luccss (08-02-2012)
Class Updating Attempt
So about 30 minutes ago, @luccss & I tried updating a few classes. GameClientShell, SFXMgr, SFXList. We tested our results and they failed.
This was our first time trying it, on our own with no real help. Now that we've come back with results, it'd be nice to get some more help
The Class Pointer which we discovered to be was: 0x377E5B50
The resulted Classes.
Code:Code://Generated using ReClass 2011 by DrUnKeN ChEeTaH class cGameClientShell; class cSFXMgr; class cSFXList; class cGameClientShell { public: virtual void Function0(); //0x0000 virtual void Function1(); //0x0004 virtual void Function2(); //0x0008 virtual void Function3(); //0x000C virtual void Function4(); //0x0010 virtual void Function5(); //0x0014 virtual void Function6(); //0x0018 virtual void Function7(); //0x001C virtual void Function8(); //0x0020 virtual void Function9(); //0x0024 virtual void Function10(); //0x0028 virtual void Function11(); //0x002C virtual void Function12(); //0x0030 virtual void Function13(); //0x0034 virtual void Function14(); //0x0038 virtual void Function15(); //0x003C virtual void Function16(); //0x0040 virtual void Function17(); //0x0044 virtual void Function18(); //0x0048 virtual void Function19(); //0x004C virtual void Function20(); //0x0050 virtual void Function21(); //0x0054 virtual void Function22(); //0x0058 virtual void Function23(); //0x005C virtual void Function24(); //0x0060 virtual void Function25(); //0x0064 virtual void Function26(); //0x0068 virtual void Function27(); //0x006C virtual void Function28(); //0x0070 virtual void Function29(); //0x0074 virtual void Function30(); //0x0078 virtual void Function31(); //0x007C virtual void Function032(); //0x0080 virtual void Function33(); //0x0084 virtual void Function34(); //0x0088 virtual void Function35(); //0x008C virtual void Function36(); //0x0090 virtual void Function37(); //0x0094 virtual void Function38(); //0x0098 virtual void Function39(); //0x009C virtual void Function40(); //0x00A0 virtual void Function41(); //0x00A4 virtual void Function42(); //0x00A8 virtual void Function43(); //0x00AC virtual void Function44(); //0x00B0 virtual void Function45(); //0x00B4 virtual void Function46(); //0x00B8 virtual void Function47(); //0x00BC virtual void Function48(); //0x00C0 virtual void Function49(); //0x00C4 virtual void Function50(); //0x00C8 virtual void Function51(); //0x00CC virtual void Function52(); //0x00D0 virtual void Function53(); //0x00D4 virtual void Function54(); //0x00D8 virtual void Function55(); //0x00DC virtual void Function56(); //0x00E0 virtual void Function57(); //0x00E4 virtual void Function58(); //0x00E8 virtual void Function59(); //0x00EC virtual void Function60(); //0x00F0 virtual void Function61(); //0x00F4 virtual void Function62(); //0x00F8 virtual void Function63(); //0x00FC virtual void Function64(); //0x0100 virtual void Function65(); //0x0104 virtual void Function66(); //0x0108 virtual void Function67(); //0x010C virtual void Function68(); //0x0110 virtual void Function70(); //0x0114 virtual void Function71(); //0x0118 virtual void Function72(); //0x011C virtual void Function73(); //0x0120 virtual void Function74(); //0x0124 virtual void Function75(); //0x0128 virtual void Function76(); //0x012C virtual void Function77(); //0x0130 virtual void Function78(); //0x0134 virtual void Function79(); //0x0138 virtual void Function80(); //0x013C virtual void Function81(); //0x0140 virtual void Function82(); //0x0144 virtual void Function83(); //0x0148 virtual void Function84(); //0x014C virtual void Function85(); //0x0150 virtual void Function86(); //0x0154 virtual void Function87(); //0x0158 virtual void Function88(); //0x015C virtual void Function89(); //0x0160 virtual void Function90(); //0x0164 virtual void Function91(); //0x0168 virtual void Function92(); //0x016C virtual void Function93(); //0x0170 virtual cSFXMgr* GetSFXMgr(); //0x0174 virtual void Function95(); //0x0178 virtual void Function96(); //0x017C virtual void Function97(); //0x0180 virtual void Function98(); //0x0184 virtual void Function99(); //0x0188 char _0x018C[628]; };//Size=0x0400 class cSFXMgr { public: cSFXList SFXList [SFX_MAX]; //0x0000 char _0x0004[60]; };//Size=0x0040 class cSFXList { public: unsigned long unk0; //0x0000 unsigned long *List; //0x0004 unsigned long unk1; //0x0008 int Num; //0x000C char _0x0010[48]; };//Size=0x0040
Any help is appreciated! Remember, it was our first time trying with no real help.
Thanks
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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luccss (08-02-2012)
You need to quit coding. You are clearly a noob/skid.
Jokes but If I could help I would.
--------------------------
Removed Suggestion, Just realized ReClass also has the same feature as Cheat Engine
Last edited by Departure; 08-02-2012 at 11:17 PM.
lol you need to find the code in olly, which uses the part of the classes you want to update, you can get the offset then.
Aftet this, just make a sigscan for this offset, and you can always get it, so you have finally dynamic classes, your hack will never get patched!
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
[MPGH]Flengo (08-03-2012)
@flameswor10
You can close this. BOON Helped me on a post from another forum. I'll be trying again later.
But thanks guys
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
Staff Administrator Since 10.13.2019
Publicist Since 04.04.2015
Middleman Since 04.14.2014
Global Moderator Since 08.01.2013
Premium Since 05.29.2013
Minion+ Since 04.18.2013
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Contributor Since 11.16.2012
Member Since 05.11.2010