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  1. #271
    LillilateX's Avatar
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    some structs I reversed:

    Code:
    struct entityInfo_s
    {
    	vec3_t			lerpOrigin;
    	vec3_t			Velocity;
    	char				unk01[0x340];
    	int				Overlay; //65 = Nightvision
    	char				unk02[0x4];
    	float				spreadMultiplier;
    	char				unk03[0x18];
    	int				SecondaryStock;
    	char				unk04[0xC];
    	int				PrimaryStock;
    	char				unk05[0x64];
    	int				SecondaryClip;
    	char				unk06[0x8];
    	int				Nades;
    	char				unk07[0x8];
    	int				PrimaryClip;
    	char				unk08[0x8];
    	int				Flashes;
    	char				unk09[0x9C];
    	int				ServerTime;
    	char				unk10[0x13];
    	byte				Perks;
    	char				unk[0x2ECD];
    	float				SpeedMultiplier;
    	char				unk11[0x20C];
    	int				NoClip;
    	char				unk12[0x338];
    };
    entityInfo_s *entityInfo	 = (entityInfo_s*)0x1C2945C;
    
    struct Health_s
    {
    	int				Health;
    	char				unk01[0x270];
    };
    Health_s *Health	= (Health_s*)0x1A62FC4;
    
    struct Stats_s
    {
    	int				Kills;
    	int				Deaths;
    	int				Killstreak;
    	char				unk01[4];
    	int				Assists;
    	int				Headshots;
    	char				unk02[24];
    	int				KDRatio;
    	int				Wins;
    	int				Losses;
    	int				Ties;
    	int				Winstreak;
    };
    Stats_s *Stats = (Stats_s*)0xB0A7D8;
    entityInfo can be used for infinite ammo, nightvision, speedhack etc., Health for godmode and stats for Killstats, Killicons etc. without CG_Obituary
    Last edited by LillilateX; 03-19-2016 at 03:25 PM.
    "VB is like that dumb chick that wants to have rights but would not even know how to handle them" - A smart guy

  2. #272
    Silent's Avatar
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    Here are just a few addresses:


    Code:
    Host:
    EB: 0x01C29930 Size: 0x38EC * client
    lag client: 0x01C2C778 Size = 0x38EC * client
    TimeScale: 0x01CEB554 defoult is float 1
    
    
    misc:
    Squeeze Screen: 0x08F8A34
    purple screen: 0x00A01364
    ClientCleanName: 0x005C39B0
    lazer 0x47CDF6
    map name 0x00A01870
    show rcon 0x105E5EC
    extended rcon 0xB33868
    
    
    ------------NOT TESTED------------
    G_CompassShowenimies: 0x59EAB18 Offset 0xC
    
    
    Please give credits
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  4. #273
    aresdGHERhgerdherhrh's Avatar
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    So I've been using Lilli's JumpSlowDown_enable for a while now but it feels a little different to the cod 4 style one so I decided to get that one. I think it needs host and should work for all clients as well.

    jump_slowDownEnable Speed 0x004161FD -> default: 0x75 on: 0x74 //Disables the speed slowdown when landing
    jump_slowDownEnable Friction 0x0041623A -> default: 0x75 on: 0x74 //Disables the friction change when landing
    jump_slowDownEnable Height 0x00416328 -> default: 0x74 on: 0x75 //Disables the jump height restriction on consecutive jumps

    also some other jump related ones

    jump_height 0x007E0AA0 default: 39 //self explanetory
    jump_stepHeight 007E0A60 default: 18 //Lets you walk up walls and shit if you set it really high
    bg_fallDamageMinHeight: default 128 //Prevents fall damage from any value below it

  5. #274
    殺す必要がある唯一のものは殺されるために準備され人 々である。
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    Quote Originally Posted by Genius4G View Post
    OK this is pretty stupid, but my computer went down and i no longer have any bookmarks in chrome.

    Does anyone happen to know where the post with the updated offsets for 1.9.461 (since the exe packing change last year september time i think) went?

    Many thanks

    Edit: I think im being damn stupid, but i cant for the life of me find the vieworigin (vieworg) offset for 1.4.382 (teknomw3). Sorry to be thick, does anyone have it handy?
    View Origin lies in the refDef structure. ( + 0x1C )

    1.4 Offsets can be found here: https://www.mpgh.net/forum/showthread.php?t=497543

  6. #275
    Silent's Avatar
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    cbuf add text: 0x545650
    show dev console: 0x5CF550
    print dev console: 0x5CF5D0
    com error: 0x5CC370
    Dvar_RegesterNew: 0x5BE6F0
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  8. #276
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    Code:
    #define OFFS_CbufAddText                                0x545650//
    #define OFFS_Sv_GameSendServerCommand                   0x5731E0//0x573100
    #define OFFS_ShowConsole                                0x5CF550//0x5CF550
    #define OFFS_PrintToConsole                             0x5CF5D0//
    #define OFFS_Com_Error                                  0x555420//
    #define OFFS_DrawCrosshair                              0x59D066C//rnd mem
    #define OFFS_LobbyID                                    0xFF3430//same
    #define OFFS_Scoped										0x1062790//0x105E790
    #define OFFS_StrWidth									0x669A30//0x669A80
    #define OFFS_GetTabPos									0x0410840//0x4107E0
    #define OFFS_weapangles									0x09780EC//0x9740EC
    #define OFFS_R_WeaponSpread								0x0438950//0x438990
    
    #pragma region Frame hook constants
    
    // Variable to hook
    #define OFFS_cg_drawScriptUsage							0x900F94//0x8FCF94
    
    // The address where the exception happens
    #define OFFS_cg_drawScriptUsageVeh						0x0448919//0x448899
    
    // Original value of the dvar.
    #define OFFS_cg_drawScriptUsageVal						0x059E9294//same
    
    #pragma endregion
    #pragma region packet hook
    // dvar to he hooked
    #define OFFS_cl_packetdup								0x106256C//0x105E56C
    
    // address that exception happens at
    #define OFFS_cl_packetdupVeh							0x48AB8A
    
    // original value of dvar
    #define OFFS_cl_packetdupVal							0x59D6A20
    
    
    #pragma endregion
    
    #define OFFS_RefDef                                     0x96C1B0//0x9681B0
    #define OFFS_CG                                         0x900FA0//
    #define OFFS_CGS                                        0x08FCA20//
    #define OFFS_Fonts										0x58F2574//0x58EE570
    #define OFFS_BulletTrace								0x4839B0//0x4839B0
    #define OFFS_FontsDev									0xA06AE8//0xA02AE8
    #define OFFS_ViewMartrix                                0x01065BEC//0x1061BEC
    #define OFFS_GetScreenMatrix                            0x04B7610//0x4B75F0
    #define OFFS_Input										0xB3C2B0//0xB382B0
    #define OFFS_WorldToScreen                              0x44ADC0//0x44AD40
    #define OFFS_Entity                                     0x0A0A5C0//0xA065C0//Size= SIZE_Entity(0x1F8)
    #define OFFS_ClientInfo                                 0x9FE678//0x9FA678//Size= SIZE_ClientInfo(0x564)
    #define OFFS_RegesterFont                               0x06699F0//0x669A40
    #define OFFS_RegesterShader                             0x0674760//0x674720
    #define OFFS_DrawRotatedPicture                         0x044A420//0x44A3A0
    #define OFFS_DrawStretchPic                             0x04587D0//0x458720
    #define OFFS_DrawEngineText                             0x066B5F0//0x66B630
    #define OFFS_BulletPenetration                          0x480D40//0x480D40
    #define OFFS_BulletPenetrationCheck                     0x47C540//0x47C4C0
    #define OFFS_DisableBulletInpacts                       0x0480C70//0x480C70
    #define OFFS_WeaponSPread                               0x0438950//0x438990
    #define OFFS_WeaponPpread                               0x04F5160//0x47C830
    #define OFFS_GetTagByName                               0x5173D0//0x517320
    #define OFFS_VectorNormalize							0x0415EE0//0x415E90
    #define OFFS_PlayerInput								0x1065C90//0x1061C90
    
    #define SIZE_Entity                                     0x1F8
    #define SIZE_ClientInfo                                 0x564
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  9. #277
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    ADDR_VIEWANGLES = (IntPtr)0x970CDC;

  10. #278
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    Code:
    map_Name (string)  =  0xA05870
    TimerScale (intPtr) =    0x1CEF554
    XCoord (intPtr) =         0x1C2D45C
    YCoord (intPtr) =          0x1C2D460
    ZCoord (intPtr) =         0x1C2D464
    Pammo (intPtr) =         0x1C2D868
    Sammo (intPtr) =         0x1C2D850
    Health (intPtr) =           0x1A66FC4
    Last edited by lindra; 07-04-2018 at 11:57 AM.

  11. #279
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    Hey everyone I need the ChopperBox ESP offset for a specific Cracked version of mw3.
    Here is the damn file:
    <b>Downloadable Files</b> Downloadable Files
    Last edited by T-800; 04-12-2019 at 09:45 AM.

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  13. #280
    T-800's Avatar
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    Quote Originally Posted by kiarashmm View Post
    Hey everyone I need the ChopperBox ESP offset for a specific Cracked version of mw3.
    Here is the damn file:
    //Approved

    "Never stop being a good person because of bad people"


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  14. #281
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    Quote Originally Posted by Silent View Post
    cbuf add text: 0x545650
    show dev console: 0x5CF550
    print dev console: 0x5CF5D0
    com error: 0x5CC370
    Dvar_RegesterNew: 0x5BE6F0
    How can we using cbuf with C#?

  15. #282
    Silent's Avatar
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    Quote Originally Posted by oGPepsi View Post
    How can we using cbuf with C#?
    not cheated in years, but if i recall correctly cbuf add text is a memory address to a method. you create a remote thread in the process on a some assembly you write to it and u do memory protection and ugh, i cant remember lmfao.
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