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  1. #1
    Black Eyed Peas's Avatar
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    52 LAYERS OF SMUDGING AWESOMENESS

    Tell me which one is better and then CnC.


    Last edited by Black Eyed Peas; 05-06-2012 at 01:17 PM.
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  2. #2
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    no text is better, and I hate to say this but it doesn't look as if you put 52 layers of effort in.. it looks like 1 layer of smudge

    [IMG]https://i281.photobucke*****m/albums/kk231/drsynyster/cynic.png[/IMG]

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    Black Eyed Peas's Avatar
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    Quote Originally Posted by Cynic View Post
    no text is better, and I hate to say this but it doesn't look as if you put 52 layers of effort in.. it looks like 1 layer of smudge
    What do you mean?
    Does it lack depth or something or does it just look simplistic?
    I can give you guys my PSD when I get on my PC...

    EDIT: Let's hear more opinions:
    @Ethereal
    @Keroaplt
    @Ryan
    @iTzSeyeko
    @Matt
    Last edited by Black Eyed Peas; 05-06-2012 at 07:10 AM.
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  5. #4
    Ryan's Avatar
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    I can see what it is you were trying to do, and the only issue I see is not including the render in the smudging nearly enough.
    That, and I would make the smudging a but more intense. Displacement maps maybe.

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    Cynic's Avatar
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    Quote Originally Posted by Black Eyed Peas View Post


    What do you mean?
    Does it lack depth or something or does it just look simplistic?
    I can give you guys my PSD when I get on my PC...

    EDIT: Let's hear more opinions:
    @Ethereal
    @Keroaplt
    @Ryan
    @iTzSeyeko
    @Matt
    I mean that it is lacking depth, contrast, and it's really simple.

    [IMG]https://i281.photobucke*****m/albums/kk231/drsynyster/cynic.png[/IMG]

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    Smudging looks too flat and kind of blurry..
    Like RY said, render could use some smudge love..
    I'm not sure what you smudged into the bg,
    but it lacks any real texture which makes the trails look too smooth.
    You could have done a few things to fix that.
    Either by adding textures, or I find that well executed clipping masks work.
    Sharpen and burn tool will be your friend after you get that part down.
    Last edited by Ethereal; 05-06-2012 at 09:06 AM.

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  10. #7
    Ryan's Avatar
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    Quote Originally Posted by Ethereal View Post
    Smudging looks too flat and kind of blurry..
    Like RY said, render could use some smudge love..
    I'm not sure what you smudged into the bg,
    but it lacks any real texture which makes the trails look too smooth.
    You could have done a few things to fix that.
    Either by adding textures, or I find that well executed clipping masks work.
    Sharpen and burn tool will be your friend after you get that part down.
    This, and then now that I think about it, be sure to keep your focal out of the center. If you're going to use the text as the focal, make sure to do some resizing. If not, follow a thirds grid and burn/dodge accordingly.

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  12. #8
    Black Eyed Peas's Avatar
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    Looks like I fucked up more than I thought I would.
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  13. #9
    Ethereal's Avatar
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    Quote Originally Posted by Black Eyed Peas View Post
    Looks like I fucked up more than I thought I would.
    I wouldn't say you fucked up. Just could use some improvement in a few areas.

  14. #10
    Black Eyed Peas's Avatar
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    Thanks for the feedback, but I really can't be fucked to mess too much with the psd, I did a lot of edits on flattened images and if I deleted those I'd have to do half of the piece from the beginning.
    I did although make a few tweaks.

    Last edited by Black Eyed Peas; 05-06-2012 at 02:59 PM.
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  15. #11
    Doc's Avatar
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    Quote Originally Posted by Black Eyed Peas View Post
    Thanks for the feedback, but I really can't be fucked to mess too much with the psd, I did a lot of edits on flattened images and if I deleted those I'd have to do half of the piece from the beginning.
    I did although make a few tweaks.

    Definitely looks better already. The contrast alone has added depth. I think, like you've pointed out, that because you've already finished your work it'll be too hard to make drastic changes. Just keep the points Ry and Eth said in mind when making your next piece
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