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  1. #1
    schaapjes's Avatar
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    Addy + tabbed out

    I've downloaded netgame since I was banned on mgame
    I searched some addy's today so I might post more in future, but my exams have got more priority now
    Some of the addy's:
    Code:
    #define MEM_VERSION			0x006DC6A4
    #define MEM_SPEED			0x00C1CAE8
    #define MEM_JUMPHEIGHT		0x00C1CAEC
    #define MEM_GODMODE			0x00C328E8
    
    #define MEM_YAW				0x00C1BF70
    #define MEM_PITCH			0x00C1BF74
    #define MEM_ROLL			0x00C1BF78
    #define MEM_POSX			0x00C1BF58
    #define MEM_POSY			0x00C1BF5C
    #define MEM_POSZ			0x00C1BF60
    #define MEM_GRAVITYX		(MEM_POSY+0x8);
    #define MEM_GRAVITYY		(MEM_POSY+0xC);
    #define MEM_GRAVITYZ		(MEM_POSY+0x10);
    #define MEM_STAMINA			0x00C3601C
    #define MEM_NODELAY			0x00A16B90
    #define MEM_FIRERATE		0x00C2C568
    
    #define MEM_OPKXS			0x00701000
    #define MEM_OPKYS			0x00701004
    #define MEM_OPKZS			0x00701008
    #define ASM_OPKX			0x00461E60
    #define ASM_OPKY			ASM_OPKX+0xA
    #define ASM_OPKZ			ASM_OPKX+0x10
    #define ASM_OPKCC			0x700000
    
    #define ASM_QUICKDRAW1		0x00536D03//in
    #define ASM_QUICKDRAW2		0x00536F9B//out
    #define ASM_NODELAY			0x0049197B
    #define ASM_ANTIAFK			0x0063931D
    #define ASM_STAMINA1		0x00484460
    #define ASM_STAMINA2		0x00484465
    #define ASM_UNLAMMO1		0x004A11A9//prim,sec
    #define ASM_UNLAMMO2		0x004A11B8//nades
    
    
    #define MEM_WAPEN2			0x0000A16BC0
    #define MEM_WAPEN1			0x0000A16BB8
    When I installed op7 and wanted to play it I got an error every time: "Operation 7 will shut down when tabbed out". First reason to block this for me is because I get it always when I'm in game.. Second reason is I just want to alt tab for music, social media, cheat engines etc. So I decided to do that and it's really easy. Just search the error: "Operation 7 will shut down when tabbed out" and you will find it: push offset aOperation7Will ; "Operation 7 will shut down when tabbed "...
    Now we want that we dont get that error and we can still play after we alt tabbed. So go above to 0x0063ACC8 and you will see text:0063ACC8 jnz loc_63AD6C. If you follow this jump you can see it goes beyond the error (if it jumps) Now we want to make it so it always jump.
    Here is the code for that(go into CE and change jnz into jmp and you'll see the bytes):
    Code:
    ctool->WriteAsm((void*)0x0063ACC8,(LPBYTE)"\xE9\x9F\x00\x00\x00\x90",6);
    Now you dont get the anooying error anymore
    Sorry for my bad english :$

    Enjoy (alt-tabbing)
    Last edited by schaapjes; 05-25-2012 at 07:36 PM.

  2. #2
    speedforyou's Avatar
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    GJ. nice release.

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  3. #3
    jeivarmarr's Avatar
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    Quote Originally Posted by schaapjes View Post
    I've downloaded netgame since I was banned on mgame
    I searched some addy's today so I might post more in future, but my exams have got more priority now
    Some of the addy's:
    Code:
    #define MEM_VERSION			0x006DC6A4
    #define MEM_SPEED			0x00C1CAE8
    #define MEM_JUMPHEIGHT		0x00C1CAEC
    #define MEM_GODMODE			0x00C328E8
    
    #define MEM_YAW				0x00C1BF70
    #define MEM_PITCH			0x00C1BF74
    #define MEM_ROLL			0x00C1BF78
    #define MEM_POSX			0x00C1BF58
    #define MEM_POSY			0x00C1BF5C
    #define MEM_POSZ			0x00C1BF60
    #define MEM_GRAVITYX		(MEM_POSY+0x8);
    #define MEM_GRAVITYY		(MEM_POSY+0xC);
    #define MEM_GRAVITYZ		(MEM_POSY+0x10);
    #define MEM_STAMINA			0x00C3601C
    #define MEM_NODELAY			0x00A16B90
    #define MEM_FIRERATE		0x00C2C568
    
    #define MEM_OPKXS			0x00701000
    #define MEM_OPKYS			0x00701004
    #define MEM_OPKZS			0x00701008
    #define ASM_OPKX			0x00461E60
    #define ASM_OPKY			ASM_OPKX+0xA
    #define ASM_OPKZ			ASM_OPKX+0x10
    #define ASM_OPKCC			0x700000
    
    #define ASM_QUICKDRAW1		0x00536D03//in
    #define ASM_QUICKDRAW2		0x00536F9B//out
    #define ASM_NODELAY			0x0049197B
    #define ASM_ANTIAFK			0x0063931D
    #define ASM_STAMINA1		0x00484460
    #define ASM_STAMINA2		0x00484465
    #define ASM_UNLAMMO1		0x004A11A9//prim,sec
    #define ASM_UNLAMMO2		0x004A11B8//nades
    
    
    #define MEM_WAPEN2			0x0000A16BC0
    #define MEM_WAPEN1			0x0000A16BB8
    When I installed op7 and wanted to play it I got an error every time: "Operation 7 will shut down when tabbed out". First reason to block this for me is because I get it always when I'm in game.. Second reason is I just want to alt tab for music, social media, cheat engines etc. So I decided to do that and it's really easy. Just search the error: "Operation 7 will shut down when tabbed out" and you will find it: push offset aOperation7Will ; "Operation 7 will shut down when tabbed "...
    Now we want that we dont get that error and we can still play after we alt tabbed. So go above to 0x0063ACC8 and you will see text:0063ACC8 jnz loc_63AD6C. If you follow this jump you can see it goes beyond the error (if it jumps) Now we want to make it so it always jump.
    Here is the code for that(go into CE and change jnz into jmp and you'll see the bytes):
    Code:
    ctool->WriteAsm((void*)0x0063ACC8,(LPBYTE)"\xE9\x9F\x00\x00\x00\x90",6);
    Now you dont get the anooying error anymore
    Sorry for my bad english :$

    Enjoy (alt-tabbing)
    how it works?
    #define MEM_WAPEN2 0x0000A16BC0
    #define MEM_WAPEN1 0x0000A16BB8

  4. #4
    schaapjes's Avatar
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    Quote Originally Posted by jeivarmarr View Post
    how it works?
    #define MEM_WAPEN2 0x0000A16BC0
    #define MEM_WAPEN1 0x0000A16BB8
    Nothing special weapon2 is just weapon and weapon 1 is attachment like granadelaucher
    If you give it the id of a grenade then you will hold the weapon like a grenade

    *(int*)MEM_WAPEN1 = 196994352;
    *(int*)MEM_WAPEN2 = 196994352;

  5. #5
    zhaoyun333's Avatar
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    Quote Originally Posted by schaapjes View Post
    Nothing special weapon2 is just weapon and weapon 1 is attachment like granadelaucher
    If you give it the id of a grenade then you will hold the weapon like a grenade

    *(int*)MEM_WAPEN1 = 196994352;
    *(int*)MEM_WAPEN2 = 196994352;

    Wait can you get a working grenade launcher that does damage using this?
    There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die." - Sima Yi

  6. #6
    schaapjes's Avatar
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    You will hold it like. But not sure if you well have the same damage, dont think so.

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