Den Kirson have not yet made any official post for the stats, but there are some spreadsheets on Google Docs where some guys from are working on posting all stats. They are all posted but not 100% accurate.
Weapon damage Summary Charts
If you do not understand some of this and you wanna know what it means, feel free to ask and i can probably answer.
ARs, SMGs, LMGs Machine Pistols and Handguns
Snipers
Shotguns
Sight magnification:
Highlights:
* Holo now has higher zoom than RDS (1.5 vs 1.35). This now balances its greater obstruction.
* AR's have highest ironsight zoom (1.35 vs 1.2), same as a RDS.
* ACOG much higher magnification than BLOPS (2.4 vs. 1.65)
* AS50 with standard sight is 1/2 magnification of other snipers (2.4 vs 4.8)
1.0x = Non-ADS, Akimbo, ADS Pistols, M320GL (Everything below this is ADS)
1.2x = SMG, LMG, MP, and Shotgun Ironsights, Hybrid-Low
1.35x = AR Ironsights, RDS on any, HAMR-Low
1.5x = Holographic on any
1.7x = XM25
2.4x = ACOG, Thermal, HAMR-High, Hybrid-High, AS50 Standard Scope
2.8x = Javelin, Stinger
2.8x/4.8x/9.2x = Variable Zoom Sniper Scope (AS50 is same as the others equipped with VZ, XBoxAhoy says 9.0x for highest)
4.8x = Standard Sniper (other than AS50)
Proficiencies
Kick: Reduce recoil 20%.
Focus: Reduce flinch 50%.
Stability: Reduce idle sway 25%.
Melee: Reduce melee recovery delay 35%.
Speed: Increase movement speed 10%.
Damage: Increase pellet damage 40%.
Range: Increase range before damage drop off 25%.
Perks
Recon: Paints target on the mini map BLACKBIRD style for 12 seconds. Tactical grenades count as explosive damage.
Sleight Of Hand: Reload time (normal, empty, add) x0.5. Weapon swap time (raise, drop) x0.5.
Blind Eye: Invisible to air-support. Invisible to Sentry Guns and other ground-killstreaks. Launcher lock-on time x0.5, bullet damage to killstreaks x1.6.
Extreme Conditioning: Sprint duration x2 (8 seconds). x2 climbing speed.
Scavenger: Resupplies gun ammo. You start fully loaded. Does not replenish launchers. Will replenish throwing knives as only equipment. Resupplies under-barrel ammo if the person you killed had them and did not use them before dying.
Quickdraw: Aim down sight time x0.5. Equipment usage time x0.5.
Blast Shield: Explosive damage x0.55. Flashbang/stun duration x0.5.
Assassin: Invisible on radar. No red name, immune to EMP and CUAV. Grants immunity to EMP grenades as well. Can not call in killstreaks during EMP.
Hardline: All killstreaks require one less kill. Two assists count as a kill. One assist will carry over if you die.
Overkill: Lets you carry two primaries. You can get attachment on second primary. Your movement speed will be that of the lowest of your two primaries.
Marksman: Enemy name is highlighted. Breath hold time for snipers and assault rifles with Breath x2.
Stalker: Full movement speed when ADS. Adds 2 seconds to claymore, bouncing betty, and IMS timer.
Sitrep: Enemy equipment and gorund-killstreaks are highlighted when near. x4 enemy footstep noise.
Steady Aim: Hip fire spread x0.65. Sprint out time x0.6.
Dead Silence: x0.10 footstep noise. Halves duration of Recon effect and fall damage x0.
Last edited by Nachos; 03-05-2012 at 05:02 PM. Reason: Outside links is not allowed.
The lines in my Steam are i's
Last edited by Jorndel; 03-05-2012 at 08:18 AM.
I'll take screenshots then. Herp derp.
And why coding/source coding? Couldn't it be discussions then? This has nothing to o with coding?
The lines in my Steam are i's