Originally Posted by
cc00_
The offsets from your thread doesn't work.
I do it like this:
for(int y = 0; y < 9; y++)
{
*(float*)( Weapon + (0x225C) + (4*y)) = 0.0f;
*(float*)( Weapon + (0x20F4) + (4*y)) = 0.0f;
*(float*)( Weapon + (0x1F8C) + (4*y)) = 0.0f;
*(float*)( Weapon + (0x1B00) + (4*y)) = 0.0f;
*(float*)( Weapon + (0x192C) + (4*y)) = 0.0f;
*(float*)( Weapon + (0x0684) + (4*y)) = 0.0f;
}
The bullets flying like a shit.
How to find? Maybe you give me a string, pls?
Wake up, people! I need to do this for CF NA!