Code:
#define DeviceGame 0x009279D0
#define GlassWalls 0x0057D57A // Bytes OFF = [ 0x6A, 0x01 ]
#define DIPEngine 0x006B7E3A // Bytes OFF = [ 0x8B, 0x08, 0x8B, 0x91, 0x48, 0x01, 0x00, 0x00 ]
#define DrawPrimitive 0x0081BA34
#define LTClientEXE 0x0048B770
#define LTClientDLL 0x377E5AC0
#define GameStatus 0x377FC300
#define EspName1 0x37302379 // Bytes OFF = [ 0x75, 0x05 ]
#define EspName2 0x373023FF // Bytes OFF = [ 0x75, 0x05 ]
#define NoRecoil 0x373B26DC // Bytes OFF = [ 0xD9, 0x44, 0x24, 0x14 ]
#define SuperBullets 0x3742D9B6 // Bytes OFF = [ 0x0F, 0x94, 0xC0 ]
#define WeaponRange1 0x374332A9 // Bytes OFF = [ 0x8B, 0x80, 0xD0, 0x02, 0x00, 0x00 ]
#define WeaponRange2 0x37433629 // Bytes OFF = [ 0x8B, 0x80, 0xD0, 0x02, 0x00, 0x00 ]
#define PlayerRandom 0x378310E0
#define RapidFire 0x37433DA5 // Bytes OFF = [ 0x74, 0x3E ]
#define WeaponManager 0x3782D364
#define PlayerByIndex 0x37158F80
#define ClientInfoMgr 0x377E47A0
#define LocalPlayer 0x37159E20
#define PlayerMgr 0x3782EC68