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  1. #1
    Ch40zz-C0d3r's Avatar
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    [DISCUSSION] Weaponspawner

    Hey guys =)
    I managed to hook the SendToServer function and can log IDs now. Its all working fine. I found the pickupweapon ID, but its so long :O
    Anyone knows the params of the function? Im logging atm just uint8...
    You think weaponspawner is really patched? - Or is it possible with S2S?

    Say what you think!

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  2. #2
    LilGho$t's Avatar
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    they can't just stop weapons from being on the map so i believe it has to be possible. it's all about tracking the id and figuring it out then simulating it.

  3. #3
    Ch40zz-C0d3r's Avatar
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    Yeah I got the id, but the param list is very long :O

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  4. #4
    R3dLine's Avatar
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    Will while logging i found like 5 - 8 addie for room crash / 5 - 6 Respawn / else more .. so i belive they moved the id ? OR they patched it completely :S
    Last edited by R3dLine; 07-02-2012 at 04:32 PM.

  5. #5
    Ch40zz-C0d3r's Avatar
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    Lol there is just 1 respawn xD
    U logged over 255?

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  6. #6
    R3dLine's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Lol there is just 1 respawn xD
    U logged over 255?
    Go ahead try Logged ID : [ 369 ] //Respawn

  7. #7
    Salamanta's Avatar
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    Hum...
    Incialitinng

  8. #8
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    weapon spawner via s2s can still be done, i have a few methods i've never tested with new ID's

    Code:
    1.
    #define Weapon_Noise 128
    
     2.
    #define Weapon_Pickup 117
    
     3.
    #define Weapon_Switch 127
    
     4.
    #define backpack_Slot 118
    
    1.
    #define MID_PLAYER_CANCELREVIVE                 113
    
     2.
    #define MID_PLAYER_MOVEMENT                     100
    11.#define ID_Leave_Game           174
    Code:
    26.
    //ID: 127[48] 
    
    27.
    Msg.Writeuint8(Weapon_Switch); 
    
    28.
    Msg.Writeuint8(O); 
    
    29.
    Msg.Writeuint8(20); 
    
    30.
    Msg.Writeuint8(O); 
    
    31.
    Msg.Writeuint8(24); 
    
    32.
    Msg.Writeuint8(O); 
    
    33.
    pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
    Code:
    35.
    //ID: 118[24] 
    
    36.
    Msg.Writeuint8(Slot); 
    
    37.
    Msg.Writeuint8(1); 
    
    38.
    Msg.Writeuint8(1); // 1 is primary slot, 2 pistol, 3 knife, 4 nades, 5 special
    
     39.
    pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
    the amount of work its going to take to make weapon spawner though via S2S is NOT worth the time

    look into CreateObject. its like a debug hack if you know what your doing. You can spawn ANYTHING if you have create object. Spawn NPC in a non-fireteam game, spawn weapons, characerts at random
    Last edited by supercarz1991; 07-02-2012 at 06:58 PM.

    commando: You're probably the best non-coder coder I know LOL


  9. The Following 3 Users Say Thank You to supercarz1991 For This Useful Post:

    Ch40zz-C0d3r (07-03-2012),pDevice (07-03-2012),R3dLine (07-03-2012)

  10. #9
    PikaMucha_Itu's Avatar
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    because you never tested?

  11. #10
    Ch40zz-C0d3r's Avatar
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    -_- When you substract 256 from 369 you'll get 113 which is actually the respawn ID.
    Its the same... They just start from 1 over 255!

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  12. #11
    Ch40zz-C0d3r's Avatar
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    Try substract 256, and now think why you had so many

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  13. #12
    Ch40zz-C0d3r's Avatar
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    Hm I think it will be just visual for ME, but They can hurt me! @supercarz1991
    I got it working, I can spawn shitz xD
    But how can I spawn a WORKING weapon?
    I mean, the things I spawn dotn have a function, they just fly arround in the world xD
    Last edited by Ch40zz-C0d3r; 07-03-2012 at 11:05 AM.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  14. #13
    supercarz1991's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Hm I think it will be just visual for ME, but They can hurt me! @supercarz1991
    I got it working, I can spawn shitz xD
    But how can I spawn a WORKING weapon?
    I mean, the things I spawn dotn have a function, they just fly arround in the world xD
    add me on msn, i'll try to help you out cuz we both have our theories. I actually made weapon spawn via create object just to prove a point for my private server

    msn: Dcomicboyforever@live.com

    commando: You're probably the best non-coder coder I know LOL


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