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  1. #1
    OBrozz's Avatar
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    The beginning of a menu! [What does what]

    Menu Tutorial / The basics


    READ^^


    Introduction:
    I found that many people in this section are leeching menus like crazy. I was talking to this kid once saying he made this menu and all, and surprisingly enough the kid asked help for how to change the color for his hack. I was like -.-. Anyways there are some people out there that need this kind of info so don't flame me thinking you're all bad ass. This is simply for those who are uneducated in the art of D3D.









    CODE LATER




  2. The Following 6 Users Say Thank You to OBrozz For This Useful Post:

    CookieMonster™ (04-16-2012),[MPGH]Flengo (04-16-2012),Flengo Jr. (04-16-2012),matypatty (04-16-2012),SpadeCA (04-17-2012),teehee15 (04-16-2012)

  3. #2
    Flengo Jr.'s Avatar
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    Thanks @OBrozz This is a Great Tut for me since i am starting off.


    https://www.mpgh.net/forum/207-combat...base-yolo.html

    Biggest Leecher in History



    Leeching Libary - NEOHACKS

    Is this so neo[/SPOILER]

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    OBrozz (04-16-2012)

  5. #3
    Saltine's Avatar
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    Write another tutorial explaining the logic behind the navigation system.

    Oh no! Vortex is gay!

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    Flengo Jr. (04-16-2012),OBrozz (04-16-2012),Xipher (04-19-2012)

  7. #4
    Reflex-'s Avatar
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    Nice job bro.

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  9. #5
    OBrozz's Avatar
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    Quote Originally Posted by Saltine View Post
    Write another tutorial explaining the logic behind the navigation system.
    Okay. Since many people asked for me to stay on mpgh. Ill have more to do. Ill make a series!

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    Flengo Jr. (04-16-2012)

  11. #6
    SpadeCA's Avatar
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    I thought X and Y was self explanatory.

    Im sorry to say but if you needed a picture to realize that X and Y are coordinates, you need an algebra lesson, badly.

    +1 for the picture though.

    Code:
    Put this:
    Code:
    void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
    {
    	D3DRECT rec = { x, y, x + w, y + h };
    	pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
    }
    void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
    {
    	FillRGB( x, (y + h - px), w, px,	BorderColor, pDevice );
    	FillRGB( x, y, px, h,				BorderColor, pDevice );
    	FillRGB( x, y, w, px,				BorderColor, pDevice );
    	FillRGB( (x + w - px), y, px, h,	BorderColor, pDevice );
    }
    void DrawBox( int x, int y, int w, int h,int px, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
    {
    	FillRGB( x, y, w, h,		BoxColor, pDevice );
    	DrawBorder( x, y, w, h, px,	BorderColor, pDevice );
    }
    VOID DrawText(LPDIRECT3DDEVICE9 pDevice, INT x, INT y, DWORD color, CHAR *text)
    {
    	RECT rect;
    	SetRect(&rect, x, y, x, y);
    	Directx_Font->DrawText(NULL, text, -1, &rect, DT_LEFT | DT_NOCLIP, color);
    }
    Then This:
    Code:
    int MenuX = 200;
    int MenuY = 200;
    int MenuH = 200;
    int MenuW = 200;
    #define White D3DCOLOR_ARGB (255,255,255,255)
    #define Black D3DCOLOR_ARGB (255,0,0,0)
    #define Red D3DCOLOR_ARGB (255,255,0,0)
    
    if(menu){//Might have to change this.
    DrawBox(MenuX, MenuY, MenuH, MenuW, White, Black, pDevice)//White is the box fill, Black is the Border Color
    DrawText(pDevice, MenuX + 10, MenuY + 10, Red, "OBrozz Hack")
    }
    Last edited by SpadeCA; 04-17-2012 at 04:24 AM.

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    Flengo Jr. (04-17-2012)

  13. #7
    Departure's Avatar
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    Quote Originally Posted by SpadeCA View Post
    Im sorry to say but if you needed a picture to realize that X and Y are coordinates, you need an algebra lesson, badly.
    What has algebra got to do with coordinates??

  14. #8
    OBrozz's Avatar
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    Quote Originally Posted by Departure View Post
    What has algebra got to do with coordinates??
    Because in most school systems they bring up coordinates and all that stuff in algebra class as part of the curriculum!

    @SpadeCA
    Thanks but to some people even that code means nothing to them. It's like reading a book with words you don't know. I might make anotehr picture describing everything! Most people are to lazy to pick up a C++ text book.

  15. #9
    CookieMonster™'s Avatar
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    @OBrozz
    Great tutorial.
    Looking forward to reading one of these
    oh and yeah, learning algebra will help alot since like OBrozz said they make it part of their curriculum.

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    OBrozz (04-17-2012)

  17. #10
    OBrozz's Avatar
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    Quote Originally Posted by CookieMonster™ View Post
    @OBrozz
    Great tutorial.
    Looking forward to reading one of these
    oh and yeah, learning algebra will help alot since like OBrozz said they make it part of their curriculum.
    This kid know's what's up! ^^

  18. #11
    FinalHazard_'s Avatar
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    Nice job bro.

  19. #12
    Refrain's Avatar
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    Quote Originally Posted by SpadeCA View Post
    ...

    Code:
    VOID DrawText(LPDIRECT3DDEVICE9 pDevice, INT x, INT y, DWORD color, CHAR *text)
    {
    	RECT rect;
    	SetRect(&rect, x, y, x, y);
    	Directx_Font->DrawText(NULL, text, -1, &rect, DT_LEFT | DT_NOCLIP, color);
    }
    ...
    For whatever reason functions like these that people have been C+Ping from wherever annoy the hell out of me.
    They put the device as a parameter when it isn't even used and sometimes doesn't even make sense to put it there like :
    Code:
    DoTelekill(LPDIRECT3DDEVICE9 pDevice){
    ...
    }
    What?

  20. #13
    Departure's Avatar
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    lol Algebra has nothing to do with X,Y positions, the only common thing is when calculating algebra they can use x and y as a definition, but you can also use any other letter of the alphabet as a definition, X, Y is a just a position on screen aka a coordinates

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  22. #14
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    Quote Originally Posted by Departure View Post
    lol Algebra has nothing to do with X,Y positions, the only common thing is when calculating algebra they can use x and y as a definition, but you can also use any other letter of the alphabet as a definition, X, Y is a just a position on screen aka a coordinates
    He was referring to in graphing. In general, the horizontal axis is referred to as the X axis, and the vertical as the Y axis. You already know this obviously, but most people learn this in Algebra graphing units.

    Oh no! Vortex is gay!

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  24. #15
    xXAvalonXx's Avatar
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    i want to learn how to code, any suggestion how i begin? thx

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