Thread: Weapon Changing

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  1. #1
    supercarz1991's Avatar
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    Weapon Changing

    so we are all trying to "Spawn Weapons"

    why are we so focused on that? Why don't we find a way to do it the same way they do it in crossfire?

    commando: You're probably the best non-coder coder I know LOL


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    juggalo200's Avatar
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    hhmm very nice idea so like defalt m16 to zombie hands XD lol or a nx guns

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    flameswor10's Avatar
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    Cause nobody in this section is creative.
    They rely on public sources and actual coders to do their work for them.
    No I do not make game hacks anymore, please stop asking.

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    Ch40zz-C0d3r's Avatar
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    What dou you mean by "Ho they do it in Crossfire" ?
    I looked in crossfire section and saw nothing what have to do in getting guns o_0

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

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    Reflex-'s Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    What dou you mean by "Ho they do it in Crossfire" ?
    I looked in crossfire section and saw nothing what have to do in getting guns o_0
    Look at this Thread. https://www.mpgh.net/forum/175-crossf...ack-v-1-a.html
    That's what he meant

  6. #6
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by Entourage View Post


    Look at this Thread. https://www.mpgh.net/forum/175-crossf...ack-v-1-a.html
    That's what he meant
    Ahh thanks!
    Ive done same in Points Blank :P
    Im trying now with CE

    EDIT: Found an address which have same ID as we sent with S2S, but I cant change it, and Im on x64 system and cant attach debugger :/
    Last edited by Ch40zz-C0d3r; 07-09-2012 at 05:28 AM.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  7. #7
    joehoor's Avatar
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    Maybe In the Options there is a word name quick change like point blank

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    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by joehoor View Post
    Maybe In the Options there is a word name quick change like point blank
    I dont think so :P XD

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  9. #9
    Flengo's Avatar
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    To change the player's weapon, you would still have to spawn it?

    If its not on the ground, but that would just be picking it up.

    Because what your Title says, "Changing" Weapons is basically spawning the weapon.
    I Read All Of My PM's & VM's
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  10. #10
    supercarz1991's Avatar
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    Quote Originally Posted by comando2056 View Post
    To change the player's weapon, you would still have to spawn it?

    If its not on the ground, but that would just be picking it up.

    Because what your Title says, "Changing" Weapons is basically spawning the weapon.
    That's where everyone isn't thinking, changing the weapon via memory, instead of S2S

    commando: You're probably the best non-coder coder I know LOL


  11. #11
    Flengo's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    That's where everyone isn't thinking, changing the weapon via memory, instead of S2S
    Via memory would remain client sided.

    You could have a weapon in another slot, switch to it and log the ID's.

    Just spit-balling.
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  12. #12
    supercarz1991's Avatar
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    Quote Originally Posted by comando2056 View Post


    Via memory would remain client sided.

    You could have a weapon in another slot, switch to it and log the ID's.

    Just spit-balling.
    tried that, i have the S2S for it, it's client sided

    commando: You're probably the best non-coder coder I know LOL


  13. #13
    fakeness's Avatar
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    Just thinking out loud here, but if you were to do it wouldnt you have to do these things?

    Find address of weapon in a local slot
    find where the info is stored for weapons
    take the stored data and set it equal to the address of the weapon in a local slot
    remove the current model, and spawn the new one

  14. #14
    Flengo's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    tried that, i have the S2S for it, it's client sided
    Using memory would also be client sided.
    I Read All Of My PM's & VM's
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  15. #15
    supercarz1991's Avatar
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    Quote Originally Posted by comando2056 View Post


    Using memory would also be client sided.
    it would be like cross modding

    commando: You're probably the best non-coder coder I know LOL


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