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  1. #1
    ainkut's Avatar
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    Kindly give guidance to this hacking noob, got a base already

    Yes, I have returned from a long break. 3 years I think the password reminder said, at least. I have returned with ACTUAL programming knowledge.[lots of stuff removed, irrelevant]

    edit 1:the DLL now compiles properly.

    edit 2:read some guides, and was able to dump engine and the cshell.dll files. cool. i was also able to open it up in Sabre, and I can now look for addresses.

    Bottomline, questions:
    1)Does using incorrect addresses/values cause instant ban?
    2)Are there any examples of what methods are now patched? Or rather, does Haxo's base(the one i'm using) have any patched methods in it I should watch out for?
    Last edited by ainkut; 05-02-2012 at 12:54 PM.

  2. #2
    wraithkilla's Avatar
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    1. No

    2. Hook is detected , use another one

  3. #3
    ainkut's Avatar
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    ok but what does Hook.cpp do, exactly? Does it attach itself to the Direct3d inside Combat Arms?

    edit: research says it makes the hack undetected, or at least that's the definition of a "hook"..why would those be publicly available..? anyways, i'll browse for one.

    edit 2: unless you mean it just needs a new address..or does it need a whole new method?
    Last edited by ainkut; 05-03-2012 at 07:07 PM.

  4. #4
    flameswor10's Avatar
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    @ainkut
    A hook basically modifies the opcode of the function you would like to nodify/hook, to jump to a function inside of your own .dll.

    This is called a detour, and allows you force the application to jump to your functions while running their own code.

    It basically works like this.

    Original:
    int Randomcode(int i, int t)
    {
    Do Random code
    return
    }

    After Detour:
    int Randomcode(int i, int t)
    {
    call Yourfunction << the function you are redirecting
    do random code
    return
    }

    Obviously, hackshield checks for any modification to the important functions, and this is what causes a crash.
    No I do not make game hacks anymore, please stop asking.

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  6. #5
    ainkut's Avatar
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    So how does one bypass, or get around hackshield? As in how would one modify the hook to make it..well, hiding in plain sight? I see that it currently connects, from what I can tell, directly into the D3D's device that lets it display(i've done some Irrlicht messing around, seems very similar code-wise)..

  7. #6
    flameswor10's Avatar
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    Quote Originally Posted by ainkut View Post
    So how does one bypass, or get around hackshield? As in how would one modify the hook to make it..well, hiding in plain sight? I see that it currently connects, from what I can tell, directly into the D3D's device that lets it display(i've done some Irrlicht messing around, seems very similar code-wise)..
    You can hook other functions, or further into the function (not the first 5 to 12 bytes) then use the EngineDevicePointer to draw.
    You also can hook any function that gets called ONCE between BeginScene and PresentScene.
    No I do not make game hacks anymore, please stop asking.

  8. #7
    ainkut's Avatar
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    So I'm either looking for a way to detour past the first 12 bytes, or, I should be looking for another function to hook onto. Interesting.
    How many of the other functions are secured in this way? Knowing Nx, I doubt many. But eh.

    edit 1: is there any real difference between the two, of going past those bytes or finding another function to hook?

    no joke, my edit button has disappeared O_o
    i see "reply, reply with quote, quote selected text, and multi quote"

    so..you mean to change the offset used for hooking? googling it gave me that idea..honestly.
    Last edited by flameswor10; 05-11-2012 at 02:12 AM.

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