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  1. #1
    Password77's Avatar
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    Thumbs down Is CA Checking bytes before you respawn?

    Hmm I go thru 1 and 2 seconds just fine but the trouble is when I am about to respawn, I crash. This only happens when I am using memory hacks. Is it that CA is checking Bytes before respawn or is it just my memory method O.o
    Doing more Java and Python
    Need help with your hack? Ask me, I will try to help you with all my might .

  2. #2
    iAllure's Avatar
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    They're checking for hacks on each respawn, easy way around this is not using memory hacks or just get a bypass like @Ch40zz-C0d3r and I

  3. #3
    Password77's Avatar
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    Quote Originally Posted by iAllure View Post
    They're checking for hacks on each respawn, easy way around this is not using memory hacks or just get a bypass like @Ch40zz-C0d3r and I
    Makes sense. I know exactly what to do. No need big of a bypass for this just need a small method
    Doing more Java and Python
    Need help with your hack? Ask me, I will try to help you with all my might .

  4. #4
    Ch40zz-C0d3r's Avatar
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    Haha you all will fail...
    Sorry if this seems bad from me but its the truth!
    Last edited by Ch40zz-C0d3r; 08-22-2012 at 02:29 PM.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  5. #5
    matypatty's Avatar
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    Quote Originally Posted by iAllure View Post
    They're checking for hacks on each respawn, easy way around this is not using memory hacks or just get a bypass like @Ch40zz-C0d3r and I
    derp

    if (dead)
    haxors off
    else
    haxors on

  6. The Following 2 Users Say Thank You to matypatty For This Useful Post:

    J (08-22-2012),NotRealPro (08-22-2012)

  7. #6
    J's Avatar
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    Quote Originally Posted by matypatty View Post


    derp

    if (dead)
    haxors off
    else
    haxors on
    Lmao, derps will be derps. It's honestly not that hard lmfao...
    Keep me motivated for my hack development!

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    NotRealPro (08-22-2012)

  9. #7
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    Quote Originally Posted by matypatty View Post


    derp

    if (dead)
    haxors off
    else
    haxors on
    no just no.... now we have bunch of stupid leeched and copy pasta'd publics

  10. #8
    Password77's Avatar
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    uhh
    bool checkifdead(){
    if dead
    return ture;
    else
    return false O.o}
    thats what i mean
    Quote Originally Posted by matypatty View Post


    derp

    if (dead)
    haxors off
    else
    haxors on


    ---------- Post added at 07:49 PM ---------- Previous post was at 07:48 PM ----------

    Quote Originally Posted by Ch40zz-C0d3r View Post
    Haha you all will fail...
    Sorry if this seems bad from me but its the truth!
    How is making a method to check if dead fail? Do you realize how big of a "fail" you are to make a bypass instead of small check? O.o
    Last edited by Password77; 08-22-2012 at 07:57 PM.
    Doing more Java and Python
    Need help with your hack? Ask me, I will try to help you with all my might .

  11. #9
    matypatty's Avatar
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    Quote Originally Posted by Password77 View Post
    uhh
    bool checkifdead(){
    if dead
    return ture;
    else
    return false O.o}
    thats what i mean

    ---------- Post added at 07:49 PM ---------- Previous post was at 07:48 PM ----------


    How is making a method to check if dead fail? Do you realize how big of a "fail" you are to make a bypass instead of small check? O.o
    if (local health <= 0)
    hacks off
    else
    hacks on

    you don't need to make a function out of it.

    and I doubt he bypassed the check which would have been a waste of time, probably just restoring bytes when dead
    Last edited by matypatty; 08-22-2012 at 08:10 PM.

  12. #10
    Password77's Avatar
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    Quote Originally Posted by matypatty View Post


    if (local health <= 0)
    hacks off
    else
    hacks on

    you don't need to make a function out of it.

    and I doubt he bypassed the check which would have been a waste of time, probably just restoring bytes when dead
    True but i guess making a method cleans up the code a bit but oh well. And I have no clue why in the world he would be making a bypass for the check lol.
    Doing more Java and Python
    Need help with your hack? Ask me, I will try to help you with all my might .

  13. #11
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by Password77 View Post
    True but i guess making a method cleans up the code a bit but oh well. And I have no clue why in the world he would be making a bypass for the check lol.
    Should I say so?
    This shit is atm just when you respawn.
    They can do this every second or every frame. I wanna see you using this method then.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  14. #12
    matypatty's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Should I say so?
    This shit is atm just when you respawn.
    They can do this every second or every frame. I wanna see you using this method then.
    that would affect the games performance quite a lot.
    if the time comes when they do decide to do this, which I do not expect to be any time soon, I would look into a real bypass.

  15. The Following 2 Users Say Thank You to matypatty For This Useful Post:

    J (08-23-2012),Password77 (08-23-2012)

  16. #13
    Password77's Avatar
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    ILY no homo
    Quote Originally Posted by matypatty View Post


    that would affect the games performance quite a lot.
    if the time comes when they do decide to do this, which I do not expect to be any time soon, I would look into a real bypass.


    ---------- Post added at 11:02 AM ---------- Previous post was at 11:01 AM ----------

    Quote Originally Posted by Ch40zz-C0d3r View Post
    Should I say so?
    This shit is atm just when you respawn.
    They can do this every second or every frame. I wanna see you using this method then.
    If they do so, my laptop won't handle to run Combat Arms therefore, I quit .
    Doing more Java and Python
    Need help with your hack? Ask me, I will try to help you with all my might .

  17. The Following User Says Thank You to Password77 For This Useful Post:

    matypatty (08-24-2012)

  18. #14
    Departure's Avatar
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    thanks for this info about them checking each respawn..... When did they start doing this?
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  19. #15
    arun823's Avatar
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    Quote Originally Posted by Departure View Post
    thanks for this info about them checking each respawn..... When did they start doing this?
    Since the last patch

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