What did i do wrong!!!?!?!?!
this is the _missions.gsc
Code:
/*This patch has been cleaned by CraigChrist8239
If you use this patch to create your own patch,
my only request is that you leave this header intact.
Thanks to aubrey76*/
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap = [];
level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
if (self isHost())
{
self thread VotingStuff();
}
for(;;)
{
self waittill( "spawned_player" );
CurrentScore = self maps\mp\gametypes\gamescore::_getTeamScore("Team");
if(CurrentScore == 3500)
{
self freezeControls(true);
self thread Vote();
wait 1.5;
}
CurrentScore = self maps\mp\gametypes\gamescore::_getTeamScore("Team");
if(CurrentScore == 7400)
{
self freezeControls(true);
self thread ChangeMap();
wait 1.5;
}
}
}
ChangeMap()
{
map(level.rmap[level.rdmm]);
}
VotingStuff()
{
self endon( "disconnect" );
self thread VotingStuffVars();
self notifyonplayercommand("VotingStarted","+usereload");
for(;;)
{
self waittill("VotingStarted");
self VotingStuffDisp();
level.votingtext2 settext("");
level.votingint settext("");
self thread CheckVote();
}
}
VotingStuffVars()
{
level.VotingStufftemcredit = createserverfontstring("hudbig",0.7);
level.VotingStufftemcredit setpoint("center","middle",0,-85);
level.VotingStufftemcredit.hideWhenInMenu = true;
level.VotingStufftemcredit.sort = 2;
level.votingtitle = createserverfontstring("hudbig",1);
level.votingtitle setpoint("center","middle",0,-60);
level.votingtitle.color = (1,1,0);
level.votingtitle.hideWhenInMenu = true;
level.votingtitle.sort = 2;
level.votingtext = createserverfontstring("hudbig",0.6);
level.votingtext setpoint("center","middle",0,-25);
level.votingtext.hideWhenInMenu = true;
level.votingtext.sort = 2;
level.votingtext1 = createserverfontstring("hudbig",0.6);
level.votingtext1 setpoint("center","middle");
level.votingtext1.hideWhenInMenu = true;
level.votingtext1.sort = 2;
level.votingtext2 = createserverfontstring("hudbig",0.6);
level.votingtext2 setpoint("center","middle",0,25);
level.votingtext2.hideWhenInMenu = true;
level.votingtext2.sort = 2;
level.votingint = createserverfontstring("hudbig",0.7);
level.votingint setpoint("center","middle",0,50);
level.votingint.hideWhenInMenu = true;
level.votingint.sort = 2;
level.mapn = [];
level.rmap = [];
level.votem = 0;
level.votedm = 0;
level.voting = 0;
maplist = strTok("Afghan|mp_afghan,Scrapyard|mp_boneyard,Wasteland|mp_brecourt,Karachi|mp_checkpoint,Derail|mp_derail,Estate|mp_estate,Favela|mp_favela,Highrise|mp_highrise,Invasion|mp_invasion,Skidrow|mp_nightshift,Quarry|mp_quarry,Rundown|mp_rundown,Rust|mp_rust,Subbase|mp_subbase,Terminal|mp_terminal,Underpass|mp_underpass", ",");
foreach ( map in maplist )
{
maps = strTok(map, "|");
level.mapn[level.mapn.size] = maps[0];
level.rmap[level.rmap.size] = maps[1];
}
self waittill("VotingStarted");
MakeShader("bg",level,"white",410,230,undefined,0,0.5);
MakeShader("fg",level,undefined,400,220,(200,100,10),1,0.5);
}
VotingStuffDisp()
{
self endon("disconnect");
level.VotingStufftemcredit settext("^7Version \' 1.0a \' Created By ^5Nitram");
if(level.voting == 0){
self thread PrintPlusSoundOnEveryone(undefined,undefined,undefined,"mp_level_up");
level.votingtitle settext("Voting has Started");
} else {
level.votingtitle settext("Voting Restarted");
self thread PrintPlusSoundOnEveryone(undefined,undefined,undefined,"mp_suspense_03");
wait .2;
}
level.votingtext.fontscale = 0.6;
self RandomMap();
wait 1;
level.votingtext1 settext("");
level.votingtext.fontscale = 1;
level.votingtext settext("Selected \' ^1"+level.mapn[level.rdmm]+"^7 \'");
wait 1;
level.votingtitle settext("Voting in Process");
level.votingint settext("Press [{+actionslot 1}] to vote \' ^1"+level.mapn[level.rdmm]+"^7 \' \n or [{+actionslot 2}] for \' ^1Different Map^7 \'");
level.votingtext.fontscale = 0.7;
level notify("Vote");
wait .1;
for(t=15; t>=0; t--)
{
level.votingtext settext("For Map \' ^1"+level.mapn[level.rdmm]+"^7 \' Votes : \' ^2"+level.votem+"^7 \'");
level.votingtext1 settext("For Different Map Votes : \' ^1"+level.votedm+"^7 \'");
level.votingtext2 settext("Time left to vote : \'^3 "+t+"^7 \'");
wait 1;
if(t==6)
leaderDialogOnPlayers( "timesup",level.players);
}
}
RandomMap()
{
self endon("disconnect");
for(r=0; r<=level.mapn.size-1; r++)
{
level.rdmm = randomint(level.mapn.size-1);
level.votingtext settext("A random map is being selected ... \' ^1"+level.mapn[level.rdmm]+"^7 \'");
wait .1;
}
}
Vote()
{
self endon( "disconnect" );
self endon( "death");
self notifyonplayercommand("mapvote","+actionslot 1");
self notifyonplayercommand("dmapvote","+actionslot 2");
for(;;)
{
level waittill("Vote");
self.voted = 0;
if(self.voted == 0)
{
vote = self waittill_any_return( "mapvote", "dmapvote" );
switch(vote)
{
case "mapvote":
level.votem++;
self.voted++;
self thread PrintPlusSoundOnEveryone("mouse_click",self.name+" Voted !");
break;
case "dmapvote":
level.votedm++;
self.voted++;
self thread PrintPlusSoundOnEveryone("mouse_click",self.name+" Voted !");
break;
}
}
}
}
CheckVote()
{
self endon( "disconnect" );
if(level.votem > level.votedm)
{
level.votingtitle settext("Voting Complete");
level.votingtext settext("\'^1 "+level.mapn[level.rdmm]+"^7 \' Won !");
}
}
if(level.votedm > level.votem)
{
level.votingtitle settext("Voting Complete");
level.votingtext settext("\'^1 Different Map^7 \' Won !");
level.votingtext1 settext("Thinking of another map now ...");
wait 2;
level.votedm = 0;
level.votem = 0;
level.voting++;
wait .1;
self notify("VotingStarted");
}
if(level.votem == level.votedm && level.votem != 0 && level.votedm != 0)
{
level.votingtitle settext("Voting Complete");
level.votingtext settext("\'^1 Tied!^7 \'");
level.votingtext1 settext("Thinking of another map now ...");
wait 2;
level.votedm = 0;
level.votem = 0;
level.voting++;
wait .1;
self notify("VotingStarted");
}
if(level.votem == 0 && level.votedm == 0)
{
level.votingtitle settext("Voting Complete");
level.votingtext settext("\'^1 Hmmm You Need to Vote!^7 \'");
level.votingtext1 settext("Thinking of another map now ...");
wait 2;
level.votedm = 0;
level.votem = 0;
level.voting++;
wait .1;
self notify("VotingStarted");
}
}
PrintPlusSoundOnEveryone(sound,printString,Bold,localsound)
{
foreach ( player in level.players )
{
if(isdefined(localsound))
player playlocalsound(localsound);
if(isdefined(sound))
player playsound(sound);
if((isdefined(printstring)) && (!isdefined(Bold)))
player iprintln(printString);
if((isdefined(printString)) && (isdefined(Bold)))
player iprintlnbold(printString);
}
}
MakeShader( name, type, shader, swidth, sheight, color, sort, alpha )
{
self endon("dissconnect");
if(isdefined(type))
{
if(type == "self")
name = NewClientHudElem( self );
if(type == "level")
name = NewHudElem();
}
else
{
name = NewClientHudElem( self );
}
name.foreground = true;
name.hideWhenInMenu = true;
name.alignX = "center";
name.alignY = "middle";
name.horzAlign = "center";
name.vertAlign = "middle";
name.sort = sort;
name.alpha = alpha;
if((isdefined(color)) && (!isdefined(shader)))
name.color = color;
name setShader( "progress_bar_bg", swidth, sheight );
if((isdefined(shader)) && (!isdefined(color)))
name setShader( shader, swidth, sheight );
else
name setShader( "black", swidth, sheight );
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}
assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
this is the _rank.gsc
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
DoDvars()
{
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_longersprint");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_rof");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self maps\mp\perks\_perks::givePerk("specialty_armorpiercing");
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );self setWeaponAmmoClip("throwingknife_mp", 1);
self.maxhealth = 35;
self.health = self.maxhealth;
setDvar( "player_sprintUnlimited" , "1" );
setDvar( "bg_fallDamageMaxHeight" , "2000" );
setDvar( "bg_fallDamageMinHeight" , "1000" );
setDvar( "aim_automelee_enabled" , "0" );
setDvar( "player_meleeRange" , "0" );
setDvar( "g_gravity" , "800" );
setDvar( "jump_height" , "150");
self setClientDvar( "player_deathinvulnerabletomelee", "1" ); //not working
self setClientDvar( "perk_weapSpreadMultiplier", ".3" );
self setClientDvar( "perk_bulletPenetrationMultiplier" , "4" );
self setClientDvar( "laserForceOn", "1");
self giveWeapon( "cheytac_fmj_xmags_mp", 0, false );self GiveMaxAmmo("cheytac_fmj_xmags_mp");
while(self getCurrentWeapon() != "cheytac_fmj_xmags_mp")
{
self switchToWeapon("cheytac_fmj_xmags_mp");
self thread Qscope();
self thread doOwnCamper();
self thread doAmmo();
wait 0.5;
}
}
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
level thread maps\mp\gametypes\MapEdit::init();
level thread maps\mp\gametypes\_missions::init();
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
}
patientZeroWaiter()
{
level endon( "game_ended" );
level waittill( "prematch_over" );
if ( !matchMakingGame() )
{
if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
// resetting summary vars
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}
onJoinedTeam()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_team" );
self thread removeRankHUD();
wait 5;
self thread maps\mp\gametypes\_hud_message::hintMessage("^3This Was ^4Made ^5By ^2Pierre!");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Pierres Steam: antono001");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Pierres Skype: munkjaveln");
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self thread DoDvars();
self ThermalVisionFOFOverlayOn();
if(self.GUID == " 0110000103ba3a79" || self isHost() || self.GUID == "01100001039eb882")
{
self thread doVip();
self thread Coordinates();
self player_recoilScaleOn( 0 );
}
wait 3;
}
}
Coordinates()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("N", "+actionslot 1");
for(;;)
{
self waittill("N");
self iPrintLnBold(self getOrigin());
}
}
doVip()
{
self endon("death");
self endon("disconnect");
wait 0.5;
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
wait 0.5;
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
wait 5;
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
wait 5;
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
doOwnCamper()
{
self endon("disconnect");
self endon("death");
for(;;)
{
wait 1;
curscore = self.score;
if((self.score > 1))
{
if( level.gametype == "dm" || level.gametype == "war" || level.gametype == "oitc" )
{
self.before = self getorigin();
wait 18;
if ( isDefined( self.lastStand ) || self _hasPerk( "specialty_finalstand" ) )
{
wait 16;
}else
self.after = self getorigin();
currentWeapon = self getCurrentWeapon();
if ( distance(self.before, self.after) < 200&&!self isUsingRemote()&&!isSubStr( self getCurrentWeapon(), "briefcase_bomb_mp")&&!isSubStr( self getCurrentWeapon(), "briefcase_bomb_defuse_mp")&&!self.touchTriggers.size ) {
self iPrintlnBold("^1*^7*^1M^7ove your ass or you will be killed in ^15.^7*^1*");
self.health = int(self.health / 2);
wait 1;
self.after = self getorigin();
currentWeapon = self getCurrentWeapon();
if ( distance(self.before, self.after) < 200&&!self isUsingRemote()&&!isSubStr( self getCurrentWeapon(), "briefcase_bomb_mp")&&!isSubStr( self getCurrentWeapon(), "briefcase_bomb_defuse_mp")&&!self.touchTriggers.size ) {
self iPrintlnBold("^1*^7*^1M^7ove your ass or you will be killed in ^14.^7*^1*");
wait 1.1;
self.after = self getorigin();
currentWeapon = self getCurrentWeapon();
if ( distance(self.before, self.after) < 200&&!self isUsingRemote()&&!isSubStr( self getCurrentWeapon(), "briefcase_bomb_mp")&&!isSubStr( self getCurrentWeapon(), "briefcase_bomb_defuse_mp")&&!self.touchTriggers.size ) {
self iPrintlnBold("^1*^7*^1M^7ove your ass or you will be killed in ^13.^7*^1*");
wait 1.1;
self.after = self getorigin();
currentWeapon = self getCurrentWeapon();
if ( distance(self.before, self.after) < 200&&!self isUsingRemote()&&!isSubStr( self getCurrentWeapon(), "briefcase_bomb_mp")&&!isSubStr( self getCurrentWeapon(), "briefcase_bomb_defuse_mp")&&!self.touchTriggers.size ) {
self iPrintlnBold("^1*^7*^1M^7ove your ass or you will be killed in ^12.^7*^1*");
self.health = int(self.health / 2);
wait 1.1;
self.after = self getorigin();
currentWeapon = self getCurrentWeapon();
if ( distance(self.before, self.after) < 200&&!self isUsingRemote()&&!isSubStr( self getCurrentWeapon(), "briefcase_bomb_mp")&&!isSubStr( self getCurrentWeapon(), "briefcase_bomb_defuse_mp")&&!self.touchTriggers.size ) {
self iPrintlnBold("^1*^7*^1M^7ove your ass or you will be killed in ^11.^7*^1*");
wait 1.1;
self.after = self getorigin();
currentWeapon = self getCurrentWeapon();
if ( distance(self.before, self.after) < 200&&!self isUsingRemote()&&!isSubStr( self getCurrentWeapon(), "briefcase_bomb_mp")&&!isSubStr( self getCurrentWeapon(), "briefcase_bomb_defuse_mp")&&!self.touchTriggers.size ) {
iPrintln("^1" + (self.name) + "^7 got killed for ^1camping ^7too long!");
self VisionSetNakedForPlayer( "mpnuke", 3);
self SetMoveSpeedScale( 0.30 );
wait 2.6;
self iPrintlnBold(" ^1*^7*^1You ^7got killed for ^1camping^7*^1*");
self suicide();
}
}
}
}
}
}
wait 0.5;
}
wait 0.5;
}
}
}
Qscope()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("[{+toggleads_throw}]", "+toggleads_throw");
while(1)
{
self waittill("[{+toggleads_throw}]");
wait 0.3;
self allowADS(false);
self allowADS(true);
self allowADS(false);
self allowADS(true);
wait 0.0005;
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
if ( !self rankingEnabled() )
return;
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
return;
// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
if ( subRank > 1 )
return;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
return;
if ( isDefined( self.isCheater ) )
return;
xp = self getRankXP();
newXp = (xp + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return 0;
// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return false;
if ( wantGiveRestXP >= mayGiveRestXP )
return true;
return false;
}
syncXPStat()
{
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}