I know there's a method of creating aimbots by utilizing the user API(DirectX, OpenGL, etc.). It uses the data collected by these APIs to locate and track players. But I just heard that they do that by looking for certain polygons that may indicate players. Is that so? And if it is, can we utilize the wireframe features of working hacks, like @firefox800's, to create a polygon searching aimbot? Or is it already being used today?