Results 1 to 6 of 6
  1. #1
    Zenan's Avatar
    Join Date
    Nov 2011
    Gender
    male
    Posts
    2
    Reputation
    10
    Thanks
    0

    How to scan game memory

    It seems to be protected. Has anyone managed to have a peek?

  2. #2
    Nico's Avatar
    Join Date
    Jan 2011
    Gender
    male
    Location
    Germany :D
    Posts
    15,918
    Reputation
    1121
    Thanks
    8,617
    Nope, never tried.

  3. #3
    Dracconus's Avatar
    Join Date
    Jun 2011
    Gender
    male
    Location
    127.0.0.1
    Posts
    1,074
    Reputation
    71
    Thanks
    438
    My Mood
    Tired
    Protected? You kidding me? The latest NA release for hackshield doesn't even detect CheatEngine >.<
    If you mean dynamic, then yes it is, and the addresses aren't calculated in any certain way for the most part.
    Sorry, can't really give away too much info..you'll find a way if you want to, and know how
    Like my work? Feel free to donate using the button below
    _________________________________
    [IMG]https://m.UploadEdi*****m/b99/63788658.gif[/IMG]
    My Releases

    ¤Advanced Search Tutorial (For Site Newbies)

    ¤Labyrinth Leveling Bot

    ¤Free Fishing Tutorial

    ¤Personal Bot Collection

    ¤ClipBoard Pasting Program Source Code (for things that don't let you)

  4. #4
    Zenan's Avatar
    Join Date
    Nov 2011
    Gender
    male
    Posts
    2
    Reputation
    10
    Thanks
    0
    Scan error:controller:No readable memory found

    My ultimate goal here is to make software that monitors certain things in game memory, and I don't want to have to tell the user to enable unsigned drivers or w/e. Am I missing something very simple that you can help me with? Using 64bit.

  5. #5
    abcdeff's Avatar
    Join Date
    Oct 2009
    Gender
    female
    Posts
    27
    Reputation
    10
    Thanks
    0
    The game memory is protected only when the game is loaded but if you scan while hackshield is updating you will have no problems. THats what i did when i made my trainer with cheatengine. i Loaded it before it loads look for pointers and then there's the fun

  6. #6
    PBon's Avatar
    Join Date
    Dec 2011
    Gender
    male
    Posts
    1
    Reputation
    10
    Thanks
    0
    Hello. I'm interested in tracking the chat log to detect guild member logins, as an account security measure. New chats are stored in new (random) memory addresses and the CE pointer scanner function never finds anything, even when searching with 65536 max offset and 5 levels deep.

    New chats look something like this:
    Code:
    <font color='#6bc02d'>You've moved to channel 99.</font><br>
    Would it be an easy thing for someone to do some searching and tell me where I can find the pointer to the newest chat entry? abcdeff, did you happen to find any chatlog pointers while making your trainer?

    I hope I'm not asking too much. Thanks in advance.

Similar Threads

  1. how to write/Read game memory with vb 2008
    By CodeHPro in forum Visual Basic Programming
    Replies: 33
    Last Post: 11-08-2009, 09:50 PM
  2. how to stop game lag
    By huntzone78 in forum Combat Arms Hacks & Cheats
    Replies: 7
    Last Post: 05-26-2009, 10:33 AM
  3. how to remove GAME-GUARD???
    By noime1989 in forum Soldier Front Hacks
    Replies: 2
    Last Post: 01-21-2009, 12:05 PM
  4. How to scan X,Z,Y Cordinates?
    By h4x0r m3mb3r in forum WarRock - International Hacks
    Replies: 4
    Last Post: 07-27-2007, 12:56 AM
  5. How To Scan O.p.k.??
    By jokuvaan11 in forum WarRock - International Hacks
    Replies: 10
    Last Post: 06-29-2007, 01:29 AM