
if (pWeaponMgr){
for(int i=0; i<614; i++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL){
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoChange) = 100.0f;
}
}
}
} // end NoChange
if(noweight){
if (pWeaponMgr){
for(int i=0; i<614; i++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL){
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoWeight) = 0.0f;
}
}
}
} // end noWeight
if(noreload){
if (pWeaponMgr){
for(int i=0; i<614; i++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL){
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload) = 150;
}
}
}
} // end NoReload
if(onehit){
if (pWeaponMgr){
for(int i=0; i<614; i++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL){
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + OneHit) = 9999;
}
}
}
} // end OneHitKill