not wrak
Code:
#include <Windows.h>
#include <stdio.h>
#include <d3d9.h>
#include <d3dx9.h>
#include "Includes.h"
#include "Funtions.h"
DWORD* DIP_hook = NULL;
DWORD DIP_return = NULL;
bool wallhack = true;
void myDIP(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
{
IDirect3DVertexBuffer9* pStreamData = NULL;
UINT iOffsetInBytes,iStride;
pDevice->GetStreamSource(0,&pStreamData,&iOffsetInBytes,&iStride);
if(wallhack)
if ((iStride==40)||(iStride==44))
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE );
pDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_NEVER);
}
}
_declspec(naked) void dwmyDIP()
{
__asm
{
//Call myDIP
MOV EAX, DWORD PTR [ESP+40];
PUSH EAX;
MOV EAX, DWORD PTR [ESP+40];
PUSH EAX;
MOV EAX, DWORD PTR [ESP+40];
PUSH EAX;
MOV EAX, DWORD PTR [ESP+40];
PUSH EAX;
MOV EAX, DWORD PTR [ESP+40];
PUSH EAX;
MOV EAX, DWORD PTR [ESP+40];
PUSH EAX;
MOV EAX, DWORD PTR [ESP+40];
PUSH EAX;
CALL myDIP;
ADD ESP, 28;
MOV EAX,DWORD PTR FS:[0];
PUSH EAX;
SUB ESP,0x20;
JMP DIP_return;
}
}
void WallHack()
{
LoadLibraryA("d3d9.dll");
DWORD D3D9, adr, *VTable;
do
{
D3D9 = (DWORD)LoadLibraryA("d3d9.dll");
Sleep(100);
} while (D3D9 == NULL);
adr = FindPattern(D3D9, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x8", "xx????xx????xx");
if (adr) {
memcpy(&VTable,(void *)(adr+2),4);
MakeJMP((BYTE *)0x4FF51658, (DWORD)dwmyDIP, 0x6);
DWORD dwJMPback = 0x4FF51658;
}
}
extern "C" __declspec(dllexport) BOOL APIENTRY DllMain(HINSTANCE hDll, DWORD dwReason, LPVOID lpvReserved)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hDll);
}else if(dwReason == DLL_PROCESS_DETACH) {
}
return TRUE;
}