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  1. #16
    Departure's Avatar
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    If used will this bypass allow the hooking of DIP? I haven't opened ollydebug yet to check the address, but I thought I would ask the question anyway for a quick reply

  2. #17
    Xipher2.0's Avatar
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    Quote Originally Posted by Departure View Post
    If used will this bypass allow the hooking of DIP? I haven't opened ollydebug yet to check the address, but I thought I would ask the question anyway for a quick reply
    I was asking myself the same thing, i think it's time for me to get off my lazy ass and try.

  3. #18
    Ch40zz-C0d3r's Avatar
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    Yes, DIP is fully working.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  4. #19
    Xipher2.0's Avatar
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    ^ He's right.

  5. #20
    Ch40zz-C0d3r's Avatar
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    But why not using Midfunction hook?
    Its much better cuz wit hbypass will get pacthed soon!

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  6. #21
    GazaThug's Avatar
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    It will not get patched soon. & I was asking disav the same question why he made it public. He said he wanted to ruin somebody. So yea it's public now. Pretty sure he have another one in store. & thanks for saying that @Xipher2.0 @Xipher.
    These Noobs now a days think they know everything. Talking about Disa wouldn't release. Anyways, @Xipher @Xipher2.0 get on msn.

  7. #22
    Xipher's Avatar
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    As he said, i am on msn.

  8. #23
    wraithkilla's Avatar
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    does this work ?

  9. #24
    GazaThug's Avatar
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    Quote Originally Posted by wraithkilla View Post
    does this work ?
    Of course it works.

  10. #25
    wraithkilla's Avatar
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    but not for ca lol



    Code:
     #define Addy1 0x1000ABC8
     #define Addy2 0x100747DA
     #define Addy3 0x10090CF7
    
    int HkShield(void)
    
    {
    	while (true)
    	if (GetModuleHandleA("EHSvc.dll")){
    
    while (true){
    	
    MemEdit((PVOID)(Addy1), (void *)"\x74\x15", 2);
    MemEdit((PVOID)(Addy2), (void *)"\xC3", 1);
    MemEdit((PVOID)(Addy3), (void *)"\x03\xD2", 2);
    }
    }
    return 0;
    }
    crash after loading
    Last edited by wraithkilla; 07-02-2012 at 04:10 PM.

  11. #26
    NotRealPro's Avatar
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    Quote Originally Posted by wraithkilla View Post
    but not for ca lol



    Code:
     #define Addy1 0x1000ABC8
     #define Addy2 0x100747DA
     #define Addy3 0x10090CF7
    
    int HkShield(void)
    
    {
    	while (true)
    	if (GetModuleHandleA("EHSvc.dll")){
    
    while (true){
    	
    MemEdit((PVOID)(Addy1), (void *)"\x74\x15", 2);
    MemEdit((PVOID)(Addy2), (void *)"\xC3", 1);
    MemEdit((PVOID)(Addy3), (void *)"\x03\xD2", 2);
    }
    }
    return 0;
    }
    crash after loading
    Working fine for me ^^
    However I still didnt fix my crashing after 5 mins problem, just extended the time lol(Im to lazy to encrypt strings stfu).

  12. #27
    GazaThug's Avatar
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    Quote Originally Posted by wraithkilla View Post
    but not for ca lol



    Code:
     #define Addy1 0x1000ABC8
     #define Addy2 0x100747DA
     #define Addy3 0x10090CF7
    
    int HkShield(void)
    
    {
    	while (true)
    	if (GetModuleHandleA("EHSvc.dll")){
    
    while (true){
    	
    MemEdit((PVOID)(Addy1), (void *)"\x74\x15", 2);
    MemEdit((PVOID)(Addy2), (void *)"\xC3", 1);
    MemEdit((PVOID)(Addy3), (void *)"\x03\xD2", 2);
    }
    }
    return 0;
    }
    crash after loading
    Well It's working for me.

  13. #28
    HyperShooter's Avatar
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    Do you have sig for these?

    #define Addy1 0x1000ABC8
    #define Addy2 0x100747DA
    #define Addy3 0x10090CF7

    can someone upload ca & wr EHSvc.dll ?
    Last edited by HyperShooter; 07-04-2012 at 08:47 PM.

  14. #29
    Departure's Avatar
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    Doh
    You can't(shouldn't) make a static address for a dll, instead use what was in the first post Base + offset, @wraithkilla what OS are you using?

  15. #30
    wraithkilla's Avatar
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    Quote Originally Posted by Departure View Post
    You can't(shouldn't) make a static address for a dll, instead use what was in the first post Base + offset, @wraithkilla what OS are you using?
    using W7-x64

    but i got it working now

    thanks anyway

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