Thread: STW patched?

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  1. #1
    [I]Tfrix's Avatar
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    STW patched?

    Hey guys i made a STW, and i tested on TUT camp, it just worked fine, but after 4 shoots it gave me error o.0

    or maybe my mistake ....

    code:

    Code:
    if (stw)
    	if(CShell+WallMgr)
    {
    	for(int i=0; i<563; i++)
      {
    if((*(DWORD*)((*(DWORD*)(CShell+WallMgr))+(4*i))) != NULL )
                          
          *(bool*)((*(DWORD*)((CShell+WallMgr))+(4*i)+0x4F0 )) = true; 
          *(bool*)((*(DWORD*)((CShell+WallMgr))+(4*i)+0x4EC )) = true; 
          *(bool*)((*(DWORD*)((CShell+WallMgr))+(4*i)+0x4E8 )) = true; 
    }
       }
    Last edited by [I]Tfrix; 12-01-2011 at 09:04 AM.

  2. #2
    BlackLite's Avatar
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    here a fixed

  3. #3
    BlackLite's Avatar
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    Code:
    if ( stw ) {
    if (pWallMgr){
    for(int i=0; i<63; i++){
    if((*(DWORD*)((*(DWORD*)(CShell+pWallMgr))+(4*i))) != NULL )
        *(float*)((*(DWORD*)((*(DWORD*)+(0x4F4)+(4*i)+0x4F0 ))))=1; 
          *(float*)((*(DWORD*)((*(DWORD*)+(0x4F4)+(4*i)+0x4EC ))))=1; 
          *(float*)((*(DWORD*)((*(DWORD*)+(0x4F4)+(4*i)+0x4E8 ))))=1; 
    }
       }
    Last edited by BlackLite; 12-01-2011 at 09:18 AM.

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    [I]Tfrix (12-01-2011)

  5. #4
    [I]Tfrix's Avatar
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    thx i will try

  6. #5
    Royku's Avatar
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    Quote Originally Posted by [I]Tfrix View Post
    thx i will try
    are you trying on NA or EU?
    Bcus STW is patched on EU

  7. #6
    [I]Tfrix's Avatar
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    Quote Originally Posted by Royku View Post
    are you trying on NA or EU?
    Bcus STW is patched on EU
    ohh, then i think it is solved :[
    Last edited by [I]Tfrix; 12-01-2011 at 10:05 AM.

  8. #7
    |Skrillex|'s Avatar
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    @BlackLite ur code is very long xD it works smaller

  9. #8
    Royku's Avatar
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    Quote Originally Posted by BlackLite View Post
    Code:
    if ( stw ) {
    if (pWallMgr){
    for(int i=0; i<63; i++){
    if((*(DWORD*)((*(DWORD*)(CShell+pWallMgr))+(4*i))) != NULL )
        *(float*)((*(DWORD*)((*(DWORD*)+(0x4F4)+(4*i)+0x4F0 ))))=1; 
          *(float*)((*(DWORD*)((*(DWORD*)+(0x4F4)+(4*i)+0x4EC ))))=1; 
          *(float*)((*(DWORD*)((*(DWORD*)+(0x4F4)+(4*i)+0x4E8 ))))=1; 
    }
       }
    hmm this doesnt Fix anything.

  10. #9
    [I]Tfrix's Avatar
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    Quote Originally Posted by Royku View Post
    hmm this doesnt Fix anything.
    it worked on Cf NA

    *PS: but not with that code, it dont worked

  11. #10
    BlackLite's Avatar
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    Quote Originally Posted by Royku View Post
    hmm this doesnt Fix anything.
    i get it work /

  12. #11
    [I]Tfrix's Avatar
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    Quote Originally Posted by BlackLite View Post


    i get it work /
    you just changed true to 1, thats the same thing and 560 to 63.... just changed weapons afected ...

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    Royku (12-01-2011)

  14. #12
    Fly3r's Avatar
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    @[I]Tfrix your wrong 560 is the weapon Loop.So that the feature will work with the 560 weapons.
    but 63 which is actually 64 is the loop for the walls. So that stw works with most of the walls.
    Joined MPGH: 07/08/09


    i used to tell arrow to the knee jokes then i died due to blood loss from takeing tomany arrows to the knee at once
    A network problem caused by you? What did you do? Trip over the cable?




  15. #13
    giniyat101's Avatar
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    Quote Originally Posted by Royku View Post
    hmm this doesnt Fix anything.
    yes it does, look at the first post, he loops throgh all weapons for STW


     



    [img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]

  16. #14
    Royku's Avatar
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    Quote Originally Posted by giniyat101 View Post
    yes it does, look at the first post, he loops throgh all weapons for STW
    o ok .
    but he also makes the Code smaller .
    and that doesnt fix anything.

  17. #15
    |Skrillex|'s Avatar
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    yep but stw is not patched

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