heuheuheu nice find but gg send response to ava and if it dont it will crash so you have to unvirtualize gg and gt the keys and hook the function that calls for reaponse and return he keys after going through some encryption
Okay, so basically I've been spending some time recently learning more about hacking, because I'm more of a C++ developer than a hacker. So I've come across an idea to possibly bypass GameGuard hack detection. Not really bypass, but in the end that's the idea. My understanding of GameGuard is that GameMon.des is ran as a module of the game. Unfortunately the developers for AVA are smart, and they make sure GameMon.des is running, or the game will crash. I'm thinking that we could either find the function in AVA.exe that looks for GameMon.des. If that function returns some kind of encrypted value, then we can find the function in GameMon.des. The idea is to of course detour that function and return another value. Unfortunately I'm not very good with asm yet, so I will need someone to help me with this project. Please add me on MSN: oyasuna.dev@gmail.com if your interested.
heuheuheu nice find but gg send response to ava and if it dont it will crash so you have to unvirtualize gg and gt the keys and hook the function that calls for reaponse and return he keys after going through some encryption
Um... aeria is taking the game from ijji sometime this year. And... they dont use gameguard they are going to use a different anti-cheat.
So this wont help for ava lol.
Lol Hackshield, we can use the Maplestory Europe bypass then, it's updated every patch so not really a problem for us to do it.
i tryed the beta version yesterday and it runs gameguard but they could possibly change the anti cheat program
also qiuck question what programs can you use to view program codes that are already compiled?
Hard, but try OLLYDBG, dunno if it will work on Gamegaurd tho, i doubt it.
Otherwise you would need to reverse engineer it, wich is extremely hard if you don't know how the program got compiled, so it would be basicly impossible if you can't code in the language it was coded in.