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  1. #1
    johnix98's Avatar
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    Exclamation WarRock Philippines Gameguard Problem

    GameHackDetct in Game!!!
    Please help me for bypassing Gameguard




    [HTML] //<----------- ### POINTERS ADDRESSES ### ----------->//
    #define ADR_PlayerPointer 0x00C9C158
    #define ADR_ServerPointer 0x00AD5CC8

    //<----------- ### POINTERS ADDRESSES ### ----------->//
    #define ADR_PlayerPointer 0x00C9C158
    #define ADR_ServerPointer 0x00AD5CC8

    //<----------- ### MEMORY ADDRESSES ### ----------->//
    #define ADR_Scope 0x00A3B0FC
    #define ADR_FastAmmo 0x00A5D40C
    #define ADR_FastMedic 0x00A5D414
    #define ADR_FastFlag 0x00A5D434
    #define ADR_SuperNoSpread 0x0092CD28
    #define ADR_Unliammo 0x00A93478
    #define ADR_Speed 0x0096FA54
    #define ADR_Glasswall 0x00A5FDD4
    #define ADR_STW 0x00927830
    #define ADR_BoneShot 0x0092FA34
    #define ADR_Sniper2x 0x00A59F56
    #define ADR_Assault2x 0x00A59F59
    #define ADR_AssaultClip 0x00A59F54
    #define ADR_SniperClip 0x00A59F55
    #define ADR_NearFog 0x00A5FEF0
    #define ADR_FarFog 0x00A5FEF8
    #define FogColor1 0x00A5FF10
    #define FogColor2 0x00A5FF0C
    #define FogColor3 0x00A5FF08
    #define WaterDeep1 0x00A5FEEC
    #define WaterDeep2 0x00A5FEE8
    #define WaterDeep3 0x00A5FEE4
    #define MapColor1 0x00A5FEB0
    #define MapColor2 0x00A5FEAC
    #define MapColor3 0x00A5FEA8
    #define FullBright1 0x00A5FE80
    #define FullBright2 0x00A5FE7C
    #define FullBright3 0x00A5FE78
    #define ADR_NoWater 0x00A5FEC0
    #define ADR_WUW 0x00A5FEC4
    #define ADR_UnliSp 0x00928E00

    //<----------- ### OFFSETS ### ----------->//
    #define OFS_NFD 0x00102E0
    #define OFS_Z 0x0010300
    #define OFS_X 0x00102F8
    #define OFS_Y 0x0010308
    #define OFS_NoRecoil1 0xC43C
    #define OFS_NoRecoil2 0xC440
    #define OFS_NoRecoil3 0xC444
    #define OFS_Level 0x0011A610
    #define OFS_Dinar 0x0011A620
    #define OFS_PREMIUM1 0x0000057C
    #define OFS_PREMIUM2 0x00000580


    float posiX;
    float posiY;
    float posiZ;
    int TeleBSType;
    int TeleBSType2;

    //DWORD Player Pointer And ServerPointer
    DWORD ammo;
    DWORD *playing = (DWORD*)ADR_PlayerPointer;
    DWORD *lobby = (DWORD*)ADR_ServerPointer;

    //Codes / Functions

    void UnliAmmo()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0){

    if (GetAsyncKeyState(VK_F8)) //record ammo
    {
    ammo = *(int*)ADR_Unliammo;
    }


    if(GetAsyncKeyState(VK_F5) &1) //on
    {
    *(int*)ADR_Unliammo = 0;
    }



    if(GetAsyncKeyState(VK_F6) &1) //off
    {
    *(int*)ADR_Unliammo = ammo ;
    }
    }}

    void BrokenAI()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(GetAsyncKeyState(VK_F9)) // F
    {
    MessageBeep(MB_ICONINFORMATION);
    TeleBSType++;
    switch(TeleBSType)
    {
    case 1://Safe zone for Broken Sunset
    *(float*)(dwPlayerPtr+OFS_X) = 3580;
    *(float*)(dwPlayerPtr+OFS_Y) = 2630;
    *(float*)(dwPlayerPtr+OFS_Z) = 479;
    break;

    case 2://Ammo
    *(float*)(dwPlayerPtr+OFS_X) = 3100;
    *(float*)(dwPlayerPtr+OFS_Y) = 3080;
    *(float*)(dwPlayerPtr+OFS_Z) = 585;
    break;

    case 3://Medic
    *(float*)(dwPlayerPtr+OFS_X) = 3560;
    *(float*)(dwPlayerPtr+OFS_Y) = 3350;
    *(float*)(dwPlayerPtr+OFS_Z) = 479;
    TeleBSType = 0;
    break;
    }
    Sleep(200);
    }
    }

    void ZombieFreeze()
    {
    if(GetAsyncKeyState(VK_RIGHT) & 1)
    {
    MessageBeep(MB_ICONINFORMATION);
    *(float*) ADR_Speed = 0.0f;
    }}

    void SpeedHackOn()
    {
    if(GetAsyncKeyState(VK_UP) & 1)
    {
    MessageBeep(MB_ICONINFORMATION);
    if (ADR_Speed > 10 )
    {
    *(float*)ADR_Speed = *(float*) (ADR_Speed) + 10.f; // i want to make the zombie not to attack me so I reverse the movement
    }}}

    void SpeedHackOff()
    {
    if(GetAsyncKeyState(VK_DOWN) & 1)
    {
    MessageBeep(MB_ICONINFORMATION);
    if (ADR_Speed > 10 )
    {
    *(float*)ADR_Speed = *(float*) (ADR_Speed) - 10.f; // i want to make the zombie not to attack me so I reverse the movement
    }}}

    void Teleport()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    if (GetAsyncKeyState(VK_F10))
    {
    MessageBeep(MB_ICONINFORMATION);
    posiX = *(float*)(dwPlayerPtr + OFS_X);
    posiY = *(float*)(dwPlayerPtr + OFS_Y);
    posiZ = *(float*)(dwPlayerPtr + OFS_Z);
    }
    if (GetAsyncKeyState(VK_F11))
    {
    *(float*)(dwPlayerPtr + OFS_X) = posiX;
    *(float*)(dwPlayerPtr + OFS_Y) = posiY;
    *(float*)(dwPlayerPtr + OFS_Z) = posiZ;
    }
    }
    }

    void GlassWall()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(GetAsyncKeyState(VK_MBUTTON)) //
    {
    MessageBeep(MB_ICONINFORMATION);
    TeleBSType2++;
    switch(TeleBSType2)
    {
    case 1:
    *(int*)(ADR_Glasswall) = 2;
    break;

    case 2:
    *(int*)(ADR_Glasswall) = 0;
    TeleBSType2 = 0;
    break;
    }
    Sleep(200);
    }
    }

    void NoRecoil()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_NoRecoil1) = 0;
    *(float*)(dwPlayerPtr+OFS_NoRecoil2) = 0;
    *(float*)(dwPlayerPtr+OFS_NoRecoil3) = 0;
    }
    }

    void NoFog()
    {
    *(float*)ADR_FarFog = 1166127104;
    *(float*)ADR_NearFog = 0;
    }

    void Scope()
    {
    if(GetAsyncKeyState(VK_RBUTTON))
    {
    *(int*)ADR_Scope = (int)1;
    }
    else
    {
    *(int*)ADR_Scope = (int)5;
    }
    }

    void STW()
    {
    *(double*)ADR_STW = 0;
    }

    void BoneShot()
    {
    *(float*)ADR_BoneShot = 1235.0f;
    }

    void Sns()
    {
    *(double*)ADR_SuperNoSpread = 0;
    }

    void PxItem()
    {
    *(int*)(ADR_Sniper2x) = 1;
    *(int*)(ADR_Assault2x) = 1;
    }

    void ExtraAmmo()
    {
    *(int*)(ADR_AssaultClip) = 1;
    *(int*)(ADR_SniperClip) = 1;
    }

    void NoWater()
    {
    *(int*)ADR_NoWater = 0;
    *(int*)ADR_WUW = 0;
    }

    void FullBrigth()
    {
    *(int*)FullBright1 = 1092779973;
    *(int*)FullBright2 = 1092779973;
    *(int*)FullBright3 = 1092779973;
    }


    void Superjump()
    {
    if(GetAsyncKeyState(VK_CONTROL) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = 1000;
    }
    }
    }

    void Dig()
    {
    if(GetAsyncKeyState(VK_MENU) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = -3000;
    }
    }
    }

    void NFD()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr + OFS_NFD) = -20000;
    }
    }

    void Fast()
    {
    *(float*)ADR_FastAmmo = 10000.0f;
    *(float*)ADR_FastMedic = 10000.0f;
    *(float*)ADR_FastFlag = 10000.0f;
    }

    void UnliSP()
    {
    *(float*)ADR_UnliSp = 10000.0f;
    }

    void Premium()
    {
    DWORD dwPlayerPtr = *(DWORD*)lobby;
    *(long*)(dwPlayerPtr + OFS_PREMIUM1) = 3, 10; //
    *(float*)(dwPlayerPtr + OFS_PREMIUM2) = 7; // no of days that will display on your account
    }

    void Level()
    {
    DWORD dwPlayerPtr = *(DWORD*)lobby;
    *(long*)(dwPlayerPtr+OFS_Level) = 999999999;
    }

    void Dinar()
    {
    DWORD dwPlayerPtr = *(DWORD*)lobby;
    *(long*)(dwPlayerPtr+OFS_Dinar) = 999999999;
    }


    void LetsDoThisShit()
    {
    for(;; )
    {
    if(*playing)
    {
    UnliAmmo();
    Teleport();
    BrokenAI();
    ZombieFreeze();
    SpeedHackOff();
    SpeedHackOn();
    GlassWall();
    NoRecoil();
    NoFog();
    Scope();
    Sns();
    STW();
    FullBrigth();
    BoneShot();
    PxItem();
    ExtraAmmo();
    NoWater();
    Superjump();
    Dig();
    NFD();
    Fast();
    UnliSP();
    Dinar();
    Level();
    Premium();
    }
    if(*lobby)
    {
    Dinar();
    Level();
    Premium();
    }}
    Sleep(200);
    }

    BOOL WINAPI DllMain(HINSTANCE mod, DWORD status, LPVOID res)
    {
    if (status == DLL_PROCESS_ATTACH)
    {
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)LetsDoThisShit , 0, 0, 0);
    MessageBoxA(NULL,"Made By: Jonix98","Credits",MB_OK);
    MessageBoxA(NULL,"D3ath + Proten + X1RK + K4mot3 + Umbrela + Ace + `Kung Sino Pa`","Respect",MB_OK);
    }
    return TRUE;
    }

    [/HTML]
    Last edited by johnix98; 05-21-2012 at 04:18 AM.

  2. #2
    sh0wt1me's Avatar
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    that source is detected LOLS.!

  3. #3
    Mike Shinoda's Avatar
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    maybe your addys are detect also try to pack you dll!
    It always starts with one thing...

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