Yes, you need engine address.
Simply search for DrawPrim in IDA or Olly in Engine.exe
It seems that a simple world to screen (not using any classes for matrices) gets interrupted when any player shoots. This causes ESP Names to flicker and trying to make an aimbot that aims at the nearest player to the crosshair impossible.
Is there a solution? I couldn't seem to get CILTDrawPrim class to work as it doesn't seem I have the correct address.
Yes, you need engine address.
Simply search for DrawPrim in IDA or Olly in Engine.exe
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k