demtrios (09-09-2012),RedAppleCoder (09-09-2012)
Hey guys, thought I should release some sigs since this section is about to die.
Code:- PlayerByIndex - dwPlayerByIndex = Tools->FindPattern(dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)"\x8b\x41\x04\x85\xc0\x74\x00\x8b\x54\x24\x04\xeb\x00\x8d\x49\x00", "xxxxxx?xxxxx?xxx");Code:- Local Player - dwLocalPlayer = Tools->FindPattern(dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)"\x8B\x41\x08\x6A\x00\x50\xE8\x00\x00\x00\x00", "xxxxxxx????");Code:- LTClient - dwLTClientDLL = Tools->FindPattern(dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)"\x8B\x0D\x00\x00\x00\x00\xD9\x54\x24\x00\x53\xD9\x54\x24\x00\x8D\x5C\x24\x00\xD9\x5C\x24\x00\x53\xD9\xE8\x50","xx????xxx?xxxx?xxx?xxx?xxx"); dwLTClientDLL = (DWORD)*(DWORD*)(dwLTClientDLL + 0x2 );Code:- Weapon Mgr - dwWeaponMgr = Tools->FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)"\xA1\x00\x00\x00\x00\xD9\x80\x00\x00\x00\x00\x51\x8B\x0D\x00\x00\x00\x00\xD9\x1C\x24\x6A\x00", "x????xx????xxx????xxxx"); dwWeaponMgr = (DWORD)*(DWORD*)(dwWeaponMgr + 0x1);I'll try to add more when I have time, if you need one in particular just pm me.Code:- Draw Prim - dwDrawPrim = Tools->FindPattern(dwEngineEntryPoint, dwEngineCodeSize, (BYTE*)"\x8B\x50\x00\x8B\x12\x56\x8B\x70\x00\x89\xC\x96\x8B\x48\x00\xFF\x1\x5E\x8B\x40\x00\xFF\x0\xC3\x8B\xC1\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00", "xx?xxxxx?xxxxx?xxxxx?xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx"); dwDrawPrim = (DWORD)*(DWORD*)(dwDrawPrim + 0x99);
Have Fun!
Credits: USSR(me)
Gellin
Last edited by arun823; 09-09-2012 at 12:05 AM.
demtrios (09-09-2012),RedAppleCoder (09-09-2012)
Wow Nice
Thanks for this
Haters Gon' Hate
At what point in the game should I run the scans, they don't seem to log correctly for me.
Add an IsGameReady check so it will log them as soon as the "game is ready" aka after these modules are loaded.
Code:bool cTools::IsGameReady() { if(GetModuleHandleW( L"ClientFX.fxd" ) != NULL && GetModuleHandleW( L"CShell.dll" ) != NULL && GetModuleHandleW( L"d3d9.dll" ) != NULL ) return true; return false; }
Last edited by arun823; 09-11-2012 at 06:56 PM.