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  1. #1
    DawgiiStylz's Avatar
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    [1.3.2] Rei's MiniMap v3.2.05

    A small minimap including a large map of the area around you in great detail and configurations.

    Features:
    • Fast processing
    • Beautiful map rendering:
    • Expression of semitransparent blocks
    • Bump-map expression of height
    • Expression of dynamically changing lighting
    • Automatically generate the block colors from your texturepack
    • Biome color
    • Entities radar
    • Cave mapping
    • Waypoints (Can not teleport)
    • Ingame keyconfig
    • ZanMinimap frame appearance
    • Indication of slime spawning chunks (Does not work in multiplayer after minecraft 1.2)

     



    How to install:
    https://www.mpgh.net/forum/422-minecr...ml#post6530861

    [1.3.2]ReiMinimap_v3.2_05.zip - Jotti's malware scan
    https://www.virustotal.com/file/dbea...is/1345916073/
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Ahmad; 08-25-2012 at 12:52 PM.

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  3. #2
    Ahmad's Avatar
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    BALD ALLAH OF MPGH
    League of Legends God & Previous Minion



  4. #3
    Pryingopen3rdeye's Avatar
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    Quote Originally Posted by Koompa View Post
    • Entities radar
    • Cave mapping
    have you coded a bypass into this to allow entities radar and cave mapping to function on mutliplayer servers?

    just wondering :P

  5. #4
    DawgiiStylz's Avatar
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    To enable for SMP

    Cave mapping and entities radar of the SMP is disabled by default.
    When the server owner (using bukkitplugin/other) sets the key word to motd(login message), they become effective.
    Please set the keyword to motd referring to the following.

    &0&0: prefix
    &e&f: suffix
    &1: cave mapping
    &2: entities radar (player)
    &3: entities radar (animal)
    &4: entities radar (mob)
    &5: entities radar (slime)
    &6: entities radar (squid)
    &7: entities radar (other living)

    examples.

    All enable
    Code:
    &0&0&1&2&3&4&5&6&7&e&f
    Cavemap enable
    Code:
    &0&0&1&e&f
    Cavemap and EntitiesRadar(player,animal,slime) enable
    Code:
    &0&0&1&2&3&5&e&f
    ("&" marks color codes. If your server uses a wrapper with different codes then use this for reference).




    Virus Scans

    Client:
    https://virusscan.jotti.org/en/scanre...71058cd141b4b9
    https://www.virustotal.com/file/3a01...is/1346899542/

    Forge:
    https://virusscan.jotti.org/en/scanre...be2a318f7cb63d
    https://www.virustotal.com/file/102f...is/1346899623/

    Server:
    https://virusscan.jotti.org/en/scanre...1ddf86110f4c3c
    https://www.virustotal.com/file/50d1...is/1346899688/
    Last edited by DawgiiStylz; 09-05-2012 at 09:51 PM.

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  7. #5
    Polo's Avatar
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    Quote Originally Posted by Koompa View Post
    To enable for SMP

    Cave mapping and entities radar of the SMP is disabled by default.
    When the server owner (using bukkitplugin/other) sets the key word to motd(login message), they become effective.
    Please set the keyword to motd referring to the following.

    &0&0: prefix
    &e&f: suffix
    &1: cave mapping
    &2: entities radar (player)
    &3: entities radar (animal)
    &4: entities radar (mob)
    &5: entities radar (slime)
    &6: entities radar (squid)
    &7: entities radar (other living)

    examples.

    All enable
    Code:
    &0&0&1&2&3&4&5&6&7&e&f
    Cavemap enable
    Code:
    &0&0&1&e&f
    Cavemap and EntitiesRadar(player,animal,slime) enable
    Code:
    &0&0&1&2&3&5&e&f
    ("&" marks color codes. If your server uses a wrapper with different codes then use /COLOR]


    Virus scans

  8. #6
    DawgiiStylz's Avatar
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    / Added
    Quote Originally Posted by Polio View Post


    Virus scans

  9. #7
    Nico's Avatar
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    Approved .

  10. #8
    lordix11's Avatar
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    Downloading it now hope its good.

  11. #9
    DawgiiStylz's Avatar
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    Quote Originally Posted by lordix11 View Post
    Downloading it now hope its good.
    Won't be disappointed (:

  12. #10
    urosdj11's Avatar
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    not working very bad

  13. #11
    DawgiiStylz's Avatar
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    Quote Originally Posted by urosdj11 View Post
    not working very bad
    Workds for me

  14. #12
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    Quote Originally Posted by Pryingopen3rdeye View Post
    just wondering :P
    does anyone need forced multyplayer entity radar without specefic motd on the server? i made it for 1.2.5 and as i can see it is similar to do in 1.3.2
    Last edited by Skiftcha; 10-03-2012 at 02:26 PM.

  15. #13
    DawgiiStylz's Avatar
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    Quote Originally Posted by Skiftcha View Post
    does anyone need forced multyplayer entity radar without specefic motd on the server? i made it for 1.2.5 and as i can see it is similar to do in 1.3.2
    That would be useful

  16. #14
    Skiftcha's Avatar
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    Thumbs up


    Entity radar now works in multiplayer. (multyplayer protection bypass)
    https://virusscan.jotti.org/ru/scanre...ad579f8c1a476e
    https://www.virustotal.com/file/4fc6...is/1349534252/
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Skiftcha; 10-06-2012 at 02:21 PM.

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    mettle (10-16-2012),Pongw16 (10-24-2012)

  18. #15
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    Two virscans.

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