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  1. #16
    matypatty's Avatar
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    Quote Originally Posted by supremejean View Post
    i tried using the ones from the vip base, with updated addies, and just the info class and it crashes.



    try not changing the bytes of any addies and see if it crashes, your off bytes might be wrong.

  2. #17
    supremejean's Avatar
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    im talking about the class addies. I just updated them, not my memory hack adressess. It crashes even without memory

  3. #18
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    If you have vip base then why not just get localplayer and check is isDead == 0 ? O.o
    Quote Originally Posted by supremejean View Post
    im talking about the class addies. I just updated them, not my memory hack adressess. It crashes even without memory
    bool CheckStat (){
    GetLocalPlayer = (lpGetLocalPlayer)LocalPlayer;
    unsigned long ulThis = *(unsigned long *)ClientInfoMgr;
    PlayerInfo *pLocal = GetLocalPlayer(ulThis);
    if(pLocal->IsDead==0){
    return true;
    }else
    return false;
    }
    Doing more Java and Python
    Need help with your hack? Ask me, I will try to help you with all my might .

  4. #19
    arun823's Avatar
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    Quote Originally Posted by Password77 View Post
    If you have vip base then why not just get localplayer and check is isDead == 0 ? O.o

    bool CheckStat (){
    GetLocalPlayer = (lpGetLocalPlayer)LocalPlayer;
    unsigned long ulThis = *(unsigned long *)ClientInfoMgr;
    PlayerInfo *pLocal = GetLocalPlayer(ulThis);
    if(pLocal->IsDead==0){
    return true;
    }else
    return false;
    }
    That won't work when a round is over, especially in quarantine regen. When a round is over they do another cshell scan. Btw why use Addie's for client info mgr? Just use pGameClientShell->GetClientInfoMgr(); it is much more effecient and less Addie's to worry about

  5. #20
    Password77's Avatar
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    Quote Originally Posted by arun823 View Post
    That won't work when a round is over, especially in quarantine regen. When a round is over they do another cshell scan. Btw why use Addie's for client info mgr? Just use pGameClientShell->GetClientInfoMgr(); it is much more effecient and less Addie's to worry about
    Never knew about round being over. I will keep in mind about the GCS. This has been working fine for me till now, ill check with the round over check if thats true O.o
    Doing more Java and Python
    Need help with your hack? Ask me, I will try to help you with all my might .

  6. #21
    arun823's Avatar
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    Quote Originally Posted by Password77 View Post
    Never knew about round being over. I will keep in mind about the GCS. This has been working fine for me till now, ill check with the round over check if thats true O.o
    I don't remember exactly but I think they do the cshell scan only when the round is over in quarantine regen, but I forgot so idk.

  7. #22
    Password77's Avatar
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    Quote Originally Posted by arun823 View Post
    I don't remember exactly but I think they do the cshell scan only when the round is over in quarantine regen, but I forgot so idk.
    Just finished checking and nope they don't check . This works fine
    Doing more Java and Python
    Need help with your hack? Ask me, I will try to help you with all my might .

  8. #23
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by Password77 View Post
    Just finished checking and nope they don't check . This works fine
    When you dont die in qurantine, on respawn you get busted.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  9. #24
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    I tried it like this but it crashes when I active "ESPNames" Any help is appreciated. for NA

    [HTML]
    class PlayerInfo;
    class _Object;
    class PlayerInfo
    {
    public:
    char unknown0[4]; //0x0000
    __int32 index; //0x0004
    char unknown8[8]; //0x0008
    char Name[20]; //0x0010
    char unknown36[4]; //0x0024
    _Object* obj; //0028
    char unknown44[68]; //0x002C
    __int32 Team; //0x0070
    char unknown116[4]; //0x0074
    __int8 IsDead; //0x0078
    char unknown124[504]; //0x007C
    PlayerInfo* Prev;
    PlayerInfo* Next;
    char unknown644[2504]; //0x0284
    };

    class _Object
    {
    public:
    char unknown0[4];
    D3DXVECTOR3 origin;
    };

    typedef PlayerInfo* (__thiscall *lpGetLocalPlayer)(unsigned long ulThis);
    lpGetLocalPlayer GetLocalPlayer;
    unsigned long ulThis;

    bool ESPNames;

    void CheckMain(void)
    {
    if( !ESPNames )
    return;

    ulThis = *(unsigned long*)( ClientInfoMgrAddress ); //0x37837B80
    GetLocalPlayer = (lpGetLocalPlayer)( GetLocalPlayerAddress ); //0x372B0D40

    PlayerInfo* pLocal = GetLocalPlayer( ulThis );

    if( pLocal->IsDead )
    DrawString( 40, 60, D3DCOLOR_ARGB( 255, 255, 0, 0 ), "VALID PLOCAL!!" );
    }
    [/HTML]

  10. #25
    peny2's Avatar
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    Worked for me

  11. #26
    supremejean's Avatar
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    I dont get it how does it work for you and not me. Are your addresses the same as mine?

  12. #27
    arun823's Avatar
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    Quote Originally Posted by supremejean View Post
    I dont get it how does it work for you and not me. Are your addresses the same as mine?
    Ok first question, are you NA or EU?

  13. #28
    supremejean's Avatar
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    says NA in my first post.

  14. #29
    arun823's Avatar
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    Quote Originally Posted by supremejean View Post
    says NA in my first post.
    Your clientinfomgr is incorrect here is the correct one for NA:

    ClientInfoMgr: 0x3784EAD8

  15. #30
    supremejean's Avatar
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    Same effect, maybe my class is wrong?

    Code:
    void CheckMain(void) 
    {
        if( ESPNames ) {
    
    		ulThis = *(unsigned long*)( 0x3784EAD8 ); //0x37837B80
    	GetLocalPlayer = (lpGetLocalPlayer)( 0x372B0D40 ); //0x372B0D40
    	
    	PlayerInfo* pLocal = GetLocalPlayer( ulThis );
    
        if( pLocal->IsDead )
    		DrawString( 40, 60, D3DCOLOR_ARGB( 255, 255, 0, 0 ), "Your Dead" );}
    }
    Class
    Code:
    class PlayerInfo;
    class _Object;
    class PlayerInfo
    {
    public:
    	char unknown0[4]; //0x0000
    	__int32 index; //0x0004  
    		char unknown8[8]; //0x0008
    	char Name[20]; //0x0010  
    		char unknown36[4]; //0x0024
    	_Object* obj; //0028 
    		char unknown44[68]; //0x002C
    	__int32 Team; //0x0070  
    		char unknown116[4]; //0x0074
    	__int8 IsDead; //0x0078  
    		char unknown124[504]; //0x007C
    	PlayerInfo* Prev;
    	PlayerInfo* Next;
    		char unknown644[2504]; //0x0284
    };  
    
    class _Object
    {
    public:
    	char unknown0[4];
    	D3DXVECTOR3 origin;
    };

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