Code:
pSendToServer = (tSendToServer)ADDR_SENDTOSERVER;
g_LTClient = *(CLTClient**)ADDR_LTCLIENT; // LTCLIENT
g_CommonLT = g_LTClient->Common();
if(engine->ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(ID_God_Mode);
pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
}
Exemplo2
Code:
void antkick(LPDIRECT3DDEVICE9 pDevice)
{
if((*(BYTE *)GameStatus == 1) && antkick)
{
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(206);
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
}
else
*{
g_LTClient = *(CLTClient**)ADDR_LTCLIENTDLL;
g_CommonLT = g_LTClient->Common();
return;
}
}
}