Game: Play Momentum Missile Mayhem 2, a free online game on Kongregate

No HP loss
04 00 08 05 08 05 1c 96 02 00 08 01 1c 0b 4f 96 02 00 08 03
04 00 08 05 08 05 1c 96 02 00 08 01 1c 02 4f 96 02 00 08 03

Get xx skill points on level up
96 02 00 08 2e 4e 96 05 00 07 05 00 00 00
96 02 00 08 2e 4e 96 05 00 07 xx 00 00 00

Lower all tanks hp to that of a small tank
96 04 00 08 16 08 17 1c 96 02 00 08 ??
96 04 00 08 16 08 17 1c 96 02 00 08 18

Variables
Code:
_level0.current_fps2 = 32
_level0.numberi = 2
_level0.current_fps = 35
_level0.PercentLoaded = 100
_level0.timeB = 9775
_level0.bounceball_maxcount = 5
_level0.nukecount = 1
_level0.shleifcount = 76
_level0.sparklecount = 0
_level0.repspspawn_timer = 9
_level0.onEnterFrame = [type Function]
_level0.median_fps_count2 = 9
_level0.median_fps_mod2 = 25
_level0.median_fps_sum2 = 295
_level0.median_fps_count = 1
_level0.median_fps_mod = 5
_level0.median_fps_sum = 28
_level0.timeA = 9775
_level0.global_quality = 3
_level0.quality_is_set = 1337
_level0.$version = WIN 10,3,183,10
_level0.instance92.tabIndex = undefined
_level0.instance92.blendMode = normal
_level0.instance92.cacheAsBitmap = false
instance92.filters = 
_level0.instance92.scale9Grid = undefined
_level0.instance92.getDepth = [type Function]
_level0.instance92.enabled = true
_level0.instance92.useHandCursor = true
instance92.instance94.instance95 = EMPTY OBJECT
instance92.instance93 = EMPTY OBJECT
instance91 = EMPTY OBJECT
_level0.preloaderinfothingie.onEnterFrame = [type Function]
preloaderinfothingie.instance90 = EMPTY OBJECT
preloaderinfothingie.instance222.instance249.instance250 = EMPTY OBJECT
preloaderinfothingie.instance222.instance248 = EMPTY OBJECT
preloaderinfothingie.instance222.instance247 = EMPTY OBJECT
_level0.preloaderinfothingie.instance222.instance246.tabIndex = undefined
_level0.preloaderinfothingie.instance222.instance246.blendMode = normal
_level0.preloaderinfothingie.instance222.instance246.cacheAsBitmap = false
preloaderinfothingie.instance222.instance246.filters = 
_level0.preloaderinfothingie.instance222.instance246.scale9Grid = undefined
_level0.preloaderinfothingie.instance222.instance246.getDepth = [type Function]
_level0.preloaderinfothingie.instance222.instance246.enabled = true
_level0.preloaderinfothingie.instance222.instance246.useHandCursor = true
preloaderinfothingie.instance222.instance245 = EMPTY OBJECT
_level0.preloaderinfothingie.instance222.instance242.tabIndex = undefined
_level0.preloaderinfothingie.instance222.instance242.blendMode = normal
_level0.preloaderinfothingie.instance222.instance242.cacheAsBitmap = false
preloaderinfothingie.instance222.instance242.filters = 
_level0.preloaderinfothingie.instance222.instance242.scale9Grid = undefined
_level0.preloaderinfothingie.instance222.instance242.getDepth = [type Function]
_level0.preloaderinfothingie.instance222.instance242.enabled = true
_level0.preloaderinfothingie.instance222.instance242.useHandCursor = true
preloaderinfothingie.instance222.instance242.instance243.instance244 = EMPTY OBJECT
_level0.preloaderinfothingie.instance222.instance239.tabIndex = undefined
_level0.preloaderinfothingie.instance222.instance239.blendMode = normal
_level0.preloaderinfothingie.instance222.instance239.cacheAsBitmap = false
preloaderinfothingie.instance222.instance239.filters = 
_level0.preloaderinfothingie.instance222.instance239.scale9Grid = undefined
_level0.preloaderinfothingie.instance222.instance239.getDepth = [type Function]
_level0.preloaderinfothingie.instance222.instance239.enabled = true
_level0.preloaderinfothingie.instance222.instance239.useHandCursor = true
preloaderinfothingie.instance222.instance239.instance240.instance241 = EMPTY OBJECT
_level0.preloaderinfothingie.instance222.instance236.tabIndex = undefined
_level0.preloaderinfothingie.instance222.instance236.blendMode = normal
_level0.preloaderinfothingie.instance222.instance236.cacheAsBitmap = false
preloaderinfothingie.instance222.instance236.filters = 
_level0.preloaderinfothingie.instance222.instance236.scale9Grid = undefined
_level0.preloaderinfothingie.instance222.instance236.getDepth = [type Function]
_level0.preloaderinfothingie.instance222.instance236.enabled = true
_level0.preloaderinfothingie.instance222.instance236.useHandCursor = true
preloaderinfothingie.instance222.instance236.instance237.instance238 = EMPTY OBJECT
_level0.preloaderinfothingie.instance222.instance234.tabIndex = undefined
_level0.preloaderinfothingie.instance222.instance234.blendMode = normal
_level0.preloaderinfothingie.instance222.instance234.cacheAsBitmap = false
preloaderinfothingie.instance222.instance234.filters = 
_level0.preloaderinfothingie.instance222.instance234.scale9Grid = undefined
_level0.preloaderinfothingie.instance222.instance234.getDepth = [type Function]
_level0.preloaderinfothingie.instance222.instance234.enabled = true
_level0.preloaderinfothingie.instance222.instance234.useHandCursor = true
preloaderinfothingie.instance222.instance234.instance235 = EMPTY OBJECT
_level0.preloaderinfothingie.instance222.instance231.tabIndex = undefined
_level0.preloaderinfothingie.instance222.instance231.blendMode = normal
_level0.preloaderinfothingie.instance222.instance231.cacheAsBitmap = false
preloaderinfothingie.instance222.instance231.filters = 
_level0.preloaderinfothingie.instance222.instance231.scale9Grid = undefined
_level0.preloaderinfothingie.instance222.instance231.getDepth = [type Function]
_level0.preloaderinfothingie.instance222.instance231.enabled = true
_level0.preloaderinfothingie.instance222.instance231.useHandCursor = true
preloaderinfothingie.instance222.instance231.instance232.instance233 = EMPTY OBJECT
_level0.preloaderinfothingie.instance222.instance226.instance2865.tabIndex = undefined
_level0.preloaderinfothingie.instance222.instance226.instance2865.blendMode = normal
_level0.preloaderinfothingie.instance222.instance226.instance2865.cacheAsBitmap = false
preloaderinfothingie.instance222.instance226.instance2865.filters = 
_level0.preloaderinfothingie.instance222.instance226.instance2865.scale9Grid = undefined
_level0.preloaderinfothingie.instance222.instance226.instance2865.getDepth = [type Function]
_level0.preloaderinfothingie.instance222.instance226.instance2865.enabled = true
_level0.preloaderinfothingie.instance222.instance226.instance2865.useHandCursor = true
preloaderinfothingie.instance222.instance226.instance2865.instance2866 = EMPTY OBJECT
_level0.preloaderinfothingie.instance222.instance223.tabIndex = undefined
_level0.preloaderinfothingie.instance222.instance223.blendMode = normal
_level0.preloaderinfothingie.instance222.instance223.cacheAsBitmap = false
preloaderinfothingie.instance222.instance223.filters = 
_level0.preloaderinfothingie.instance222.instance223.scale9Grid = undefined
_level0.preloaderinfothingie.instance222.instance223.getDepth = [type Function]
_level0.preloaderinfothingie.instance222.instance223.enabled = true
_level0.preloaderinfothingie.instance222.instance223.useHandCursor = true
preloaderinfothingie.instance222.instance223.instance224.instance225 = EMPTY OBJECT
preloaderinfothingie.instance135 = EMPTY OBJECT
instance89 = EMPTY OBJECT
_level0.instance85.current_fps2 = 32
_level0.instance85.current_fps = 29
instance85.instance88 = EMPTY OBJECT
instance85.instance87 = _level0.instance85.instance87
instance85.instance86 = _level0.instance85.instance86
_level0.instance83.tabIndex = undefined
_level0.instance83.blendMode = normal
_level0.instance83.cacheAsBitmap = false
instance83.filters = 
_level0.instance83.scale9Grid = undefined
_level0.instance83.getDepth = [type Function]
_level0.instance83.enabled = true
_level0.instance83.useHandCursor = true
instance83.instance84 = EMPTY OBJECT
_level0.instance81.instance82.tabIndex = undefined
_level0.instance81.instance82.blendMode = normal
_level0.instance81.instance82.cacheAsBitmap = false
instance81.instance82.filters = 
_level0.instance81.instance82.scale9Grid = undefined
_level0.instance81.instance82.getDepth = [type Function]
_level0.instance81.instance82.enabled = true
_level0.instance81.instance82.useHandCursor = true
instance80 = EMPTY OBJECT
show_quality = EMPTY OBJECT
_level0.game.collision_x3 = -65.792378425982
_level0.game.collision_y3 = -74.9917172485584
_level0.game.R_2 = 90
_level0.game.Rr2 = 99.8
_level0.game.Rr = 99.8
_level0.game.diste = 185.133640919202
_level0.game.y_dist = 53.45
_level0.game.x_dist = 177.25
_level0.game.diste2 = 185.133640919202
_level0.game.y_dist2 = NaN
_level0.game.x_dist2 = NaN
_level0.game.yplace = -325
_level0.game.xplace = 5
_level0.game.a = 2
_level0.game.respawn = 0
_level0.game.blackhole_power = 0
_level0.game.y2 = -50
_level0.game.x2 = 2
_level0.game.y1 = 17.2
_level0.game.x1 = -66.9
_level0.game.blackhole_power_max = 0
_level0.game.blackhole_mass = 0
_level0.game.j = 20
_level0.game.onEnterFrame = [type Function]
_level0.game.BlackHoleEffect = [type Function]
_level0.game.renderBounceBalls = [type Function]
_level0.game.moveBounceBalls = [type Function]
_level0.game.ballToBallDetection = [type Function]
_level0.game.ball2BallReaction = [type Function]
_level0.game.BlackHoleEffect2 = [type Function]
_level0.game.ZashitaOtSkleivaniya = [type Function]
_level0.game.ZashitaOtVipadeniya = [type Function]
_level0.game.change_course_timer = 217
_level0.game.yiff = 1111
game.nukee_1.instance5253 = EMPTY OBJECT
_level0.game.bounceball_4.tempy = 69.6481378401819
_level0.game.bounceball_4.tempx = 114.89028761256
_level0.game.bounceball_4.ypos = 69.6481378401819
_level0.game.bounceball_4.xpos = 114.89028761256
_level0.game.bounceball_4.yspeed = -1.00569248622235
_level0.game.bounceball_4.xspeed = 4.50109305397573
_level0.game.bounceball_4.deathtimer = 0
_level0.game.bounceball_4.mass = 1000
_level0.game.bounceball_4.radius = 9.8
_level0.game.bounceball_4.yiffiness = 1337
game.bounceball_4.sizer = EMPTY OBJECT
game.bounceball_4.vspishka = EMPTY OBJECT
game.bounceball_4.instance2624 = EMPTY OBJECT
game.bounceball_4.instance2621.instance2622.instance2623 = EMPTY OBJECT
_level0.game.bounceball_3.tempy = 108.647699422796
_level0.game.bounceball_3.tempx = -167.131378521397
_level0.game.bounceball_3.ypos = 108.647699422796
_level0.game.bounceball_3.xpos = -167.131378521397
_level0.game.bounceball_3.yspeed = -1.56112780287706
_level0.game.bounceball_3.xspeed = 2.07160037342413
_level0.game.bounceball_3.deathtimer = 0
_level0.game.bounceball_3.mass = 1000
_level0.game.bounceball_3.radius = 9.8
_level0.game.bounceball_3.yiffiness = 1337
game.bounceball_3.sizer = EMPTY OBJECT
game.bounceball_3.vspishka = EMPTY OBJECT
game.bounceball_3.instance1915 = EMPTY OBJECT
game.bounceball_3.instance1912.instance1913.instance1914 = EMPTY OBJECT
_level0.game.bounceball_2.tempy = -149.187239019276
_level0.game.bounceball_2.tempx = 290.213777920962
_level0.game.bounceball_2.ypos = -149.187239019276
_level0.game.bounceball_2.xpos = 290.213777920962
_level0.game.bounceball_2.yspeed = 7.06414308796015
_level0.game.bounceball_2.xspeed = -0.31286938133714
_level0.game.bounceball_2.deathtimer = 0
_level0.game.bounceball_2.mass = 1000
_level0.game.bounceball_2.radius = 9.8
_level0.game.bounceball_2.yiffiness = 1337
game.bounceball_2.sizer = EMPTY OBJECT
game.bounceball_2.vspishka = EMPTY OBJECT
game.bounceball_2.instance3411 = EMPTY OBJECT
game.bounceball_2.instance3408.instance3409.instance3410 = EMPTY OBJECT
_level0.game.bounceball_1.tempy = -262.864983685717
_level0.game.bounceball_1.tempx = -273.835802258376
_level0.game.bounceball_1.ypos = -262.864983685717
_level0.game.bounceball_1.xpos = -273.835802258376
_level0.game.bounceball_1.yspeed = 2.00354845293325
_level0.game.bounceball_1.xspeed = 2.02325946284356
_level0.game.bounceball_1.deathtimer = 0
_level0.game.bounceball_1.mass = 1000
_level0.game.bounceball_1.radius = 9.8
_level0.game.bounceball_1.yiffiness = 1337
game.bounceball_1.sizer = EMPTY OBJECT
game.bounceball_1.vspishka = EMPTY OBJECT
game.bounceball_1.instance814 = EMPTY OBJECT
game.bounceball_1.instance811.instance812.instance813 = EMPTY OBJECT
game.shleif76 = EMPTY OBJECT
game.shleif75 = EMPTY OBJECT
game.shleif74 = EMPTY OBJECT
game.shleif73 = EMPTY OBJECT
game.shleif72 = EMPTY OBJECT
game.shleif71 = EMPTY OBJECT
game.shleif70 = EMPTY OBJECT
game.shleif69 = EMPTY OBJECT
game.shleif68 = EMPTY OBJECT
game.shleif67 = EMPTY OBJECT
game.shleif66 = EMPTY OBJECT
game.shleif65 = EMPTY OBJECT
game.shleif64 = EMPTY OBJECT
game.shleif63 = EMPTY OBJECT
game.shleif62 = EMPTY OBJECT
game.shleif61 = EMPTY OBJECT
game.shleif60 = EMPTY OBJECT
game.shleif59 = EMPTY OBJECT
game.shleif58 = EMPTY OBJECT
game.shleif57 = EMPTY OBJECT
game.shleif56 = EMPTY OBJECT
game.shleif55 = EMPTY OBJECT
game.shleif54 = EMPTY OBJECT
game.shleif53 = EMPTY OBJECT
game.shleif52 = EMPTY OBJECT
game.shleif51 = EMPTY OBJECT
game.shleif50 = EMPTY OBJECT
game.shleif49 = EMPTY OBJECT
game.shleif48 = EMPTY OBJECT
game.shleif47 = EMPTY OBJECT
game.shleif46 = EMPTY OBJECT
game.shleif45 = EMPTY OBJECT
game.shleif44 = EMPTY OBJECT
game.shleif43 = EMPTY OBJECT
game.shleif42 = EMPTY OBJECT
game.shleif41 = EMPTY OBJECT
game.shleif40 = EMPTY OBJECT
game.shleif39 = EMPTY OBJECT
game.shleif38 = EMPTY OBJECT
game.shleif37 = EMPTY OBJECT
game.shleif36 = EMPTY OBJECT
game.shleif35 = EMPTY OBJECT
game.shleif34 = EMPTY OBJECT
game.shleif33 = EMPTY OBJECT
game.shleif32 = EMPTY OBJECT
game.shleif31 = EMPTY OBJECT
game.shleif30 = EMPTY OBJECT
game.shleif29 = EMPTY OBJECT
game.shleif28 = EMPTY OBJECT
game.shleif27 = EMPTY OBJECT
game.shleif26 = EMPTY OBJECT
game.shleif25 = EMPTY OBJECT
game.shleif24 = EMPTY OBJECT
game.shleif23 = EMPTY OBJECT
game.shleif22 = EMPTY OBJECT
game.shleif21 = EMPTY OBJECT
game.shleif20 = EMPTY OBJECT
game.shleif19 = EMPTY OBJECT
game.shleif18 = EMPTY OBJECT
game.shleif17 = EMPTY OBJECT
game.shleif16 = EMPTY OBJECT
game.shleif15 = EMPTY OBJECT
_level0.game.loader_ball.tempy = 18.3388316409074
_level0.game.loader_ball.tempx = -67.3542175506951
_level0.game.loader_ball.ypos = 18.3388316409074
_level0.game.loader_ball.xpos = -67.3542175506951
_level0.game.loader_ball.yspeed = 1.10453885118462
_level0.game.loader_ball.xspeed = -0.40823375226413
_level0.game.loader_ball.mass = 10000
_level0.game.loader_ball.radius = 90
_level0.game.loader_ball.setdsf = yiff
game.loader_ball.shesterenka.instance79 = EMPTY OBJECT
game.loader_ball.instance78 = EMPTY OBJECT
_level0.game.loader_ball.instance70.instance2867.tabIndex = undefined
_level0.game.loader_ball.instance70.instance2867.blendMode = normal
_level0.game.loader_ball.instance70.instance2867.cacheAsBitmap = false
game.loader_ball.instance70.instance2867.filters = 
_level0.game.loader_ball.instance70.instance2867.scale9Grid = undefined
_level0.game.loader_ball.instance70.instance2867.getDepth = [type Function]
_level0.game.loader_ball.instance70.instance2867.enabled = true
_level0.game.loader_ball.instance70.instance2867.useHandCursor = true
game.loader_ball.instance70.instance2867.instance2868 = EMPTY OBJECT
_level0.game.bounceball_source.deathtimer = 0
game.teh_nuke.instance5284 = EMPTY OBJECT
game.shleif_red = EMPTY OBJECT
_level0.game.ball2.tempy = -47.5000031069781
_level0.game.ball2.tempx = 6.80000082865002
_level0.game.ball2.ypos = -47.5
_level0.game.ball2.xpos = 6.8
_level0.game.ball2.yspeed = -8.80500024033061e-6
_level0.game.ball2.xspeed = -3.03947637581556e-6
_level0.game.ball2.mass = 1000000000
_level0.game.ball2.radius = 364
statsatsar = EMPTY OBJECT
Credits go to various people