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  1. #1
    Maui_Hawaii_USA's Avatar
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    Aimbot source code

    Here is a private source code i got from a coder please compile it thanks

    01 void aa(CUserCmd* pCmd){
    02 if( !gNospread.noAim && !( pCmd->buttons&IN_ATTACK ) )
    03 {
    04 Vector viewforward, viewright, viewup, aimforward, aimright, aimup;
    05 QAngle v;
    06 float forward = pCmd->forwardmove;
    07 float right = pCmd->sidemove;
    08 float up = pCmd->upmove;
    09 v.Init(0.0f, pCmd->viewangles.x, 0.0f);
    10 v.Init(0.0f, pCmd->viewangles.y, 0.0f);
    11 v.Init(0.0f, pCmd->viewangles.z, 179.0f);
    12 AngleVectors( pCmd->viewangles, &viewforward, &viewright, &viewup );
    13 if(gCvar.misc_aa==5){
    14 pCmd->viewangles.x = 180.0f;
    15 pCmd->viewangles.y -= 180.0f;}
    16
    17 AngleVectors( pCmd->viewangles, &aimforward, &aimright, &aimup );
    18 Vector vForwardNorm = viewforward * ( 1 / viewforward.Length() );
    19 Vector vRightNorm = viewright * ( 1 / viewright.Length() );
    20 Vector vUpNorm = viewup * ( 1 / viewup.Length() );
    21 pCmd->forwardmove = DotProduct( forward * vForwardNorm, aimforward ) + DotProduct( right * vRightNorm, aimforward ) + DotProduct( up * vUpNorm, aimforward );
    22 pCmd->sidemove = DotProduct( forward * vForwardNorm, aimright ) + DotProduct( right * vRightNorm, aimright ) + DotProduct( up * vUpNorm, aimright );
    23 pCmd->upmove = DotProduct( forward * vForwardNorm, aimup ) + DotProduct( right * vRightNorm, aimup ) + DotProduct( up * vUpNorm, aimup );
    24 }
    25 }
    26
    27  

  2. The Following User Says Thank You to Maui_Hawaii_USA For This Useful Post:

    Christophe1 (09-21-2012)

  3. #2
    Insane's Avatar
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    This is a source code, for all noobs out there, don't ask how to use it!

    Ex Middleman

  4. #3
    sexykid.'s Avatar
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    Wink Need help!!!!!!!!!!!!!!!!

    Quote Originally Posted by Maui_Hawaii_USA View Post
    Here is a private source code i got from a coder please compile it thanks

    01 void aa(CUserCmd* pCmd){
    02 if( !gNospread.noAim && !( pCmd->buttons&IN_ATTACK ) )
    03 {
    04 Vector viewforward, viewright, viewup, aimforward, aimright, aimup;
    05 QAngle v;
    06 float forward = pCmd->forwardmove;
    07 float right = pCmd->sidemove;
    08 float up = pCmd->upmove;
    09 v.Init(0.0f, pCmd->viewangles.x, 0.0f);
    10 v.Init(0.0f, pCmd->viewangles.y, 0.0f);
    11 v.Init(0.0f, pCmd->viewangles.z, 179.0f);
    12 AngleVectors( pCmd->viewangles, &viewforward, &viewright, &viewup );
    13 if(gCvar.misc_aa==5){
    14 pCmd->viewangles.x = 180.0f;
    15 pCmd->viewangles.y -= 180.0f;}
    16
    17 AngleVectors( pCmd->viewangles, &aimforward, &aimright, &aimup );
    18 Vector vForwardNorm = viewforward * ( 1 / viewforward.Length() );
    19 Vector vRightNorm = viewright * ( 1 / viewright.Length() );
    20 Vector vUpNorm = viewup * ( 1 / viewup.Length() );
    21 pCmd->forwardmove = DotProduct( forward * vForwardNorm, aimforward ) + DotProduct( right * vRightNorm, aimforward ) + DotProduct( up * vUpNorm, aimforward );
    22 pCmd->sidemove = DotProduct( forward * vForwardNorm, aimright ) + DotProduct( right * vRightNorm, aimright ) + DotProduct( up * vUpNorm, aimright );
    23 pCmd->upmove = DotProduct( forward * vForwardNorm, aimup ) + DotProduct( right * vRightNorm, aimup ) + DotProduct( up * vUpNorm, aimup );
    24 }
    25 }
    26
    27 *

    plz i need help....how do u compile it???? thanks in advance

  5. #4
    RYAN6026's Avatar
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    u may need to compile it into a DLL and inject it but i have no idea

  6. #5
    benahehe11's Avatar
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    dude's that's just a half of code for aim....u must do something else before compilin' x)

  7. #6
    superman_is_here's Avatar
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    why don't your 3 aimbot source codes work to me? copy into txt and save as exe dont work i have visual basic c# 2010 and c++ 2010 saving there as exe also dont work! WTF WHAT IS WRONG?

  8. #7
    ~Syphox's Avatar
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    why don't your 3 aimbot source codes work to me? copy into txt and save as exe dont work i have visual basic c# 2010 and c++ 2010 saving there as exe also dont work! WTF WHAT IS WRONG?
    Made my day xD xD xD

  9. #8
    cdriza's Avatar
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    could someone post a link to a compiled version?

  10. #9
    Shauryya's Avatar
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    Quote Originally Posted by Maui_Hawaii_USA View Post
    Here is a private source code i got from a coder please compile it thanks

    01 void aa(CUserCmd* pCmd){
    02 if( !gNospread.noAim && !( pCmd->buttons&IN_ATTACK ) )
    03 {
    04 Vector viewforward, viewright, viewup, aimforward, aimright, aimup;
    05 QAngle v;
    06 float forward = pCmd->forwardmove;
    07 float right = pCmd->sidemove;
    08 float up = pCmd->upmove;
    09 v.Init(0.0f, pCmd->viewangles.x, 0.0f);
    10 v.Init(0.0f, pCmd->viewangles.y, 0.0f);
    11 v.Init(0.0f, pCmd->viewangles.z, 179.0f);
    12 AngleVectors( pCmd->viewangles, &viewforward, &viewright, &viewup );
    13 if(gCvar.misc_aa==5){
    14 pCmd->viewangles.x = 180.0f;
    15 pCmd->viewangles.y -= 180.0f;}
    16
    17 AngleVectors( pCmd->viewangles, &aimforward, &aimright, &aimup );
    18 Vector vForwardNorm = viewforward * ( 1 / viewforward.Length() );
    19 Vector vRightNorm = viewright * ( 1 / viewright.Length() );
    20 Vector vUpNorm = viewup * ( 1 / viewup.Length() );
    21 pCmd->forwardmove = DotProduct( forward * vForwardNorm, aimforward ) + DotProduct( right * vRightNorm, aimforward ) + DotProduct( up * vUpNorm, aimforward );
    22 pCmd->sidemove = DotProduct( forward * vForwardNorm, aimright ) + DotProduct( right * vRightNorm, aimright ) + DotProduct( up * vUpNorm, aimright );
    23 pCmd->upmove = DotProduct( forward * vForwardNorm, aimup ) + DotProduct( right * vRightNorm, aimup ) + DotProduct( up * vUpNorm, aimup );
    24 }
    25 }
    26
    27 *
    man what do u do with it pls give a way to compile it or just post a compiled version

  11. #10
    thedavcraft's Avatar
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    if its going to be compiled into a dll its going to have to be obfuscated in some form.

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