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  1. #1
    Gangnam Boy's Avatar
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    ☆☆☆☆☆ [ Midfuntion Engine Hook - 09/27/2012 ] ☆☆☆☆☆

    Crossfire North America
    Code:
    DIP: 0x004B782D
    Return: 0x004B7835
    Crossfire Europe
    Code:
    DIP: 0x004B5FED
    Return: 0x004B5FF5
    Base Source for Crossfire North America & Europe
    Code:
    #include <windows.h>
    #include <d3d9.h>
    #include <d3dx9.h>
    
    #pragma comment(lib, "d3d9.lib")
    #pragma comment(lib, "d3dx9.lib")
    
    /*-------------------- 09.27.2012 --------------------*/
    /*         Credits: WE11ington & Gangnam Boy          */
    /*----------------------------------------------------*/
    #define CFNA
    //#define CFEU
    
    /*------------------- Crossfire NA -------------------*/
    #ifdef CFNA
    #define DIPEngine 0x004B782D
    DWORD retDIPEngine = ( DIPEngine + 0x8 );
    #endif
    
    /*------------------- Crossfire EU -------------------*/
    #ifdef CFEU
    #define DIPEngine 0x004B5FED
    DWORD retDIPEngine = ( DIPEngine + 0x8 );
    #endif
    
    INT chams;
    INT color;
    
    LPDIRECT3DDEVICE9 pDevice;
    
    #define Red     D3DCOLOR_ARGB( 255, 255, 000, 000 )
    #define Green   D3DCOLOR_ARGB( 255, 000, 255, 000 )
    #define Blue    D3DCOLOR_ARGB( 255, 000, 000, 255 )
    #define Black   D3DCOLOR_ARGB( 255, 000, 000, 000 )
    
    __declspec( naked ) HRESULT WINAPI DIPMidfunction ( )
    {
        __asm
        {
            MOV EDX, DWORD PTR DS:[EAX]
            MOV EDX, DWORD PTR DS:[EDX + 0x148]
            MOV DWORD PTR DS:[pDevice], EAX
            PUSHAD
        }
    
        if( GetAsyncKeyState(VK_NUMPAD1)&1 )
            chams = !chams;
     
        if( GetAsyncKeyState(VK_NUMPAD2)&1 )
            color++;
        
        if( color > 4 )
            color = 0;
        
        if( chams )
        {
            pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
    
            if( color == 1 ) pDevice->SetRenderState( D3DRS_AMBIENT, Red   );
            if( color == 2 ) pDevice->SetRenderState( D3DRS_AMBIENT, Green );
            if( color == 3 ) pDevice->SetRenderState( D3DRS_AMBIENT, Blue  );
            if( color == 4 ) pDevice->SetRenderState( D3DRS_AMBIENT, Black );
        }
    
        __asm
        {
            POPAD
            JMP retDIPEngine
        }
    }
    
    VOID *DetourCreate ( BYTE *src, CONST BYTE *dst, CONST INT len )
    {
        BYTE *jmp =( BYTE * ) malloc( len + 5 );
        DWORD dwBack;
    
        VirtualProtect( src, len, PAGE_READWRITE, &dwBack );
        memcpy( jmp, src, len );    
        jmp += len;
        jmp[0] = 0xE9;
        *( DWORD * )( jmp + 1 ) = ( DWORD )( src + len - jmp ) - 5;
    
        src[0] = 0xE9;
        *( DWORD * )( src + 1 ) = ( DWORD )( dst - src ) - 5;
        for( INT i = 5; i < len; i++ )
            src[i] = 0x90;
        VirtualProtect( src, len, dwBack, &dwBack );
    
        return( jmp - len );
    }
    
    DWORD WINAPI StartRoutine ( LPVOID )
    {
        while( TRUE )
        {
            if( memcmp( ( VOID * )DIPEngine, ( VOID * )( PBYTE )"\x8B\x10", 2 ) == 0 )
    		DetourCreate( ( PBYTE )DIPEngine, ( PBYTE )DIPMidfunction, 8 );
            
    	Sleep( 50 );
        }
        return FALSE;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    { 
        if( dwReason == DLL_PROCESS_ATTACH )
        {
            DisableThreadLibraryCalls( hDll );
            MessageBox( 0, "Midfunction Hook Engine", "Crossfire", 0 );
            CreateThread( 0, 0, (LPTHREAD_START_ROUTINE)StartRoutine, 0, 0, 0 );
        }
        return TRUE;
    }
    Crossfire Philippines
    Code:
    Endscene: 0x0045762F
    Return: 0x00457637
    
    DIP: 0x004B3C4D
    Return: 0x004B3C55
    Base Source for Crossfire PH
    Code:
    #include <windows.h>
    #include <d3d9.h>
    #include <d3dx9.h>
    
    #pragma comment(lib, "d3d9.lib")
    #pragma comment(lib, "d3dx9.lib")
    
    /*-------------------- 09.27.2012 --------------------*/
    /*         Credits: WE11ington & Gangnam Boy          */
    /*----------------------------------------------------*/
    
    /*------------------- Crossfire PH -------------------*/
    #define EndSceneEngine 0x0045762F
    #define DIPEngine 0x004B3C4D
    DWORD retEndSceneEngine = ( EndSceneEngine + 0x8 );
    DWORD retDIPEngine = ( DIPEngine + 0x8 );
    
    INT chams;
    INT color;
    
    LPD3DXFONT Font;
    LPDIRECT3DDEVICE9 pDevice;
    
    #define Red     D3DCOLOR_ARGB( 255, 255, 000, 000 )
    #define Green   D3DCOLOR_ARGB( 255, 000, 255, 000 )
    #define Blue    D3DCOLOR_ARGB( 255, 000, 000, 255 )
    #define Black   D3DCOLOR_ARGB( 255, 000, 000, 000 )
    
    VOID StartFont ( )
    {
        if( Font )
        {
            Font->Release();
            Font = NULL;
        }
    
        if( !Font ) D3DXCreateFont( pDevice,14,0,FW_NORMAL,1,0,DEFAULT_CHARSET,OUT_DEFAULT_PRECIS,DEFAULT_QUALITY,DEFAULT_PITCH | FF_DONTCARE,"Arial",&Font );
    }
    
    VOID WriteText ( INT x, INT y, DWORD color, CHAR *text )
    {    
        RECT rect;
        SetRect( &rect, x, y, x, y );
        Font->DrawText( NULL, text, -1, &rect, DT_NOCLIP | DT_LEFT, color );
    }
    
    __declspec( naked ) HRESULT WINAPI EndSceneMidfunction ( )
    {
        __asm
        {
            MOV ECX, DWORD PTR DS:[EAX]
            MOV EDX, DWORD PTR DS:[ECX + 0xA8]
            MOV DWORD PTR DS:[pDevice], EAX
            PUSHAD
        }
    
        StartFont( );
    
        if( Font )
            WriteText( 300, 300, Red, "CrossFire: Hook EndScene Engine" );
    
        __asm
        {
            POPAD
            JMP retEndSceneEngine
        }
    }
    
    __declspec( naked ) HRESULT WINAPI DIPMidfunction ( )
    {
        __asm
        {
            MOV EDX, DWORD PTR DS:[EAX]
            MOV EDX, DWORD PTR DS:[EDX + 0x148]
            MOV DWORD PTR DS:[pDevice], EAX
            PUSHAD
        }
    
        if( GetAsyncKeyState(VK_NUMPAD1)&1 )
            chams = !chams;
     
        if( GetAsyncKeyState(VK_NUMPAD2)&1 )
            color++;
        
        if( color > 4 )
            color = 0;
        
        if( chams )
        {
            pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
            if( color == 1 ) pDevice->SetRenderState( D3DRS_AMBIENT, Red   );
            if( color == 2 ) pDevice->SetRenderState( D3DRS_AMBIENT, Green );
            if( color == 3 ) pDevice->SetRenderState( D3DRS_AMBIENT, Blue  );
            if( color == 4 ) pDevice->SetRenderState( D3DRS_AMBIENT, Black );
        }
    
        __asm
        {
            POPAD
            JMP retDIPEngine
        }
    }
    
    VOID *DetourCreate ( BYTE *src, CONST BYTE *dst, CONST INT len )
    {
        BYTE *jmp =( BYTE * ) malloc( len + 5 );
        DWORD dwBack;
    
        VirtualProtect( src, len, PAGE_READWRITE, &dwBack );
        memcpy( jmp, src, len );    
        jmp += len;
        jmp[0] = 0xE9;
        *( DWORD * )( jmp + 1 ) = ( DWORD )( src + len - jmp ) - 5;
    
        src[0] = 0xE9;
        *( DWORD * )( src + 1 ) = ( DWORD )( dst - src ) - 5;
        for( INT i = 5; i < len; i++ )
            src[i] = 0x90;
        VirtualProtect( src, len, dwBack, &dwBack );
    
        return( jmp - len );
    }
    
    DWORD WINAPI StartRoutine ( LPVOID )
    {
        while( TRUE )
        {
            if( memcmp( ( VOID * )EndSceneEngine, ( VOID * )( PBYTE )"\x8B\x08", 2 ) == 0
             || memcmp( ( VOID * )DIPEngine,      ( VOID * )( PBYTE )"\x8B\x10", 2 ) == 0 ) {
    
    	    Sleep( 100 );
                DetourCreate( ( PBYTE )EndSceneEngine, ( PBYTE )EndSceneMidfunction, 8 );
    	    DetourCreate( ( PBYTE )DIPEngine, ( PBYTE )DIPMidfunction, 8 );
            }
            Sleep( 50 );
        }
        return FALSE;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    { 
        if( dwReason == DLL_PROCESS_ATTACH )
        {
            DisableThreadLibraryCalls( hDll );
            MessageBox( 0, "Midfunction Hook Engine", "Crossfire", 0 );
            CreateThread( 0, 0, (LPTHREAD_START_ROUTINE)StartRoutine, 0, 0, 0 );
        }
        return TRUE;
    }
    Credits:
    @WE11ington - old source
    @Gangnam Boy - update

    @z8games
    @gamerage
    @gameclub
    @xtrap

    Happy Patching !

  2. The Following 4 Users Say Thank You to Gangnam Boy For This Useful Post:

    3D (09-27-2012),ayawmanmik (09-27-2012),PzzyPwnR420 (09-26-2012),remzkee0903 (09-27-2012)

  3. #2
    joaomestre99's Avatar
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    Ajuda Com Esse Erro
    Attached Thumbnails Attached Thumbnails
    mpgh.jpg  

    Last edited by joaomestre99; 09-26-2012 at 08:08 PM.

  4. #3
    ayawmanmik's Avatar
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    Nice Tnx Man

  5. #4
    loadgamers4's Avatar
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    thx man more power !! )

  6. #5
    MagicWar's Avatar
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    Quote Originally Posted by Gangnam Boy View Post
    Crossfire North America
    Code:
    DIP: 0x004B782D
    Return: 0x004B7835
    Crossfire Europe
    Code:
    DIP: 0x004B5FED
    Return: 0x004B5FF5
    Base Source for Crossfire North America & Europe
    Code:
    #include <windows.h>
    #include <d3d9.h>
    #include <d3dx9.h>
    
    #pragma comment(lib, "d3d9.lib")
    #pragma comment(lib, "d3dx9.lib")
    
    /*-------------------- 09.27.2012 --------------------*/
    /*         Credits: WE11ington & Gangnam Boy          */
    /*----------------------------------------------------*/
    #define CFNA
    //#define CFEU
    
    /*------------------- Crossfire NA -------------------*/
    #ifdef CFNA
    #define DIPEngine 0x004B782D
    DWORD retDIPEngine = ( DIPEngine + 0x8 );
    #endif
    
    /*------------------- Crossfire EU -------------------*/
    #ifdef CFEU
    #define DIPEngine 0x004B5FED
    DWORD retDIPEngine = ( DIPEngine + 0x8 );
    #endif
    
    INT chams;
    INT color;
    
    LPDIRECT3DDEVICE9 pDevice;
    
    #define Red     D3DCOLOR_ARGB( 255, 255, 000, 000 )
    #define Green   D3DCOLOR_ARGB( 255, 000, 255, 000 )
    #define Blue    D3DCOLOR_ARGB( 255, 000, 000, 255 )
    #define Black   D3DCOLOR_ARGB( 255, 000, 000, 000 )
    
    __declspec( naked ) HRESULT WINAPI DIPMidfunction ( )
    {
        __asm
        {
            MOV EDX, DWORD PTR DS:[EAX]
            MOV EDX, DWORD PTR DS:[EDX + 0x148]
            MOV DWORD PTR DS:[pDevice], EAX
            PUSHAD
        }
    
        if( GetAsyncKeyState(VK_NUMPAD1)&1 )
            chams = !chams;
     
        if( GetAsyncKeyState(VK_NUMPAD2)&1 )
            color++;
        
        if( color > 4 )
            color = 0;
        
        if( chams )
        {
            pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
    
            if( color == 1 ) pDevice->SetRenderState( D3DRS_AMBIENT, Red   );
            if( color == 2 ) pDevice->SetRenderState( D3DRS_AMBIENT, Green );
            if( color == 3 ) pDevice->SetRenderState( D3DRS_AMBIENT, Blue  );
            if( color == 4 ) pDevice->SetRenderState( D3DRS_AMBIENT, Black );
        }
    
        __asm
        {
            POPAD
            JMP retDIPEngine
        }
    }
    
    VOID *DetourCreate ( BYTE *src, CONST BYTE *dst, CONST INT len )
    {
        BYTE *jmp =( BYTE * ) malloc( len + 5 );
        DWORD dwBack;
    
        VirtualProtect( src, len, PAGE_READWRITE, &dwBack );
        memcpy( jmp, src, len );    
        jmp += len;
        jmp[0] = 0xE9;
        *( DWORD * )( jmp + 1 ) = ( DWORD )( src + len - jmp ) - 5;
    
        src[0] = 0xE9;
        *( DWORD * )( src + 1 ) = ( DWORD )( dst - src ) - 5;
        for( INT i = 5; i < len; i++ )
            src[i] = 0x90;
        VirtualProtect( src, len, dwBack, &dwBack );
    
        return( jmp - len );
    }
    
    DWORD WINAPI StartRoutine ( LPVOID )
    {
        while( TRUE )
        {
            if( memcmp( ( VOID * )DIPEngine, ( VOID * )( PBYTE )"\x8B\x10", 2 ) == 0 )
    		DetourCreate( ( PBYTE )DIPEngine, ( PBYTE )DIPMidfunction, 8 );
            
    	Sleep( 50 );
        }
        return FALSE;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    { 
        if( dwReason == DLL_PROCESS_ATTACH )
        {
            DisableThreadLibraryCalls( hDll );
            MessageBox( 0, "Midfunction Hook Engine", "Crossfire", 0 );
            CreateThread( 0, 0, (LPTHREAD_START_ROUTINE)StartRoutine, 0, 0, 0 );
        }
        return TRUE;
    }
    Crossfire Philippines
    Code:
    Endscene: 0x0045762F
    Return: 0x00457637
    
    DIP: 0x004B3C4D
    Return: 0x004B3C55
    Base Source for Crossfire PH
    Code:
    #include <windows.h>
    #include <d3d9.h>
    #include <d3dx9.h>
    
    #pragma comment(lib, "d3d9.lib")
    #pragma comment(lib, "d3dx9.lib")
    
    /*-------------------- 09.27.2012 --------------------*/
    /*         Credits: WE11ington & Gangnam Boy          */
    /*----------------------------------------------------*/
    
    /*------------------- Crossfire PH -------------------*/
    #define EndSceneEngine 0x0045762F
    #define DIPEngine 0x004B3C4D
    DWORD retEndSceneEngine = ( EndSceneEngine + 0x8 );
    DWORD retDIPEngine = ( DIPEngine + 0x8 );
    
    INT chams;
    INT color;
    
    LPD3DXFONT Font;
    LPDIRECT3DDEVICE9 pDevice;
    
    #define Red     D3DCOLOR_ARGB( 255, 255, 000, 000 )
    #define Green   D3DCOLOR_ARGB( 255, 000, 255, 000 )
    #define Blue    D3DCOLOR_ARGB( 255, 000, 000, 255 )
    #define Black   D3DCOLOR_ARGB( 255, 000, 000, 000 )
    
    VOID StartFont ( )
    {
        if( Font )
        {
            Font->Release();
            Font = NULL;
        }
    
        if( !Font ) D3DXCreateFont( pDevice,14,0,FW_NORMAL,1,0,DEFAULT_CHARSET,OUT_DEFAULT_PRECIS,DEFAULT_QUALITY,DEFAULT_PITCH | FF_DONTCARE,"Arial",&Font );
    }
    
    VOID WriteText ( INT x, INT y, DWORD color, CHAR *text )
    {    
        RECT rect;
        SetRect( &rect, x, y, x, y );
        Font->DrawText( NULL, text, -1, &rect, DT_NOCLIP | DT_LEFT, color );
    }
    
    __declspec( naked ) HRESULT WINAPI EndSceneMidfunction ( )
    {
        __asm
        {
            MOV ECX, DWORD PTR DS:[EAX]
            MOV EDX, DWORD PTR DS:[ECX + 0xA8]
            MOV DWORD PTR DS:[pDevice], EAX
            PUSHAD
        }
    
        StartFont( );
    
        if( Font )
            WriteText( 300, 300, Red, "CrossFire: Hook EndScene Engine" );
    
        __asm
        {
            POPAD
            JMP retEndSceneEngine
        }
    }
    
    __declspec( naked ) HRESULT WINAPI DIPMidfunction ( )
    {
        __asm
        {
            MOV EDX, DWORD PTR DS:[EAX]
            MOV EDX, DWORD PTR DS:[EDX + 0x148]
            MOV DWORD PTR DS:[pDevice], EAX
            PUSHAD
        }
    
        if( GetAsyncKeyState(VK_NUMPAD1)&1 )
            chams = !chams;
     
        if( GetAsyncKeyState(VK_NUMPAD2)&1 )
            color++;
        
        if( color > 4 )
            color = 0;
        
        if( chams )
        {
            pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
            if( color == 1 ) pDevice->SetRenderState( D3DRS_AMBIENT, Red   );
            if( color == 2 ) pDevice->SetRenderState( D3DRS_AMBIENT, Green );
            if( color == 3 ) pDevice->SetRenderState( D3DRS_AMBIENT, Blue  );
            if( color == 4 ) pDevice->SetRenderState( D3DRS_AMBIENT, Black );
        }
    
        __asm
        {
            POPAD
            JMP retDIPEngine
        }
    }
    
    VOID *DetourCreate ( BYTE *src, CONST BYTE *dst, CONST INT len )
    {
        BYTE *jmp =( BYTE * ) malloc( len + 5 );
        DWORD dwBack;
    
        VirtualProtect( src, len, PAGE_READWRITE, &dwBack );
        memcpy( jmp, src, len );    
        jmp += len;
        jmp[0] = 0xE9;
        *( DWORD * )( jmp + 1 ) = ( DWORD )( src + len - jmp ) - 5;
    
        src[0] = 0xE9;
        *( DWORD * )( src + 1 ) = ( DWORD )( dst - src ) - 5;
        for( INT i = 5; i < len; i++ )
            src[i] = 0x90;
        VirtualProtect( src, len, dwBack, &dwBack );
    
        return( jmp - len );
    }
    
    DWORD WINAPI StartRoutine ( LPVOID )
    {
        while( TRUE )
        {
            if( memcmp( ( VOID * )EndSceneEngine, ( VOID * )( PBYTE )"\x8B\x08", 2 ) == 0
             || memcmp( ( VOID * )DIPEngine,      ( VOID * )( PBYTE )"\x8B\x10", 2 ) == 0 ) {
    
    	    Sleep( 100 );
                DetourCreate( ( PBYTE )EndSceneEngine, ( PBYTE )EndSceneMidfunction, 8 );
    	    DetourCreate( ( PBYTE )DIPEngine, ( PBYTE )DIPMidfunction, 8 );
            }
            Sleep( 50 );
        }
        return FALSE;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    { 
        if( dwReason == DLL_PROCESS_ATTACH )
        {
            DisableThreadLibraryCalls( hDll );
            MessageBox( 0, "Midfunction Hook Engine", "Crossfire", 0 );
            CreateThread( 0, 0, (LPTHREAD_START_ROUTINE)StartRoutine, 0, 0, 0 );
        }
        return TRUE;
    }
    Credits: @WE11ington - old source @Gangnam Boy - update
    @Z8Games @gamerage @gameclub @xtrap

    Happy Patching !
    Thanks But Im have updated it by my self

    ---------- Post added at 12:34 AM ---------- Previous post was at 12:30 AM ----------

    And Pls Stop share Codes In postes
    To avoid Z8 Games Fuckin Updated

    Contact Me!
     
    abdo_zeyad20111@yahoo.com


     
    MagicarCrossFire

    My Project List

    Make Simble Hack()
    Make 3 Features Hack()
    Make Hack 10 Feat()
    Make Hack 15 Feat()
    Makeing Hot Keys()
    Makeing D3D Menu()
    Makeing VIP Hack()Done 70%

    -------------------------------------------------
    Leecher: 0 ()
    Choob: 25 ()
    Newbie: 50 ()
    Member: 100 ()
    Advanced Member: 150 ()
    Dual-Keyboard Member: 250 ()
    Expert Member: 500 ()
    Bobo's Trainer: 750 ()
    MPGH Expert: 1000 ()
    Synthetic Hacker: 1250 ()
    Blackhat Hacker: 1500 ()
    Whitehat Hacker: 2000 ()
    Bobo's Guardian: 2500 ()
    Upcoming MPGHiean: 3000 ()
    MPGH Addict: 3500 ()
    MPGHiean: 4000 ()
    MPGH Knight: 4500 ()
    MPGH Lord: 5000 ()
    MPGH Champion: 5500 ()
    MPGH King: 6000 ()
    MPGH Legend: 6500 ()
    MPGH God: 7000 ()

    MPGH God II: 7500 ()
    MPGH God III: 8000 ()
    MPGH God IV: 8500 ()
    MPGH God V: 9000 ()
    Arun's Slave: 9500 ()
    Dave's Slave: 10000 ()

  7. #6
    remzkee0903's Avatar
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    Quote Originally Posted by MagicWar View Post
    Thanks But Im have updated it by my self

    ---------- Post added at 12:34 AM ---------- Previous post was at 12:30 AM ----------

    And Pls Stop share Codes In postes
    To avoid Z8 Games Fuckin Updated
    You cannot control him mate. There's no such thing rules for that stuff. He can do whatever he want to do! ...
    -SiLent But DeadLy-

  8. #7
    MagicWar's Avatar
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    Quote Originally Posted by remzkee0903 View Post
    You cannot control him mate. There's no such thing rules for that stuff. He can do whatever he want to do! ...
    Thats Tips

    Contact Me!
     
    abdo_zeyad20111@yahoo.com


     
    MagicarCrossFire

    My Project List

    Make Simble Hack()
    Make 3 Features Hack()
    Make Hack 10 Feat()
    Make Hack 15 Feat()
    Makeing Hot Keys()
    Makeing D3D Menu()
    Makeing VIP Hack()Done 70%

    -------------------------------------------------
    Leecher: 0 ()
    Choob: 25 ()
    Newbie: 50 ()
    Member: 100 ()
    Advanced Member: 150 ()
    Dual-Keyboard Member: 250 ()
    Expert Member: 500 ()
    Bobo's Trainer: 750 ()
    MPGH Expert: 1000 ()
    Synthetic Hacker: 1250 ()
    Blackhat Hacker: 1500 ()
    Whitehat Hacker: 2000 ()
    Bobo's Guardian: 2500 ()
    Upcoming MPGHiean: 3000 ()
    MPGH Addict: 3500 ()
    MPGHiean: 4000 ()
    MPGH Knight: 4500 ()
    MPGH Lord: 5000 ()
    MPGH Champion: 5500 ()
    MPGH King: 6000 ()
    MPGH Legend: 6500 ()
    MPGH God: 7000 ()

    MPGH God II: 7500 ()
    MPGH God III: 8000 ()
    MPGH God IV: 8500 ()
    MPGH God V: 9000 ()
    Arun's Slave: 9500 ()
    Dave's Slave: 10000 ()

  9. #8
    loadgamers4's Avatar
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    How please add no recoil?

  10. #9
    3D's Avatar
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    I find the present and endscene who wanna talk me PM just coders talk me !!

  11. #10
    DarkPladin's Avatar
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    Quote Originally Posted by kareem111 View Post
    I find the present and endscene who wanna talk me PM just coders talk me !!
    i want it send it to me at PM PLZ !

  12. #11
    StupidFuck's Avatar
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    Right now, all everybody wants is the Present and endscene. @Gangnam Boy, you gave us DIP, but if you really want leechers to start up again, post the Present and Endscene.

  13. #12
    KerozHany's Avatar
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    Quote Originally Posted by kareem111 View Post
    I find the present and endscene who wanna talk me PM just coders talk me !!
    Release hack if u got them

  14. #13
    justinsswagga's Avatar
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    you guys want present, its not hard to find the information... lmfao

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    Quote Originally Posted by justinsswagga View Post
    you guys want present, its not hard to find the information... lmfao
    Agree.. Just use Pattern Scan or Binary Scan. ..
    -SiLent But DeadLy-

  16. The Following 3 Users Say Thank You to remzkee0903 For This Useful Post:

    3D (09-27-2012),TH3SinZ (10-26-2012),XxJuggernauTxX (09-27-2012)

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