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  1. #1
    supercarz1991's Avatar
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    Doh

    LNK2001 again -_-

    i've never actually figured out how to fix this, but i only get it when i try to put in S2S hacks

    Code:
    Main.obj : error LNK2001: unresolved external symbol "public: static int __cdecl LTAssert::RunAssert(char const *,char const *,int,char const *,bool,char const *,...)" (?RunAssert@LTAssert@@SAHPBD0H0_N0ZZ)
    1>C:\Users\Boxxi\Documents\Visual Studio 2010\Projects\Hotkey2\Release\Hotkey2.dll : fatal error LNK1120: 1 unresolved externals
    i just wanted to test some stuff i have, idk how to fix it and nothing i googled helped

    commando: You're probably the best non-coder coder I know LOL


  2. #2
    Flengo's Avatar
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    Code:
    #define DISSABLE_ASSERTS
    In Files.h or wherever.
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  3. #3
    supercarz1991's Avatar
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    Quote Originally Posted by comando2056 View Post
    Code:
    #define DISSABLE_ASSERTS
    In Files.h or wherever.
    didn't fix it

    commando: You're probably the best non-coder coder I know LOL


  4. #4
    Flengo's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    didn't fix it
    Put it in Main.h
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  5. #5
    Herpina's Avatar
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    Quote Originally Posted by comando2056 View Post
    Code:
    #define DISSABLE_ASSERTS
    In Files.h or wherever.
    It is a linking error... how will defining "dissable_asserts" link it for him? Smh.
    @OP You will need to link it in your IDE

  6. #6
    supercarz1991's Avatar
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    Quote Originally Posted by comando2056 View Post


    Put it in Main.h
    I don't have a main.h lol, i have

    Addies.h
    classes.h
    message.h
    files.h
    Main.cpp

    that's it lol

    and @Herpina I'm self taught from just doing it overtime... "link it in your ide" does not make sense to me XD

    commando: You're probably the best non-coder coder I know LOL


  7. #7
    Ch40zz-C0d3r's Avatar
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    1. The define helps, when you put it in the preprocessor located in:
    Project settings -> C/C++ -> preprocessor -> Processordefinitions. Add the define name there.
    All should work now!

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  8. #8
    Sixx93's Avatar
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    i'm sure that in a cpp file u have defined a class with some function in it and then, in the header u haven't written that function.. that's the why the IDE says it's unresolved

  9. #9
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by Sixx93 View Post
    i'm sure that in a cpp file u have defined a class with some function in it and then, in the header u haven't written that function.. that's the why the IDE says it's unresolved
    Dude unresolved functions are 100% the opposite of what youve said!
    Its when you declare a function in a header, but theres no function called so in the cpp...
    Last edited by Ch40zz-C0d3r; 07-26-2012 at 04:03 PM.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

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    [MPGH]Flengo (07-26-2012)

  11. #10
    Flengo's Avatar
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    Quote Originally Posted by Herpina View Post
    It is a linking error... how will defining "dissable_asserts" link it for him? Smh.
    @OP You will need to link it in your IDE
    If you've ever use FEAR SDK You would know.
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  12. #11
    Sixx93's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Dude unresolved functions are 100% the opposite of what youve said!
    Its when you declare a function in a header, but theres no function called so in the cpp...
    uhuhu, yup xD sorry for the mistake xD anyway it was what i was thinking

  13. #12
    supercarz1991's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    1. The define helps, when you put it in the preprocessor located in:
    Project settings -> C/C++ -> preprocessor -> Processordefinitions. Add the define name there.
    All should work now!
    that didn't fix it either haha

    commando: You're probably the best non-coder coder I know LOL


  14. #13
    NotRealPro's Avatar
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    I get this and 2019 all the time, idk how to fix(yes I have read msdn and things none of it helped/was relevant)

  15. #14
    Broderick's Avatar
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    Quote Originally Posted by Herpina View Post
    It is a linking error... how will defining "dissable_asserts" link it for him? Smh.
    @OP You will need to link it in your IDE
    With pre-processor conditionals. A lot of commercial code is written this way to allow for production/debug builds with easy switching.

    I.e

    Code:
    #ifndef DISABLE_ASSERTS //debugging
       RunAssert( ... )
    #endif
    By defining/not defining the pre-processor macro, certain parts of the code will remain uncompiled. If all calls to the unresolved function are encased in a preprocessor conditional like that, defining DISABLE_ASSERTS will get rid of the LNK error because no calls to the unresolved external would be compiled any more.. The actual LNK error itself would be due to only having a partial codebase of the original (usually happens when people strip functions from code they don't understand).

    @OP, please tell me you didn't just directly copy and paste
    Code:
    DISSABLE_ASSERTS
    everywhere? It's a spelling mistake (I'm not familiar with the FEAR SDK, but DISSABLE is actually spelled DISABLE).
    Try defining
    Code:
    #define DISABLE_ASSERTS
    Last edited by Broderick; 07-26-2012 at 08:12 PM.
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    [MPGH]Flengo (07-26-2012)

  17. #15
    Flengo's Avatar
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    Quote Originally Posted by Broderick View Post


    With pre-processor conditionals. A lot of commercial code is written this way to allow for production/debug builds with easy switching.

    I.e

    Code:
    #ifndef DISABLE_ASSERTS //debugging
       RunAssert( ... )
    #endif
    By defining/not defining the pre-processor macro, certain parts of the code will remain uncompiled. If all calls to the unresolved function are encased in a preprocessor conditional like that, defining DISABLE_ASSERTS will get rid of the LNK error because no calls to the unresolved external would be compiled any more.. The actual LNK error itself would be due to only having a partial codebase of the original (usually happens when people strip functions from code they don't understand).

    @OP, please tell me you didn't just directly copy and paste
    Code:
    DISSABLE_ASSERTS
    everywhere? It's a spelling mistake (I'm not familiar with the FEAR SDK, but DISSABLE is actually spelled DISABLE).
    Try defining
    Code:
    #define DISABLE_ASSERTS
    Yeah, that would work. OP Doesn't "Know" C++ but he works at it pretty close to someone knowing it

    I didn't realize I spelt disable wrong My bad.
    I Read All Of My PM's & VM's
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