I don't use anything except NX Chams which tends to be the one i like. I will check later on and let you know though
Well I notice Hackshield had a small update today, it seems they have done something to stop setting render state to D3DRS_ZENABLE to false, I know this because all 5 assorted Chams was working earlier today and now after they update only ZENABLE true works for all 5 cham types, this means I can not get chams to work behind walls ect.. even ghost and phantom chams dont work behind walls anymore, and these dont use any ARGB or textures to make the chams.
Anyone else have this problem with there chams?
I don't use anything except NX Chams which tends to be the one i like. I will check later on and let you know though
Doing more Java and Python
Need help with your hack? Ask me, I will try to help you with all my might .
For me all works, but Im EU...
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
My mistake it working now, for some strange reason it wasn't earlier, I thought it might have been the strides, So I went ahead and coded a stride logger, and it was the same strides I had, after that it magically started working again lol