lokotogsz (02-09-2015),Mylo (09-03-2012),pDevice (09-06-2012),slatkii2 (09-16-2012),wakamar009 (08-28-2012)
MicroX AddyLogger v1.0
ThanksCode:▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ◄◄◄◄◄◄◄◄◄◄◄◄◄ MicroX AddyLogger v1.0 ►►►►►►►►►►►►► ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ◄◄◄◄◄◄◄◄◄◄◄◄◄ fps-******** ►►►►►►►►►►►►► ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ◄◄◄◄◄◄◄◄◄◄◄◄◄ Pointer ►►►►►►►►►►►►► ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ #define PlayerPointer 0x00A363B8 #define ServerPointer 0x00A36348 #define BasePointer 0x00A8D258 #define ViewAngles 0x00A35EF0 #define Matrix 0x009C4078 #define RemotePointer 0x00B5A798 #define DevicePointer 0x00A35EF4 #define CBase 0x00000000//Private #define RoomClass 0x00A36DA8 #define GpuPointer 0x00000000//Private #define VehicleBase 0x00000000//Private #define StatePointer 0x00A363E0 #define WeaponBase 0x00A541DC #define GlobalSize 0x001D00 #define LocalSize 0x00A404 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ◄◄◄◄◄◄◄◄◄◄◄◄◄ Address ►►►►►►►►►►►►► ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ #define NoBound1 0x00B7A5A8 #define NoBound2 0x00B7A5A4 #define NoSpawnNew1 0x00B78D98 #define NoSpawnNew2 0x00B78D9C #define WUW_1 0x00A3AD6C #define WUW_2 0x00A3D58C #define UnlAmmo 0x00A35FE8 #define FastAmmo 0x00A3AD74 #define FastMedic 0x00A3AD7C #define FastFlag 0x00A3AD84 #define FastRepair 0x00A3AD80 #define FastRepairVeh2 0x00A3720C #define FastLockOn 0x009CC9E0 #define FullBright1 0x00A37040 #define FullBright2 0x00A37048 #define FullBright3 0x00A3704C #define AutoMedic 0x00000000//Private #define AutoRepair 0x00A2E848 #define AutoAmmoMedicDist 0x00000000//Private #define QuickPlantDefuse 0x00A35F14 #define PlantDefuseAnyWhere 0x00A35F32 #define AntiKickAfk 0x00B69E80 #define ColorShot1 0x00A37040 #define ColorShot2 0x00A37048 #define ColorShot3 0x00A3704C #define NoWater1 0x00A3D588 #define NoWater2 0x00A3D584 #define 3DMap 0x00000000//Private #define SuperNoSpread 0x00A3AE14 #define RadarHideMe 0x00A3D5BC #define SilentWalk 0x00B69E84 #define SilentReload 0x00B69E84 #define CQCProne 0x00000000//Private #define DeathCam 0x00000000//Private #define DeathKill 0x00000000//Private #define ResizeScreen 0x00000000//Private #define GMW 0x00A9B744 #define GMWIP 0x00000000//Private #define ****** 0x00000000//Private #define FastStuff 0x00A35F14 #define ImDrunk 0x00A362B4 #define Accuracy 0x00B78D98 #define PlayerAnimProne 0x00A363F0 #define PlayerAnimVehicle 0x00A363FC #define WeaponReload 0x00A36410 #define WeaponShot 0x00000000//Private #define WeaponShot2 0x00A36408 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ◄◄◄◄◄◄◄◄◄◄◄◄◄ Memory ►►►►►►►►►►►►► ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ #define Invisible 0x00DF33C #define BoneShot 0x00891FA8 #define BoneShot2 0x00000000//Private #define WTW 0x0085DB88 #define WTW_2 0x00000000//Private #define STW 0x00858644 #define STW_Perfect 0x00000000//Private #define WTH 0x0088DAD8 #define WTH 0x0088DAD8 #define Stamina1 0x0085E43C #define Stamina2 0x0085E440 #define Stamina3 0x0085E444 #define Stamina4 0x0085E448 #define Stamina5 0x0085E44C #define StaminaRefill 0x00891228 #define WalkSpeed 0x00891368 #define SprintSpeed 0x0085E258 #define RollSpeed 0x00891190 #define ChangeRoll 0x008EF7A8 #define Artillery 0x00000000//Private #define SuperExplosion 0x008919F8 #define BigCarName 0x008911D0 #define CrazyCar 0x00890E88 #define Skin 0x00000000//Private #define SuperJump 0x00000000//Private #define DistanceGunPlayer 0x00000000//Private #define DistanceGunPlayer2 0x00000000//Private #define UnlOxygen 0x00000000//Private #define HightMode 0x00891430 #define Ladderquickly 0x00891328 #define BreakLimit 0x00890F50 #define ImExplosion 0x00891140 #define AntiM14Mine 0x00000000//Private #define PushMeAway 0x00000000//Private #define WallClimb 0x00000000//Private #define DeadSpinner 0x008F40A4 #define NadeSize 0x00000000//Private #define HideWeapon 0x008EF7A8 #define NoWeaponGrav 0x00890FA8 #define VirtualJump 0x0085DBBC #define VirtualCrouch 0x00000000//Private #define VirtualProne 0x00000000//Private #define DefuseAnyWhere 0x008F78AC #define PlantAnyWhere 0x00A35F32 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ◄◄◄◄◄◄◄◄◄◄◄◄◄ PX ►►►►►►►►►►►►► ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ #define Scope 0x008F7898 #define ScopeSize 0x008F78A0 #define SniperAmmo 0x00A35F4C #define AssaultAmmo 0x00A35F4E #define AssaultAmmo_2 0x00A35F48 #define ExtraAmmo1 0x00A35F4A #define ExtraAmmo2 0x00A35F4B #define Bandage 0x00A35F50 #define AccuracyAs 0x00A3AE14 #define CrossHair 0x00A3AD98 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ◄◄◄◄◄◄◄◄◄◄◄◄◄ Map ►►►►►►►►►►►►► ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ #define GlassWall 0x00A35FE4 #define MapColor1 0x00000000//Private #define MapColor2 0x00000000//Private #define MapColor3 0x00000000//Private #define CameraView 0x00000000//Private #define NearFog 0x00A3D59C #define FarFog 0x00A3D5A4 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ◄◄◄◄◄◄◄◄◄◄◄◄◄ User ►►►►►►►►►►►►► ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ #define UserNick 0x00000000//Private #define UserFinderName 0x00A8DC1C #define UserFinderIP 0x00A8D930 #define UserFinderHP 0x00A8EDEC ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ◄◄◄◄◄◄◄◄◄◄◄◄◄ Offsets ►►►►►►►►►►►►► ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ #define Weapon1 0x00101E4 #define Weapon2 0x00101E6 #define Weapon3 0x00101E8 #define 5Slot 0x00C70BC #define 6Slot 0x00C70BD #define 7Slot 0x00C70BE #define 8Slot 0x00C70BF #define NoRecoil1 0x00C43C #define NoRecoil2 0x00C440 #define NoRecoil3 0x00C444 #define X 0x00102F8 #define Y 0x0010308 #define Z 0x0010300 #define GravityX 0x00C4A4 #define GravityY 0x00C4A8 #define GravityZ 0x00C4AC #define NoSpread 0x0010108 #define Pitch 0x00101A0 #define Yaw 0x00101BC #define ViewX 0x00101CC #define ViewY 0x00101D0 #define ViewZ 0x00101D4 #define Dinars 0x00DF328 #define Level 0x00DF318 #define AutoPlant 0x0010368 #define AutoDefuse 0x001036C #define AutoShot 0x001037E #define FastNade 0x001010C #define CrazyNade 0x001010C #define NoM134Idle 0x00103EC #define NoReload 0x0010405 #define NoDelay 0x0010408 #define NoSwitchTime 0x0010405 #define SlotBase 0x00C5F18 #define WeaponState 0x00C4C8 #define PlayerState 0x00C4C4 #define NoServerKick 0x361 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ◄◄◄◄◄◄◄◄◄◄◄◄◄ WarRock & Ehsvc ►►►►►►►►►►►►► ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ #define HS_CallBack1 0x00000000//Private #define HS_CallBack2 0x00000000//Private #define HS_NanoScan1 0x00000000//Private #define HS_NanoScan2 0x00000000//Private #define Warrock_SelfC 0x00000000//Private #define Warrock_CallBack 0x00000000//Private #define Warrock_NoErrorKick 0x00000000//Private #define Warrock_Check1 0x00000000//Private ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ◄◄◄◄◄◄◄◄◄◄◄◄◄ ASM ►►►►►►►►►►►►► ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ #define AutoStart 0x0052EBAD #define AutoReady 0x0052EBAD #define MsgBox 0x00000000//Private #define Command 0x00000000//Private #define Packet 0x00000000//Private #define EventMsg 0x00000000//Private #define Invisible 0x00000000//Private #define DeathCamASM 0x00000000//Private #define EngineText 0x0055314A #define NoDelay 0x00000000//Private #define AutoAmmo 0x00000000//Private #define AutoMedic 0x00000000//Private #define UnlAmmo 0x004F7430 #define StaminaUp1 0x00000000//Private #define StaminaUp2 0x00000000//Private #define RoomFilter1 0x00000000//Private #define RoomFilter2 0x00000000//Private #define RoomFilter3 0x00000000//Private #define EngineText_2 0x00401073 #define Bullets 0x00000000//Private #define DoubleFire 0x00000000//Private #define SuperFire 0x00000000//Private #define UnlOxygen 0x00000000//Private #define MineViewer1 0x00000000//Private #define MineViewer2 0x00000000//Private #define NoRoomClose 0x00000000//Private #define FakeKick 0x00000000//Private #define NoReload 0x00000000//Private #define NoDelay 0x00000000//Private #define NoRestriction 0x00000000//Private #define OPK1 0x00000000//Private #define OPK2 0x00000000//Private #define OPK3 0x00000000//Private #define Artillery1 0x00000000//Private #define Artillery2 0x00000000//Private #define Artillery3 0x00000000//Private #define Artillery4 0x00000000//Private #define Artillery5 0x00000000//Private #define Artillery6 0x00000000//Private #define Artillery7 0x00000000//Private #define Artillery8 0x00000000//Private #define RadarGPS 0x00000000//Private #define FFAGPS 0x00000000//Private #define AllServer 0x00000000//Private #define ServerJump 0x00000000//Private #define Server 0x00000000//Private #define STW 0x00000000//Private #define WTW 0x00000000//Private #define SuperVehicle 0x00000000//Private #define CQCProne 0x004D0077 #define QDefuse 0x00000000//Private #define QPlant 0x00000000//Private #define NoSwith 0x00000000//Private #define CRCPatch 0x00000000//Private #define VehicleNoDelay1 0x00000000//Private #define VehicleNoDelay2 0x00000000//Private #define VehicleNoDelay3 0x00000000//Private #define VehicleNoDelay4 0x00000000//Private #define VehicleNoDelay5 0x00000000//Private ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ◄◄◄◄◄◄◄◄◄◄◄◄◄ CBase Logger ►►►►►►►►►►►►► ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ struct CBase { CPlayer* local; char* unknow[1197020] CPlayer** player; }; CBase* pPlayer = (CBase*)(0x00A363B8); ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ◄◄◄◄◄◄◄◄◄◄◄◄◄ Logged : 230 Address ►►►►►►►►►►►►► ◄◄◄◄◄◄◄◄◄◄◄◄◄ End Log ►►►►►►►►►►►►► ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
R3d_L!ne
TradEmArk
xDuff/Eagl3
AdrenalinaPL/GigaByte
Press Thanks!
lokotogsz (02-09-2015),Mylo (09-03-2012),pDevice (09-06-2012),slatkii2 (09-16-2012),wakamar009 (08-28-2012)
WarRock International ?
If you believe that you can get it, sooner or later it's gonna go to you.
WarRock Philippines MultiPlayer Game Hacking Member
Respect :
WarRock Hackers and Coders
Looks like it the The addies are different. I wish i could have that addylogger for WarRock PH
YesWarRock International ?
Addy for WarRock International
Hey xMicroX.
The Addresses are good, but some are wrong, i get crash when i put the addresses, also stamina is giving me crash, unlimited ammo is fail (not work at all)
ive beginned to make my own hack 2 days ago, i learned some BASIC c++ stuffs, i know a bit vb, i am a SA:MP Pawn Scripter (similar to c++ lang)
Can you teach me how to get addresses?
I tried Kernel Detective, but it seems to giving me DUMP Fail (Still Received the dump file, 9.6mb)
I opened it with IDA Pro but the codes arent showing, it says FAILED etc at left corner (not sure what left & right is LOL) also <<----- This side xD
I made some simple hacks, but not pro ones, i need just only some addresses.
PLEASE Reply & PM Me (I Prefer PM)
I just need these codes & addresses
================================================
•Unlimited Ammo
•Fast Flag (I did)
•Fast Ammo (I did)
•Fast Repair (I did)
•Fast Medic (I did)
•No Spread (not sure about name, but i need this one, i mean, i want it the Weapon NOT shake and my bullets not go anywhere else, just the pointed place only)
•Invisible (IF it is POSSIBLE & Okay for you)
•5TH Slot Opening (so i can add my weapons even to that slot)
================================================
IF you Help me with these above, and helping me to get addresses, i would PRAY to YOU and to GOD to PROTECT you! Man i REALLY want these.
PLEASE! If you DON'T want help or got no time, just say Sorry & No, because i dont wanna hear words that gonna worry me. Hope you understand my feelings!
Good luck with your Projects.
What Us The Source Code Of Break Limit?
*(float*)ADR_Breaklimit = 999999;
? This Is Correct
Nice addy release XD
Originally Posted by Ace Suazo
MAPCOLOR 123 .. // PRIVATE >>> LOL
this adresses still works ?
they work but some are wrong.
Cooltwins A.K.A Captain_CT A.K.A Mylo
What are address wrong?
@Mylo
This ones will chrash:
wtw
stw
nobounds
boneshot
This one don't work:
NFD
There are more i'm trying to find
Cooltwins A.K.A Captain_CT A.K.A Mylo
They work...
Your functions are wrong @Mylo