Vindi EU definitely checking the connection constantly, if say, I disable my proxy program in the middle of playing after already logged in, it would say I'm logging in from a restricted IP right then. No such thing with Vindi NA but seeing how fast they auto ban the account after it detect abnormal actions (insta kill hero bosses, skip maps, naked runs, etc) I'd say it's definitely better to take caution than not.
ok i didnt understand even a word about code and other hacking things but this is incerdible i dont even now why ?!
the server checks for your proxy connectivity to determine whether you are still connected to the game or not so you still need to keep the proxy running, but if you stop masking your IP address and use you real address instead, you can still play and connect directly with the host instead, save for some redundant check the game occasionally send to the proxy instead.
well i was able to redirect the games connection to localhost for the auth server and was able to bypass nexon but i dont think i'll be releasing tht until i get more ground because its problably something easy they could fix
So now you're already able to log on banned accounts?
this might be a dumb question, but would yoy be able to transfer things from East server over to private server and vice versa?
Sweet. with Nico's VinPub/Basecon and this auth redirect (or whatever you call it) this will work wonders. Keep up the great work, very appreciative!
Last edited by TyJeezey; 09-25-2012 at 09:41 AM.
i had to do it in a hackish way, create a virtual network adapter with the auth servers set of IP ADDRESSES, thats why i need the arguements in my first post figured out as thats how they pass the address to the auth server etc etc, i havent gotten in a banned account yet as i havent tried it that way, i'd like to finish the preliminary stuff first, and hell_demon the link you gave me implied the string was crypted with md5, it's nowhere close to MD5 so i still need help with that if nyone is willing to offer a hand