they can't just stop weapons from being on the map so i believe it has to be possible. it's all about tracking the id and figuring it out then simulating it.
Hey guys =)
I managed to hook the SendToServer function and can log IDs now. Its all working fine. I found the pickupweapon ID, but its so long :O
Anyone knows the params of the function? Im logging atm just uint8...
You think weaponspawner is really patched? - Or is it possible with S2S?
Say what you think!
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
they can't just stop weapons from being on the map so i believe it has to be possible. it's all about tracking the id and figuring it out then simulating it.
Yeah I got the id, but the param list is very long :O
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Will while logging i found like 5 - 8 addie for room crash / 5 - 6 Respawn / else more .. so i belive they moved the id ? OR they patched it completely :S
Last edited by R3dLine; 07-02-2012 at 04:32 PM.
Lol there is just 1 respawn xD
U logged over 255?
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
weapon spawner via s2s can still be done, i have a few methods i've never tested with new ID's
Code:1. #define Weapon_Noise 128 2. #define Weapon_Pickup 117 3. #define Weapon_Switch 127 4. #define backpack_Slot 118 1. #define MID_PLAYER_CANCELREVIVE 113 2. #define MID_PLAYER_MOVEMENT 100 11.#define ID_Leave_Game 174Code:26. //ID: 127[48] 27. Msg.Writeuint8(Weapon_Switch); 28. Msg.Writeuint8(O); 29. Msg.Writeuint8(20); 30. Msg.Writeuint8(O); 31. Msg.Writeuint8(24); 32. Msg.Writeuint8(O); 33. pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);the amount of work its going to take to make weapon spawner though via S2S is NOT worth the timeCode:35. //ID: 118[24] 36. Msg.Writeuint8(Slot); 37. Msg.Writeuint8(1); 38. Msg.Writeuint8(1); // 1 is primary slot, 2 pistol, 3 knife, 4 nades, 5 special 39. pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
look into CreateObject. its like a debug hack if you know what your doing. You can spawn ANYTHING if you have create object. Spawn NPC in a non-fireteam game, spawn weapons, characerts at random
Last edited by supercarz1991; 07-02-2012 at 06:58 PM.
commando: You're probably the best non-coder coder I know LOL
Ch40zz-C0d3r (07-03-2012),pDevice (07-03-2012),R3dLine (07-03-2012)
Try substract 256, and now think why you had so many
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
because you never tested?
-_- When you substract 256 from 369 you'll get 113 which is actually the respawn ID.
Its the same... They just start from 1 over 255!
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Hm I think it will be just visual for ME, but They can hurt me! @supercarz1991
I got it working, I can spawn shitz xD
But how can I spawn a WORKING weapon?
I mean, the things I spawn dotn have a function, they just fly arround in the world xD
Last edited by Ch40zz-C0d3r; 07-03-2012 at 11:05 AM.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
add me on msn, i'll try to help you out cuz we both have our theories. I actually made weapon spawn via create object just to prove a point for my private server
msn: Dcomicboyforever@live.com
commando: You're probably the best non-coder coder I know LOL