Code:
Setup()
{
self endon( "disconnect" );
self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );
while(1)
{
setDvar("sv_cheats", 1);
setDvar("cg_drawcrosshair", 1);
self setClientDvar("cg_scoreboardPingText", 1);
self setClientDvar("com_maxfps", 0);
self setClientDvar("cg_drawFPS", 0);
setDvar("cg_fov", 90);
self setClientDvar("cg_fov", 90);
setDvar( "cg_fovscale", 1.005);
setDvar("r_drawsun", 0);
self setClientDvar("r_drawSun", 0);
setDvar( "perk_extraBreath", "0" );
setDvar("ui_allow_teamchange", 1);
self player_recoilScaleOn(25);
//-- Attackers-Allies = Aliens, --Defenders-Axis = Humans
if ( self.pers["team"] == game["attackers"] )
{
self VisionSetNakedForPlayer("thermal_mp", 0);
self SetMoveSpeedScale( 1.2 );
setDvar("g_TeamName_Allies", "^2Aliens");
setDvar("g_TeamName_Axis", "^5Humans");
setDvar("player_sprintUnlimited", "1");
}
else
{
self VisionSetNakedForPlayer("icbm", 0);
setDvar("laserForceOn", 1);
self setClientDvar("laserForceOn", 1);
setDvar("g_TeamName_Axis", "^2Aliens");
setDvar("g_TeamName_Allies", "^5Humans");
}
setDvar("sv_cheats", 0);
wait 2;
}
self thread doHumanWeapons();
self thread doZombieWeapon();
}
AllPerks()
{
self endon( "death" );
self endon( "disconnect" );
self _clearperks();
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_scavenger");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
self maps\mp\perks\_perks::givePerk("specialty_pistoldeath");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_extraammo");
self maps\mp\perks\_perks::givePerk("specialty_armorpiercing");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_gpsjammer");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self maps\mp\perks\_perks::givePerk("specialty_steelnerves");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_laststandoffhand");
}
doHumanWeapons()
{
self endon( "death" );
self endon( "disconnect" );
self _clearperks();
if ( self.pers["team"] == game["defenders"] )
{
switch(RandomInt(7))
{
case 0:
self takeAllWeapons();
self giveWeapon("ak47_reflex_xmags_mp", RandomInt2(9), false );
wait 0.1;
self switchToWeapon("ak47_reflex_xmags_mp");
self GiveMaxAmmo("ak47_reflex_xmags_mp");
self giveWeapon("ranger_akimbo_fmj_mp", 5, false);
self setWeaponAmmoClip("ranger_akimbo_fmj_mp", 0);
self setWeaponAmmoStock("ranger_akimbo_fmj_mp", 0);
break;
case 1:
self takeAllWeapons();
self giveWeapon("fn2000_acog_silencer_mp", RandomInt2(9), false );
wait 0.1;
self switchToWeapon("fn2000_acog_silencer_mp");
self GiveMaxAmmo("fn2000_acog_silencer_mp");
self giveWeapon("aa12_grip_xmags_mp", 5, false);
self setWeaponAmmoClip("aa12_grip_xmags_mp", 0);
self setWeaponAmmoStock("aa12_grip_xmags_mp", 0);
break;
case 2:
self takeAllWeapons();
self giveWeapon("scar_heartbeat_shotgun_mp", RandomInt2(9), false );
wait 0.1;
self switchToWeapon("scar_heartbeat_shotgun_mp");
self GiveMaxAmmo("scar_heartbeat_shotgun_mp");
self giveWeapon("m1014_fmj_xmags_mp", 5, false);
self setWeaponAmmoClip("m1014_fmj_xmags_mp", 0);
self setWeaponAmmoStock("m1014_fmj_xmags_mp", 0);
break;
case 3:
self takeAllWeapons();
self giveWeapon("masada_eotech_xmags_mp", RandomInt2(9), false );
wait 0.1;
self switchToWeapon("masada_eotech_xmags_mp");
self GiveMaxAmmo("masada_eotech_xmags_mp");
self giveWeapon("spas12_grip_xmags_mp", 5, false);
self setWeaponAmmoClip("spas12_grip_xmags_mp", 0);
self setWeaponAmmoStock("spas12_grip_xmags_mp", 0);
break;
case 4:
self takeAllWeapons();
self giveWeapon("mp5k_reflex_xmags_mp", RandomInt2(9), false );
wait 0.1;
self switchToWeapon("mp5k_reflex_xmags_mp");
self GiveMaxAmmo("mp5k_reflex_xmags_mp");
self giveWeapon("model1887_fmj_akimbo_mp", 5, false);
self setWeaponAmmoClip("model1887_fmj_akimbo_mp", 0);
self setWeaponAmmoStock("model1887_fmj_akimbo_mp", 0);
break;
case 5:
self takeAllWeapons();
self giveWeapon("ump45_silencer_xmags_mp", RandomInt2(9), false );
wait 0.1;
self switchToWeapon("ump45_silencer_xmags_mp");
self GiveMaxAmmo("ump45_silencer_xmags_mp");
self giveWeapon("model1887_fmj_akimbo_mp", 5, false);
self setWeaponAmmoClip("model1887_fmj_akimbo_mp", 0);
self setWeaponAmmoStock("model1887_fmj_akimbo_mp", 0);
break;
case 6:
self takeAllWeapons();
self giveWeapon("p90_eotech_xmags_mp", RandomInt2(9), false );
wait 0.1;
self switchToWeapon("p90_eotech_xmags_mp");
self GiveMaxAmmo("p90_eotech_xmags_mp");
self giveWeapon("striker_grip_xmags_mp", 5, false);
self setWeaponAmmoClip("striker_grip_xmags_mp", 0);
self setWeaponAmmoStock("striker_grip_xmags_mp", 0);
break;
}
}
}
doZombieWeapon()
{
self endon( "death" );
self endon( "disconnect" );
if ( self.pers["team"] == game["attackers"] )
{
switch(RandomInt(3))
{
case 0:
self takeAllWeapons();
self giveWeapon("fal_eotech_shotgun_mp", RandomInt2(9), false );
wait 0.1;
self switchToWeapon("fal_eotech_shotgun_mp");
self GiveMaxAmmo("fal_eotech_shotgun_mp");
self giveWeapon("deserteagle_tactical_mp", 5, false);
self setWeaponAmmoClip("deserteagle_tactical_mp", 0);
self setWeaponAmmoStock("deserteagle_tactical_mp", 0);
break;
case 1:
self takeAllWeapons();
self giveWeapon("fal_eotech_shotgun_mp", RandomInt2(9), false );
wait 0.1;
self switchToWeapon("fal_eotech_xmags_mp");
self GiveMaxAmmo("fal_eotech_xmags_mp");
self giveWeapon("spas12_grip_xmags_mp", 5, false);
self setWeaponAmmoClip("spas12_grip_xmags_mp", 0);
self setWeaponAmmoStock("spas12_grip_xmags_mp", 0);
break;
case 2:
self takeAllWeapons();
self giveWeapon("fal_reflex_fmj_mp", RandomInt2(9), false );
wait 0.1;
self switchToWeapon("fal_reflex_fmj_mp");
self GiveMaxAmmo("fal_reflex_fmj_mp");
self giveWeapon("deserteagle_tactical_mp", 5, false);
self setWeaponAmmoClip("deserteagle_tactical_mp", 0);
self setWeaponAmmoStock("deserteagle_tactical_mp", 0);
break;
}
self thread AllPerks();
}
}