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  1. #1
    foreveryoujizz's Avatar
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    Post what is wrong!!!

    #include <stdio.h>
    #include <windows.h>

    //Pointers
    #define ADR_PlayerPointer 0xA01808
    #define ADR_ServerPointer 0xA017A4
    #define ADR_UnlimitedAmmo 0x4DCCE5
    #define ADR_FastAmmo 0xA06184
    #define ADR_FastFlag 0xA06194
    #define ADR_FastHealth 0xA0618C
    #define ADR_FastRepair 0xA02658
    #define ADR_BoneShot 0x8656B0
    #define ADR_Speed1 0x864A48
    #define ADR_NoBounds1 0xB2E898
    #define ADR_NoBounds2 0xB2E89C
    #define ADR_NoBounds3 0xB2E8A0
    #define OFS_Premium 0x58C

    DWORD *ingame= (DWORD*)ADR_PlayerPointer;
    DWORD *outgame= (DWORD*)ADR_ServerPointer;

    void fastall()
    {
    *(float*)ADR_FastAmmo = 5000000;
    *(float*)ADR_FastMedic = 5000000;
    *(float*)ADR_FastRepair = 5000000;
    *(float*)ADR_FastFlag = 5000000;
    }
    void boneshot()
    {
    if(GetAsyncKeyState(VK_F5) &1) //ON
    {
    MessageBeep(MB_ICONINFORMATION);
    *(float*)ADR_BoneShot = 1235;
    }
    }
    void boneshotoff()
    {
    if(GetAsyncKeyState(VK_F6) &1) //OFF
    {
    MessageBeep(MB_ICONINFORMATION);
    *(float*)ADR_BoneShot = 1237;
    }
    }
    void speed1()
    {
    if(GetAsyncKeyState(VK_NUMPAD2) &1)
    {
    *(float*) Speed = 500;
    }
    }
    void speed()
    {
    if(GetAsyncKeyState(VK_NUMPAD1) &1)
    {
    *(float*) Speed = 250;
    }
    }
    void speedoff()
    {
    if(GetAsyncKeyState(VK_NUMPAD0) &1)
    {
    *(float*) Speed = 97.0f;
    }
    }
    void nobounds()
    {
    *(int*)ADR_NoBounds1 = 0;
    *(int*)ADR_NoBounds2 = 0;
    *(int*)ADR_NoBounds3 = 0;
    }
    void premium()//Gold Premium
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_ServerPointer;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr+ADR_OFS_PREMIUM1) = 3, 10; // 1 = bronze 2 = silver 3 = gold
    *(float*)(dwPlayerPtr+ADR_OFS_PREMIUM2) = 1337;
    }
    }
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
    {
    if(dwReason == DLL_PROCESS_ATTACH)
    {
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0); //create the hackthread
    }
    return TRUE;
    }

    sa mga mamaw jan patulong naman uhh..

    please pakiayus po to sakin then send me please...

  2. #2
    TheCamels8's Avatar
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    You forgot some parts.. and maybe the addys are wrong.
    Wait a sec..

    Edit:
    Add this after the fuction's sources:

    Code:
    void HackThread()
    {
    for(;; )
    {
    if(*ingame) 
    {
    //add the ingame functions
    }
    if(*outgame)
    {
    //add the outgame functions
    }
    Sleep(200);
    }
    }
    Last edited by TheCamels8; 03-16-2012 at 06:44 AM.

  3. #3
    TheGerHacker's Avatar
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    nooooooooooooooooooooooooooooooooooooooooobssss play crossfire

  4. #4
    TheCamels8's Avatar
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    Quote Originally Posted by TheGerHacker View Post
    nooooooooooooooooooooooooooooooooooooooooobssss play crossfire
    Stupid German kid, lol..

  5. #5
    XxGodlyx's Avatar
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    Crossfire, is ******* game, really germany get a skill and then come talk about a WR...
    CF is annoying game, because they are fucked up, wr is great because WR INTERNATIONAL mean everyone can play it, not like on CR europea and United states!

  6. #6
    R3dLine's Avatar
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    Quote Originally Posted by foreveryoujizz View Post
    #include <stdio.h>
    #include <windows.h>

    //Pointers
    #define ADR_PlayerPointer 0xA01808
    #define ADR_ServerPointer 0xA017A4
    .
    .
    .

    DWORD *ingame= (DWORD*)ADR_PlayerPointer;
    DWORD *outgame= (DWORD*)ADR_ServerPointer;

    void fastall()
    {
    *(float*)ADR_FastAmmo = 5000000;
    *(float*)ADR_FastMedic = 5000000;
    *(float*)ADR_FastRepair = 5000000;
    *(float*)ADR_FastFlag = 5000000;
    }
    void boneshot()
    {
    if(GetAsyncKeyState(VK_F5) &1) //ON
    {
    MessageBeep(MB_ICONINFORMATION);
    *(float*)ADR_BoneShot = 1235;
    }
    }
    void boneshotoff()
    {
    if(GetAsyncKeyState(VK_F6) &1) //OFF
    {
    MessageBeep(MB_ICONINFORMATION);
    *(float*)ADR_BoneShot = 1237;
    }
    }
    void speed1()
    {
    if(GetAsyncKeyState(VK_NUMPAD2) &1)
    {
    *(float*) Speed = 500;
    }
    }
    void speed()
    {
    if(GetAsyncKeyState(VK_NUMPAD1) &1)
    {
    *(float*) Speed = 250;
    }
    }
    void speedoff()
    {
    if(GetAsyncKeyState(VK_NUMPAD0) &1)
    {
    *(float*) Speed = 97.0f;
    }
    }
    void nobounds()
    {
    *(int*)ADR_NoBounds1 = 0;
    *(int*)ADR_NoBounds2 = 0;
    *(int*)ADR_NoBounds3 = 0;
    }
    void premium()//Gold Premium
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_ServerPointer;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr+ADR_OFS_PREMIUM1) = 3, 10; // 1 = bronze 2 = silver 3 = gold
    *(float*)(dwPlayerPtr+ADR_OFS_PREMIUM2) = 1337;
    }
    }

    void HackThread(void)
    {

    fastall
    boneshot
    speed1
    speed
    etc. . . // u add them

    }

    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
    {
    if(dwReason == DLL_PROCESS_ATTACH)
    {
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0); //create the hackthread
    }
    return TRUE;
    }
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
    {
    if(dwReason == DLL_PROCESS_ATTACH)
    {
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0); //create the hackthread
    }
    return TRUE;
    }

    sa mga mamaw jan patulong naman uhh..

    please pakiayus po to sakin then send me please...
    I Hope it works like that

  7. #7
    foreveryoujizz's Avatar
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    ayaw gumana sakin bat ganun press numpad1 failed ayaw naman tumakbo ng mabilis

  8. #8
    Some people aren't satisfied on what God has given to them.
    MPGH Member
    αςε.εmόkόι's Avatar
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    walang unli sp dyan !??

    sorry NEWBIE sa pag GAWA ng cheat PERO marunong na )

  9. #9
    catchthis's Avatar
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    ikaw na bahala mag hanap ng Player ptr.at server ptr
    kasi sa palagay ko mali...
    #include <windows.h>


    #define ADR_PlayerPointer 0xA01808
    #define ADR_ServerPointer 0xA017A4
    #define ADR_UnlimitedAmmo 0x4DCCE5
    #define ADR_FastAmmo 0xA06184
    #define ADR_FastFlag 0xA06194
    #define ADR_FastHealth 0xA0618C
    #define ADR_FastRepair 0xA02658
    #define ADR_BoneShot 0x8656B0
    #define ADR_Speed1 0x864A48
    #define ADR_NoBounds1 0xB2E898
    #define ADR_NoBounds2 0xB2E89C
    #define ADR_NoBounds3 0xB2E8A0
    #define OFS_Premium 0x58C

    DWORD *ingame= (DWORD*)ADR_PlayerPointer;
    DWORD *outgame= (DWORD*)ADR_ServerPointer;

    void fastall()
    {
    *(float*)ADR_FastAmmo = 5000000;
    *(float*)ADR_FastMedic = 5000000;
    *(float*)ADR_FastRepair = 5000000;
    *(float*)ADR_FastFlag = 5000000;
    }
    void boneshot()
    {
    if(GetAsyncKeyState(VK_F5) &1) //ON
    {
    MessageBeep(MB_ICONINFORMATION);
    *(float*)ADR_BoneShot = 1235;
    }
    }
    void boneshotoff()
    {
    if(GetAsyncKeyState(VK_F6) &1) //OFF
    {
    MessageBeep(MB_ICONINFORMATION);
    *(float*)ADR_BoneShot = 1237;
    }
    }
    void speed1()
    {
    if(GetAsyncKeyState(VK_NUMPAD2) &1)
    {
    *(float*) Speed = 500;
    }
    }
    void speed()
    {
    if(GetAsyncKeyState(VK_NUMPAD1) &1)
    {
    *(float*) Speed = 250;
    }
    }
    void speedoff()
    {
    if(GetAsyncKeyState(VK_NUMPAD0) &1)
    {
    *(float*) Speed = 97.0f;
    }
    }
    void nobounds()
    {
    *(int*)ADR_NoBounds1 = 0;
    *(int*)ADR_NoBounds2 = 0;
    *(int*)ADR_NoBounds3 = 0;
    }
    void premium()//Gold Premium
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_ServerPointer;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr+ADR_OFS_PREMIUM1) = 3, 10; // 1 = bronze 2 = silver 3 = gold
    *(float*)(dwPlayerPtr+ADR_OFS_PREMIUM2) = 1337;
    }
    }
    void HackThread()
    {
    for(;; )
    {
    if(*ingame)
    {
    fastall();
    boneshot();
    boneshotoff();
    speed();
    speed1();
    speedoff();
    nobounds();
    }
    if(*outgame)
    {
    }
    Sleep(200);
    }
    }
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
    {
    if(dwReason == DLL_PROCESS_ATTACH)
    {
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0); //create the hackthread
    }
    return TRUE;
    Last edited by catchthis; 03-17-2012 at 08:46 AM.

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