00641EA0 A1 24F1E000 MOV EAX,DWORD PTR DS:[E0F124]
class Rendder
{
public:
char unknown0[232]; //0x0000
IDirect3D9Device9* pDevice; //0x00E8
char unknown236[76]; //0x00EC
D3DXMATRIX Projection; //0x0138
D3DXMATRIX View; //0x0178
D3DXMATRIX ViewProjection; //0x01B8
};
/*
008F9680 68 2092C000 PUSH worldoft.00C09220 ; ASCII "Terrain/HoleMap2/Texture"
008F9685 6A 01 PUSH 1
008F9687 68 44585431 PUSH 31545844
008F968C 6A 00 PUSH 0
008F968E 6A 01 PUSH 1
008F9690 50 PUSH EAX
008F9691 50 PUSH EAX
008F9692 8D4424 28 LEA EAX,DWORD PTR SS:[ESP+28]
008F9696 50 PUSH EAX
008F9697 E8 C4BB0000 CALL worldoft.00905260//here
008F969C 8BC8 MOV ECX,EAX
008F969E E8 DDD50000 CALL worldoft.00906C80
*/
What i found, hope u enjoy.