weapon spawner via s2s can still be done, i have a few methods i've never tested with new ID's
Code:
1.
#define Weapon_Noise 128
2.
#define Weapon_Pickup 117
3.
#define Weapon_Switch 127
4.
#define backpack_Slot 118
1.
#define MID_PLAYER_CANCELREVIVE 113
2.
#define MID_PLAYER_MOVEMENT 100
11.#define ID_Leave_Game 174
Code:
26.
//ID: 127[48]
27.
Msg.Writeuint8(Weapon_Switch);
28.
Msg.Writeuint8(O);
29.
Msg.Writeuint8(20);
30.
Msg.Writeuint8(O);
31.
Msg.Writeuint8(24);
32.
Msg.Writeuint8(O);
33.
pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
Code:
35.
//ID: 118[24]
36.
Msg.Writeuint8(Slot);
37.
Msg.Writeuint8(1);
38.
Msg.Writeuint8(1); // 1 is primary slot, 2 pistol, 3 knife, 4 nades, 5 special
39.
pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
the amount of work its going to take to make weapon spawner though via S2S is NOT worth the time
look into CreateObject. its like a debug hack if you know what your doing. You can spawn ANYTHING if you have create object. Spawn NPC in a non-fireteam game, spawn weapons, characerts at random