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  1. #1
    arun823's Avatar
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    Updated Addresses 7/12

    Wow that was quick
    This address logger will be released soon as well

    Code:
    ///////////////////////////////////////
    // Combat Arms Address Logger v1.0  //
    //   Created by - USSR and Shadow  //
    /////////////////////////////////////
     
    #define GameStatus		0x37818DFC
    #define LTClientEXE		0x486170
    #define GameClientShell		0x37563788
    #define LocalPlayerPointer	0xFF54B90
    #define GetPlayerNameByIndex	0x37159DC0
    #define GetPlayerByIndex	0x37158F40
    #define GetLocalPlayer		0x37159E00
    #define DrawPrimitive		0x76A840
    #define SuperBullets		0x3742F0F6
    #define Rapidfire		0x37435465
    #define WeaponRange1		0x374349E9
    #define WeaponRange2		0x37434D69
    #define Nametag1        	0x37303F89
    #define Nametag2        	0x3730400F
    #define NoRecoil1		0x373B47C0
    #define NoRecoil2		0x374E7969
    #define NoRecoil3		0x373B47D4
    #define NoRecoil4		0x373B47D7
    #define NoRecoil5		0x373B47E0
    	
    Logging Complete!
    Credits:
    USSR(me)
    Shadow
    Gellin

  2. #2
    Flengo's Avatar
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    Code:
    #define LocalPlayerPointer	0xFF54B90
    #define GameClientShell		0x37563788
    #define DrawPrimitive		0x76A840
    Are wrong
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  3. #3
    arun823's Avatar
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    Quote Originally Posted by comando2056 View Post
    Code:
    #define LocalPlayerPointer	0xFF54B90
    #define GameClientShell		0x37563788
    #define DrawPrimitive		0x76A840
    Are wrong
    gimme dem new sig scans
    Last edited by arun823; 07-12-2012 at 05:29 PM.

  4. #4
    Flengo's Avatar
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    Quote Originally Posted by arun823 View Post
    gimme dem new sig scans
    Those three are all in Gellin's Logger.
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  5. #5
    Xipher's Avatar
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    Quote Originally Posted by comando2056 View Post


    Those three are all in Gellin's Logger.
    ^ He's right you know

  6. #6
    arun823's Avatar
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    Quote Originally Posted by Xipher View Post


    ^ He's right you know
    I got them from gellin's logger in the first place....

  7. #7
    Xipher's Avatar
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    Quote Originally Posted by arun823 View Post
    I got them from gellin's logger in the first place....
    Scans must have changed.

  8. #8
    Shadow`'s Avatar
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    Be thankful you received addresses in the first place, besides this is just in progress.
    Last edited by Shadow`; 07-12-2012 at 08:46 PM.

  9. #9
    Xipher's Avatar
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    Quote Originally Posted by Shadow` View Post
    Be thankful you received addresses in the first place, besides this is just in progress.
    Pretty sure commando and i can get our own addies. But thank you for the contribution if you want to feel that special.

  10. The Following User Says Thank You to Xipher For This Useful Post:

    NSixx (07-13-2012)

  11. #10
    Flengo's Avatar
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    You probably didn't use all of Gellin's source and didn't bother to check up on the address. You're clearing doing something wrong. Certain addresses are not perfect scans, they may required to be added or subtracted upon the logged address.

    But this address:

    Code:
    #define LocalPlayerPointer	0xFF54B90
    Clearly says you fucked up somewhere.
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  12. #11
    supercarz1991's Avatar
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    what's with all these updates jesus

    commando: You're probably the best non-coder coder I know LOL


  13. #12
    Xipher's Avatar
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    Shadow and USSR, Did you add the offsets to the address? Or just C/P?

  14. #13
    Flengo's Avatar
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    Quote Originally Posted by Xipher View Post
    Shadow and USSR, Did you add the offsets to the address? Or just C/P?
    Looks like a C+P. I have the same addresses, using some of Gellin's Signatures, they turned out right
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  15. #14
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    what's with all these updates jesus
    IDK bro.
    When they cant event update their addies, then they have bad luck. Its their problem. Hope you all stop posting addresses soon.
    Just post a dump of cshell, and then is good. If you dont stop, I will make a topic, in how to get all this shit.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  16. #15
    supercarz1991's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    IDK bro.
    When they cant event update their addies, then they have bad luck. Its their problem. Hope you all stop posting addresses soon.
    Just post a dump of cshell, and then is good. If you dont stop, I will make a topic, in how to get all this shit.
    posting addies is just helpful to community in my opinion, not everyone (like me) understands loggers and sig scans

    commando: You're probably the best non-coder coder I know LOL


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