Updated addresses. Tried fixing the ones that weren't correct, hope they're right now. Doesn't matter to me, I use a different method. Have fun
Code:#define ADDR_RECOIL1 0x373B1E00 #define ADDR_RECOIL2 0x374E07C9 #define ADDR_RECOIL3 0x373B1E14 #define ADDR_RECOIL4 0x373B1E17 #define ADDR_RECOIL5 0x373B1E20 #define ADDR_PLAYERBYINDEX 0x37155FC0 #define ADDR_LOCALPLAYER 0x37156D70 #define ADDR_CLIENTINFOMGR 0x37557819 #define ADDR_MTBWCRET 0x373D7357 #define ADDR_LTCLIENT 0x377F1D68 #define ADDR_WEAPONMGR 0x37837F04 #define ADDR_LOCALPTR 0x3783DD78 #define ADDR_BUILDFONT 0x3758DE20 #define ADDR_FILLFONT 0x3758EAB0 #define ADDR_FONTECX 0x3784EDB4 #define ADDR_GETFONTHAND 0x37489AE0 #define ADDR_GETCONSOLEINT 0x37395C10 #define ADDR_GCS 0x3783B598 #define ADDR_LTCOMMON 0x378364B0 #define ADDR_S_BULLETS 0x37428FED #define ADDR_PLAYERMGR 0x3780507B #define ADDR_REMOTEKILL1 0x3742E851 #define ADDR_REMOTEKILL2 0x3742E852 #define ADDR_REMOTEKILL3 0x3742EBD1 #define ADDR_REMOTEKILL4 0x3742EBD2 #define ADDR_WEAPON_RANGE1 0x3742E729 #define ADDR_WEAPON_RANGE2 0x3742EAA9 #define ADDR_RAPIDFIRE1 0x37425807 #define ADDR_RAPIDFIRE2 0x3742F19E #define ADDR_RAPIDFIRE3 0x3742AF67 #define ADDR_RAPIDFIRE4 0x3742F1A5 #define ADDR_RAPIDFIRE5 0x3742EFD8 #define ADDR_FORCEFPS 0x377F1DF8 #define ADDR_LTCSBASE 0x377F1D50 #define OFF_FPS 0x14EF8 #define ADDR_W2S 0x4915E0 #define ADDR_INTERSECT 0x470CB0 #define ADDR_D3D 0x9118A0 #define ADDR_DRAWPRIM 0x805974 #define ADDR_CURSORCENTER 0x7EFC4C #define ADDR_CONSOLEUNWRAPPED 0x486030 #define ADDR_CLIENTFX 0x66F34