Something very strange is going on ...
so, ill explain my problem a bit more, today, out of nowhere , my hack stopped working (the non released version). Everything else exept Player 1 & 2 Stopped working ...
So , the code of player 2 : (wich works)
Code:
#region Player 2
private void button3_Click(object sender, EventArgs e)
{
if (comboBox2.Text == "Activate Godmode")
{
Process_Handle("iw5mp");
WriteInteger(0x1B3ADB8, 999999);
}
else
if (comboBox2.Text == "De-Activate Godmode")
{
Process_Handle("iw5mp");
WriteInteger(0x1B3ADB8, 100);
}
else
if (comboBox2.Text == "Give Unl. Ammo")
{
Process_Handle("iw5mp");
WriteInteger(0x1D04CD4, 999999999);
WriteInteger(0x1D04CBC, 999999999);
WriteInteger(0x1D04CC8, 999999999);
WriteInteger(0x1D04CE0, 999999999);
WriteInteger(0x1D04CC0, 999999999);
WriteInteger(0x1D04C54, 999999999);
WriteInteger(0x1D04C44, 999999999);
}
else
if (comboBox2.Text == "Take All Ammo")
{
Process_Handle("iw5mp");
WriteInteger(0x1D04CD4, 0);
WriteInteger(0x1D04CBC, 0);
WriteInteger(0x1D04CC8, 0);
WriteInteger(0x1D04CE0, 0);
WriteInteger(0x1D04CC0, 0);
WriteInteger(0x1D04C54, 0);
WriteInteger(0x1D04C44, 0);
}
else
if (comboBox2.Text == "Teleport On")
{
Process_Handle("iw5mp");
WriteInteger(0x01D07BB8, 2);
}
else
if (comboBox2.Text == "Teleport Off")
{
Process_Handle("iw5mp");
WriteInteger(0x01D07BB8, 0);
}
else
if (comboBox2.Text == "Freeze Player")
{
Process_Handle("iw5mp");
WriteInteger(0x01D07BB8, 1);
}
else
if (comboBox2.Text == "Un-Freeze Player")
{
Process_Handle("iw5mp");
WriteInteger(0x01D07BB8, 0);
}
}
#endregion
Now, the code of Player 3 : (wich doesnt work)
Code:
#region Player 3
private void button4_Click(object sender, EventArgs e)
{
if (comboBox3.Text == "Activate Godmode")
{
Process_Handle("iw5mp");
WriteInteger(0x1B3B02C, 999999);
}
else
if (comboBox3.Text == "De-Activate Godmode")
{
Process_Handle("iw5mp");
WriteInteger(0x1B3B02C, 100);
}
else
if (comboBox3.Text == "Give Unl. Ammo")
{
Process_Handle("iw5mp");
WriteInteger(0x1D085C0, 999999999);
WriteInteger(0x1D085A8, 999999999);
WriteInteger(0x1D085B4, 999999999);
WriteInteger(0x1D085CC, 999999999);
WriteInteger(0x1D085AC, 999999999);
WriteInteger(0x1D08540, 999999999);
WriteInteger(0x1D08530, 999999999);
}
else
if (comboBox3.Text == "Take All Ammo")
{
Process_Handle("iw5mp");
WriteInteger(0x1D085C0, 0);
WriteInteger(0x1D085A8, 0);
WriteInteger(0x1D085B4, 0);
WriteInteger(0x1D085CC, 0);
WriteInteger(0x1D085AC, 0);
WriteInteger(0x1D08540, 0);
WriteInteger(0x1D08530, 0);
}
else
if (comboBox3.Text == "Teleport On")
{
Process_Handle("iw5mp");
WriteInteger(0x1D0B4A4, 2);
}
else
if (comboBox3.Text == "Teleport Off")
{
Process_Handle("iw5mp");
WriteInteger(0x1D0B4A4, 0);
}
else
if (comboBox3.Text == "Freeze Player")
{
Process_Handle("iw5mp");
WriteInteger(0x1D0B4A4, 1);
}
else
if (comboBox3.Text == "Un-Freeze Player")
{
Process_Handle("iw5mp");
WriteInteger(0x1D0B4A4, 0);
}
}
#endregion
I already checked All the adresses in cheat engine, and all of the adresses are right. Also, Button3 is the button for Player 2, Button 4 the one for Player 3, etc etc etc. Combob.ox 3 (without the . , will appear) is the one for player 3 , etc. So, whats the difference between Player 2's code and Player 3's code what makes it fail ?
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EDIT : I solved the problem by retyping my whole project ... w/o Copy&Paste (tested with copy and paste, but then it failed) ... It looks exactly the same as before but now it works ...