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  1. #1
    iJordonBanned's Avatar
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    Project Blackout Hacks Source Codes

    Code:
    Red = may auto-ban
    
    Dojang Godmode
    //Made by Ation
    [Enable]
    alloc(Miss,27)
    label(Return)
    
    00AFB364: //8B 01 8B 50 ? FF D2 8B 88 ? ? 00 00 51 05 - 6th result, call below
    jmp Miss
    Return:
    
    Miss:
    inc [Miss+27]
    cmp [Miss+27],07 //amount of misses
    jbe Return
    mov [Miss+27],00
    call 00409BB0
    jmp Return
    
    [Disable]
    dealloc(Miss)
    
    00AFB364:
    db E8 47 E8 90 FF
    
    7 Miss
    //Made by Cam1596
    [Enable]
    alloc(Miss,60)
    label(MissReset)
    
    00B2D6C2:
    jmp Miss
    db 90 90
    
    Miss:
    inc [Miss+32]
    cmp dword ptr [Miss+32],07
    jg MissReset
    mov [esp+000000E8],00
    jmp 00B2D6C9
    
    MissReset:
    mov [Miss+32],00
    jmp 00B2D6C9
    
    [Disable]
    dealloc(Miss)
    
    00B2D6C2:
    db 8B BC 24 EC 00 00 00
    
    50s Godmode / Hit Delay Godmode
    //Made by Ation
    [Enable]
    00B2D706: //7F 32 81 C1 ? ? 00 00 E8 ? ? ? FF
    db 7E
    
    00B2D721 + 2: //add ecx,FFFFFA24
    db D4 36 //FFFFFA24 - FFFF36D4  = C350 = 50000 ms = 50 sec
    
    [Disable]
    00B2D706:
    db 7F
    
    00B2D721 + 2:
    db 24 FA
    
    Long Blink Godmode
    [Enable]
    00AF3DB6: //83 ? 1E ? 8B ? E8 ? ? ? FF 85 ? 7D
    db 83 CE
    
    00AF3DAB: //7E ? 8B ? E8 ? ? ? FF 8B ? 83
    db EB 09
    
    [Disable]
    00AF3DB6:
    db 83 EE
    
    00AF3DAB:
    db 7E 21
    
    Block Damage
    [Enable]
    00B2E08B: //0F 84 ? ? 00 00 6A ? 8D 4C 24 ? E8 ? ? ? FF C6 84 24
    db 0F 85
    
    [Disable]
    00B2E08B:
    db 0F 84
    
    No Char KB
    [Enable]
    00869C4B: //01 00 00 00 D8 ? DF ? F6
    db 00
    
    [Disable]
    00869C4B:
    db 01
    
    Super Tubi
    [Enable]
    004CE6D7: //89 86 ? ? ? ? E8 ? ? ? ? 89 ? ? ? ? ? 5E C2
    db 90 90 90 90 90 90
    
    [Disable]
    004CE6D7:
    db 89 86 CC 20 00 00
    
    Instant Drop
    [Enable]
    0055DE35: //0D ? ? ? ? 83 C4 ? E9 ? ? ? ? DD ? ?
    db 25
    
    [Disable]
    0055DE35:
    db 0D
    
    No Skill Movement
    [Enable]
    00AFEA0F: //01 00 00 00 E8 ? ? ? ? 8D 8E ? ? ? ? 5E E9
    db 00 //No Aran Skill Movement
    
    00869C4F: //D8 D1 DF E0 ? C4 05 7A ? DC 91 ? ? 00 00 DF
    db D8 D2 //No Skill Movement
    
    [Disable]
    00AFEA0F:
    db 01
    
    00869C4F:
    db D8 D1
    
    Swim Hack
    //Made by Redwinter
    [Enable]
    00BA0A59: //74 ? 8B BE ? ? 00 00 85 FF 74 ? DD 46 ? E8
    db EB
    
    [Disable]
    00BA0A59:
    db 74
    
    FLACC
    [Enable]
    0048F9A3: //83 E1 01 83 C9 06
    db B9 07 00 00 00 90
    
    [Disable]
    0048F9A3:
    db 83 E1 01 83 C9 06
    
    Jump Down Anywhere
    //Made by Cam1596
    [Enable]
    00B04F6D: //74 06 3B 5C 24 ? 75 ? 8B 4C 24 ? 6A 01
    db EB
    
    00B04FAA: //7D ? 8B 16 8B 52 ? 8D 44 24 ? 50
    db EB
    
    00B04FC8: //74 ? 8B CF C7 87 ? ? 00 00 01 00 00 00
    db 90 90
    
    [Disable]
    00B04F6D:
    db 74
    
    00B04FAA:
    db 7D
    
    00B04FC8:
    db 74 22
    
    Auto Aggro - might have wrong offsets
    [Enable]
    alloc(SetAggro,128)
    label(Return)
    
    00BB0C4D: //E8 ? ? ? FF 3B C3 75 0B 33 C0 5F 5E 5B
    jmp SetAggro
    Return:
    
    SetAggro:
    call 00BA2330
    mov edx,[012E2A5C] //Char Base
    mov edx,[edx+1ED4] //Char pID
    mov edx,[edx+0C] //Aggro ID
    mov [esi+2A0],edx //83 BE ? ? 00 00 00 74 ? 8D 8E ? ? 00 00 E8 ? ? ? FF 85 C0 75
    jmp Return
    
    [Disable]
    dealloc(SetAggro)
    
    00BB0C4D:
    db E8 DE 16 FF FF
    
    Lemmings (Jumping Monsters Only)
    //Made by Ation
    [Enable]
    alloc(Lemmings,128)
    
    00BADE59: //8B 86 ? ? 00 00 8B 2D ? ? ? ? 50 8D
    jmp Lemmings
    db 90
    
    Lemmings:
    mov [esi+00000298],00 //8B 86 ? ? 00 00 83 F8 06 77 4F FF 24 85
    mov eax,[esi+000000B0]
    jmp 00BADE5F
    
    [Disable]
    dealloc(Lemmings)
    
    00BADE59:
    db 8B 86 B0 00 00 00
    
    No Mob KB
    [Enable]
    00BB0A8D: //75 ? 57 e8 ? ? ? ? 83 c4 ? 85 c0 0f 84
    db 74
    
    [Disable]
    00BB0A8D:
    db 75
    
    Force Jump
    //Made by Ation
    [Enable]
    00BADF0F: //0F 84 ? ? 00 00 83 BE ? 00 00 00 00 0F 84 ? ? 00 00 8B 50 ?
    db E9 09 01 00 00 90 //8B 8E ? ? 00 00 E8 ? ? ? FF 85 C0 0F 8F ? ? 00 00 83 BE
    
    [Disable]
    00BADF0F:
    db 0F 84 1B 01 00 00
    
    Freeze Jumping Monsters
    //Made by Ation
    [Enable]
    alloc(Freeze,128)
    
    00BADF0F: //8B 86 ? ? 00 00 8B 2D ? ? ? ? 50 8D
    jmp Freeze
    db 90
    
    Freeze:
    mov [esi+00000298],06 //8B 86 ? ? 00 00 83 F8 06 77 4F FF 24 85
    mov eax,[esi+000000B0]
    jmp 00BADE5F
    
    [Disable]
    dealloc(Freeze)
    
    00BADF0F:
    db 8B 86 B0 00 00 00
    
    No Jump
    //Made by Ation
    [Enable]
    alloc(Freeze,128)
    
    00BADF0F: //8B 86 ? ? 00 00 8B 2D ? ? ? ? 50 8D
    jmp Freeze
    db 90
    
    Freeze:
    mov [esi+00000298],01 //8B 86 ? ? 00 00 83 F8 06 77 4F FF 24 85
    mov eax,[esi+000000B0]
    jmp 00BADE5F
    
    [Disable]
    dealloc(Freeze)
    
    00BADF0F:
    db 8B 86 B0 00 00 00
    
    Jumping Unrandom Left
    //Made by Ation
    [Enable]
    00BADF0F: //0F 84 ? ? 00 00 83 BE ? 00 00 00 00 0F 84 ? ? 00 00 8B 50 ?
    db E9 99 02 00 00 90 //8B 8E ? ? 00 00 6A FF E8 ? ? ? FF EB
    
    [Disable]
    00BADF0F:
    db 0F 84 1B 01 00 00
    
    Jumping Unrandom Right
    //Made by Ation
    [Enable]
    00BADF0F: //0F 84 ? ? 00 00 83 BE ? 00 00 00 00 0F 84 ? ? 00 00 8B 50 ?
    db E9 7A 02 00 00 90 //8B 8E ? ? 00 00 6A 01 E8 ? ? ? FF EB
    
    [Disable]
    00BADF0F:
    db 0F 84 1B 01 00 00
    
    Walking Unrandom Left
    //Made by Ation
    [Enable]
    00BADC4B: //0F 8F ? ? 00 00 83 BE ? ? 00 00 00 0F 84
    db E9 A9 00 00 00 90 //6A FF EB ? 8B 8E ? ? 00 00
    
    [Disable]
    00BADC4B:
    db 0F 8F 9E 01 00 00
    
    Walking Unrandom Right
    //Made by Ation
    [Enable]
    00BADC4B: //0F 8F ? ? 00 00 83 BE ? ? 00 00 00 0F 84
    db E9 95 00 00 00 90 //6A 01 EB ? DB 86 ? 00 00 00 DC 5E
    
    [Disable]
    00BADC4B:
    db 0F 8F 9E 01 00 00
    
    Freeze Walking Mobs
    //Made by Ation
    [Enable]
    alloc(Freeze,128)
    
    00BADC3D: //8B 8E ? ? 00 00 57 E8 ? ? ? FF 85 C0 0F 8F
    jmp Freeze
    db 90
    
    Freeze:
    mov [esi+00000298],06 //8B 86 ? ? 00 00 83 F8 06 77 4F FF 24 85
    mov ecx,[esi+00000644]
    jmp 00BADC43
    
    [Disable]
    dealloc(Freeze)
    
    00BADC3D:
    db 8B 8E 44 06 00 00
    
    Freeze All Mobs
    //Made by Ation
    [Enable]
    alloc(Freeze,128)
    
    00BB0A8D: //8B 86 ? ? 00 00 83 F8 06 77 4F FF 24 85
    jmp Freeze
    db 90
    
    Freeze:
    mov [esi+00000298],06
    mov eax,[esi+00000298]
    jmp 00BB0A93
    
    [Disable]
    dealloc(Freeze)
    
    00BB0A8D:
    db 8B 86 98 02 00 00
    
    SP Control
    [Enable]
    alloc(SPControl,64)
    
    007457A4: //8B 78 0C 8B 68 08
    jmp SPControl
    db 90
    
    SPControl:
    mov edi,#0 //X
    mov ebp,#0 //Y
    jmp 007457AA
    
    [Disable]
    dealloc(SPControl)
    
    007457A4:
    db 8B 78 0C 8B 68 08
    
    Stat Hook
    [Enable]
    alloc(StatHook,128)
    alloc(HP,8)
    alloc(MaxHP,8)
    alloc(MP,8)
    alloc(MaxMP,8)
    alloc(EXP,8)
    alloc(MaxEXP,8)
    
    00A31C29:
    jmp StatHook
    
    StatHook:
    push eax
    mov eax,[ebp+08]
    mov [HP],eax
    mov eax,[ebp+0C]
    mov [MaxHP],eax
    mov eax,[ebp+10]
    mov [MP],eax
    mov eax,[ebp+14]
    mov [MaxMP],eax
    mov eax,[ebp+18]
    mov [EXP],eax
    mov eax,[ebp+1C]
    mov [MaxEXP],eax
    pop eax
    lea ecx,[eax+eax*4]
    test ecx,ecx
    jmp 00A31C2E
    
    [Disable]
    dealloc(StatHook)
    dealloc(HP)
    dealloc(MaxHP)
    dealloc(MP)
    dealloc(MaxMP)
    dealloc(EXP)
    dealloc(MaxEXP)
    
    00A31C29:
    db 8D 0C 80 85 C9
    
    Mob Die Count Hook
    //Made by [D.R.T]
    [Enable]
    alloc(Hook,128)
    alloc(MobDieCount,2)
    registersymbol(MobDieCount)
    label(HookRet)
    
    00714394: //E8 ? ? ? FF EB ? 8B CE E8 ? ? ? FF EB
    jmp Hook
    HookRet:
    
    Hook:
    inc [MobDieCount]
    call 00708480 //CMob::OnDie
    jmp HookRet
    
    [Disable]
    00714394:
    db E8 E7 40 FF FF
    
    dealloc(Hook)
    dealloc(MobDieCount)
    unregistersymbol(MobDieCount)
    
    Cyclone Miss Godmode
    [Enable]
    //Credits to Minike
    00AFB370://F7 D8 C3 CC CC CC CC CC CC CC CC CC CC CC CC CC 8B 01 8B 50 ? FF D2 8B 88 ? ? 00 00 51 4th
    not eax
    
    [Disable]
    00AFB370:
    neg eax
    
    Dark Sight Godmode
    [Enable]
    //Created By Minike
    00B3C669: //74 ?? B8 ?? ?? ?? ?? 8B 0D ?? ?? ?? ?? 50 8D 94 24 ?? ?? ?? ?? 52
    db 75
    
    [Disable]
    00B3C669:
    db 74
    
    Ghost Mode (CS)
    [Enable]
    //Credits to Tezjin
    alloc(Ghostmode,128)
    label(GhostmodeRet)
    
    00AE75A0: //56 57 8B 7C 24 ? 8B F1 85 FF 74 ? 8B 06
    jmp Ghostmode
    nop
    GhostmodeRet:
    
    Ghostmode:
    mov [esp+4],01 //02 for another mount
    push esi
    push edi
    mov edi,[esp+0C]
    jmp GhostmodeRet
    
    [Disable]
    00AE75A0:
    push esi
    push edi
    mov edi,[esp+0C]
    
    dealloc(Ghostmode)
    
    No Background
    [Enable]
    //Created by Tryst
    006D283D: //E8 ?? ?? ?? ?? 8B 06 8B 48 ?? 56 C6 45 ?? ?? FF D1 8B 75 ?? 43
    db 90 90 90 90 90
    
    [Disable]
    006D283D: // "CMapLoadable_RestoreBack"
    call 006CF3C0 // "CMapLoadable_MakeBack" //Original Opcode
    
    Out of Range Mob Disarm
    [Enable]
    //Created by Minike
    0070FDFC+8: //74 ?? 39 9E ?? ?? ?? ?? 75 ?? 8B 45 ?? 8B 4D ??
    db 74
    
    [Disable]
    0070FDFC+8:
    db 75
    
    Semi Item Vac (Char Position)
    [Enable]
    //Created by Minike and by nobody else
    Alloc(Hook,64)
    
    00767FF4: //E8 ? ? ? ? 8B C8 8B 44 24 ? 89 38 5F 89 48 ? 5E C2 04 00 CC CC CC CC CC CC CC 56 5th result
    jmp Hook
    
    Hook:
    call 0043B7B0 //Original Opcode
    mov ecx,eax
    mov eax,[esp+0C]
    mov edi,[012E2A5C] //Char Base
    mov edi,[edi+53E8] //Char X
    mov [eax],edi
    pop edi
    mov ecx,[012E2A5C]
    mov ecx,[ecx+53EC]
    mov [eax+04],ecx
    pop esi
    ret 0004
    
    [Disable]
    Dealloc(Hook,64)
    
    00767FF4:
    call 0043B7B0
    
    Semi Item Vac (Fixed Position)
    [Enable]
    //Created by Minike and by nobody else
    Alloc(Hook,64)
    
    00767FF4: //E8 ? ? ? ? 8B C8 8B 44 24 ? 89 38 5F 89 48 ? 5E C2 04 00 CC CC CC CC CC CC CC 56 5th result
    jmp Hook
    
    Hook:
    call 0043B7B0 //Original Opcode
    mov ecx,eax
    mov eax,[esp+0C]
    mov [eax],#0 //X
    pop edi
    mov [eax+04],#0 //Y
    pop esi
    ret 0004
    
    [Disable]
    Dealloc(Hook,64)
    
    00767FF4:
    call 0043B7B0
    
    CPU Hack
    [Enable]
    006D1FBB: //E8 ? ? ? FF C6 45 ? 17 85 F6 74 08
    db 90 90 90 90 90
    
    006D283D: //E8 ? ? ? FF 8B 06 8B 48 ? 56 C6 45 ? 03 FF D1 8B 75 ? 43
    db 90 90 90 90 90
    
    006D7009: //E8 ? ? ? FF 8B 0E 8B 51 ? 56 C6 45 ? 07 FF D2
    db 90 90 90 90 90
    
    [Disable]
    006D1FBB:
    db E8 60 CD FF FF
    
    006D283D:
    db E8 7E CB FF FF
    
    006D7009:
    db E8 F2 D7 FF FF
    
    SS Mouse Fly
    [Enable]
    alloc(MouseFly,128)
    
    00B39C66: //0F 84 ? ? ? ? 8B 8E ? ? ? ? 2B C8 - 2nd result
    db 0F 85
    
    00B39C56: //E8 ? ? ? ? 83 BE ? ? 00 00 00 89 44 24 ? 0F 84 ? ? 00 00 8B 8E
    jmp MouseFly
    
    MouseFly:
    call 00B669F0
    push ebx
    push eax
    mov ebx,[012E75C0]
    mov ebx,[ebx+978]
    mov eax,[ebx+8C]
    mov ebx,[ebx+90]
    mov [esi+46C8],eax
    mov [esi+46CC],ebx
    pop eax
    pop ebx
    jmp 00B39C5B
    
    [Disable]
    dealloc(MouseFly)
    
    00B39C66:
    db 0F 84
    
    00B39C56:
    db E8 95 CD 02 00
    
    Vac Right
    //Made by [D.R.T]
    [Enable]
    00B9E4E0: //75 ? DC 11 DF E0 F6 C4 41 75 ? D9 C9
    db 75 48 //fstp st(1)
    
    [Disable]
    00B9E4E0:
    db 75 23
    
    Full Mob Disarm
    [Enable]
    0070FA48: //75 0E 8B CE E8 ? ? ? FF 8B CE E8 ? ? ? FF
    db E9 52 02 00 00 90 90 90 90
    
    [Disable]
    0070FA48:
    db 75 0E 8B CE E8 5F 1D FF FF
    
    Faster Mobs - Mob Tele alike hack
    //Made by Ation
    [Enable]
    00727D91: //75 ? 33 DB 8D 55 ? B9 ? 00 00 00 E8 ? ? ? FF
    db 90 90
    
    [Disable]
    00727D91:
    db 75 9D
    
    Faster Mob Walk Speed
    //Made by Ation
    [Enable]
    00B9E4C2 + 3: //DD 44 24 ? D8 D1 DF E0 F6 C4 05 7B
    db 10
    
    [Disable]
    00B9E4C2 + 3:
    db 18
    
    Suspend Mobs
    //Made by Ation
    [Enable]
    006F3EA0: //8B 81 ? ? 00 00 50 81 C1 ? ? 00 00 51 E8 ? ? ? FF 83 C4 08 F7 D8 1B C0 F7 D8
    db 90 90 90 90 90
    
    [Disable]
    006F3EA0:
    db E8 3D 57 D6 FF
    
    KBFH Vac
    //Made by Ation
    [Enable]
    alloc(KBFH,128)
    alloc(Foothold,8)
    label(Finish)
    
    Foothold:
    dd 0
    
    00727D5A: //89 50 ? 8B 4F ? 89 48 ? 8B 57 ? 89 50 ? 8B 85 ? ? 00 00
    jmp KBFH
    db 90
    
    KBFH:
    push ebx
    mov ebx,[Foothold]
    test ebx,ebx
    jnz Finish
    mov ebx,[012E2A5C]
    mov ebx,[ebx+1ED4]
    mov ebx,[ebx+22C] //0F BF 97 ? ? 00 00 50 8B 46 ? 51 52 - offset sub 2
    mov [Foothold],ebx
    
    Finish:
    mov edx,ebx
    mov [eax+0C],edx
    mov ecx,[edi+10]
    pop ebx
    jmp 00727D5D
    
    [Disable]
    dealloc(KBFH)
    dealloc(Foothold)
    
    00727D5A:
    db 89 50 0C 8B 4F 10
    
    Freeze Mobs
    //Made by Ation
    [Enable]
    00714CBA: //77 ? 89 54 24 ? E9 ? ? ? FF
    db EB
    
    [Disable]
    00714CBA:
    db 77
    
    Filter All Mobs
    //Made by Ation
    [Enable]
    006E7DDD: //77 ? 0F B6 80 ? ? ? 00 FF 24 85 ? ? ? 00 8B 54 24 ? 52 E8 ? ? ? FF C2 08 00 - 2nd result
    db EB
    
    [Disable]
    006E7DDD:
    db 77
    Credits: Ation, [D.R.T], Minike, Tezjin, and Me.

    Hope this helps you guys, also these are for project blackout / crossfire / and GTA servers.

  2. The Following User Says Thank You to iJordonBanned For This Useful Post:

    rohan oree (10-20-2012)

  3. #2
    socooltheygowo's Avatar
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    NICE ABOUT TO TRY OUT
    PLAYING TOO MUCH COUNTER STRIKE

  4. #3
    yoyo_salam2000's Avatar
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    how can i use this ?
    [img]https://www.danasof*****m/sig/123321408110.jpg[/img]

  5. #4
    Reflex-'s Avatar
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    Quote Originally Posted by yoyo_salam2000 View Post
    how can i use this ?
    You could learn C++

    Also Nice Job

  6. #5
    iJordonBanned's Avatar
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    thanks everyone, thought I'd share what I have, but didn't want to share my hack, so thought let you guys make one anyways good luck and have fun <3
    Also rep me <33333333333333

  7. #6
    yoyo_salam2000's Avatar
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    alright thnx
    [img]https://www.danasof*****m/sig/123321408110.jpg[/img]

  8. #7
    TwentyThreeHack's Avatar
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    nice .. btw o?

    this offset work in PB Indonesia ?

    //bx xb

  9. #8
    bigboi65's Avatar
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    how do i use this?

  10. #9
    iTzSeyeko™JR #1's Avatar
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    Good find, seems legit too.

  11. #10
    JonathaN-QQ's Avatar
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    thankyou mano
    Leecher: 0 ()
    Choob: 25 ()
    Newbie: 50 ()
    Advanced Member: 100 ()
    H4X0R Member: 150 ()
    Dual-Keyboard Member: 250 ()
    Expert Member: 500 ()
    Bobo's Trainer: 750 ()
    MPGH Expert: 1000 ()
    Synthetic Hacker: 1250 ()
    Blackhat Hacker: 1500 ()
    Whitehat Hacker: 2000 ()
    Bobo's Guardian: 2500 ()
    Upcoming MPGHiean: 3000 ()
    MPGH Addict: 3500 ()
    MPGHiean: 4000 ()
    MPGH Knight: 4500 ()
    MPGH Lord: 5000 ()
    MPGH Champion: 5500 ()
    MPGH King: 6000 ()
    MPGH Legend: 6500 ()
    MPGH God: 7000 ()
    MPGH God II: 7500 ()
    MPGH God III: 8000 ()
    MPGH God IV: 8500 ()
    MPGH God V: 9000 ()
    Arun's Slave: 9500 ()
    Dave's Slave: 10000 ()

  12. #11
    ramayudha's Avatar
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    please give tutorial

  13. #12
    volNOreZ's Avatar
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    what is the language o_O

  14. #13
    Matenda's Avatar
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    where to download thaat hack tool?

  15. #14
    lannyboy's Avatar
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    Quote Originally Posted by Entourage View Post


    You could learn C++

    Also Nice Job
    this is not c++ okay? don't guide people wrong path. it is assembly. it is called reversing engineering.

  16. #15
    PheonX's Avatar
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    this code use the cheat engine ..
    this is a Code Injection .. may be

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