Thread: God mode

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  1. #1
    DaKi_B's Avatar
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    God mode

    Can someone please give me a working godmode script i have tried tons of them and none of them work. Please if someone can give me a godmode script that works. I don't know if this might be the problem but every script i use with this works maybe it's just the godmode ones.

    Code:
    titleText [format["Done!"], "PLAIN DOWN"];
    
    action_crate1 = player addAction["<t color=""#0033FF"">Speedhack</t>", "\MyScripts\Ulti.sqf"],
    
    action_crate2 = player addAction["<t color=""#0033FF"">All Weaps</t>", "\MyScripts\ammobox.sqf"],
    
    action_crate3 = player addAction["<t color=""#0033FF"">Map</t>", "\Myscripts\ESP 1.7.2.4.sqf"],
    
    action_crate4 = player addAction["<t color=""#0033FF"">Teleport</t>", "\MyScripts\Teleport.sqf"],
    
    action_crate5 = player addAction["<t color=""#0033FF"">Spawn Vehicles</t>", "\MyScripts\car.sqf"],
    
    action_crate6 = player addAction["<t color=""#0033FF"">Gimme them guns</t>", "\MyScripts\Start.sqf"],
    
    action_crate7 = player addAction["<t color=""#0033FF"">Heal</t>", "\MyScripts\heal.sqf"],
    
    action_crate8 = player addAction["<t color=""#0033FF"">God</t>", "\MyScripts\god.sqf"],
    
    action_crate9 = player addAction["<t color=""#0033FF"">Infini Ammo</t>", "\MyScripts\Infiniammo.sqf"],

  2. #2
    ibailey's Avatar
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    Code:
    if (isNil "noD") then {
    	noD = 0;
    };
    
    _plr = vehicle player;
    
    if (noD == 0) then {
    	_plr = vehicle player;
    	_plr removeAllEventHandlers "Dammaged";
    	_plr removeAllEventHandlers "HandleDamage";
    	_plr removeAllEventHandlers "Hit";
    	_plr removeAllEventHandlers "Killed";
    	_plr addEventHandler ["Hit", {
    		_plr setDamage 0; 
    		r_player_blood = 12000;
    	}];
    	_plr addEventHandler ["Dammaged", {
    		_plr setDamage 0; 
    		r_player_blood = 12000;
    	}];
    	_plr addEventHandler ["HandleDamage", {
    		false
    	}];
    	_plr addEventHandler ["Killed", {
    	
    	}];
    	player_zombieCheck = {};
    	noD = 1; 
    } else { 
    	noD = 0;
    };
    
    _noDValue = if (noD == 1) then {
    	"Anti-Damage On"
    } else {
    	"Anti-Damage Off"
    };
    hint str _noDValue;
    
    while {noD == 1} do {
       if (_plr != vehicle player) then {
    		_plr = vehicle player;
    		hint "Updating Anti-Damage";
    		_plr removeAllEventHandlers "Dammaged";
    		_plr removeAllEventHandlers "HandleDamage";
    		_plr removeAllEventHandlers "Hit";
    		_plr removeAllEventHandlers "Killed";
    		_plr addEventHandler ["Hit", {
    			_plr setDamage 0; 
    			r_player_blood = 12000;
    		}];
    		_plr addEventHandler ["Dammaged", {
    			_plr setDamage 0; 
    			r_player_blood = 12000;
    		}];
    		_plr addEventHandler ["HandleDamage", {
    			false
    		}];
    		_plr addEventHandler ["Killed", {
    	
    		}];
    		player_zombieCheck = {};
    		noD = 1; 
       };  
        disableUserInput false;
       	setPlayerRespawnTime -1;
    	r_interrupt = 			false;
    	r_doLoop = 				false;
    	r_self = 				false;
    	r_drag_sqf = 			false;
    	r_action = 				false;
    	r_action_unload = 		false;
    	r_player_handler = 		false;
    	r_player_handler1 = 	false;
    	r_player_dead = 		false;
    	r_player_unconscious = 	false;
    	r_player_infected =		false;
    	r_player_injured = 		false;
    	r_player_inpain = 		false;
    	r_player_loaded = 		false;
    	r_player_cardiac = 		false;
    	r_fracture_legs =		false;
    	r_fracture_arms =		false;
    	r_player_blood = 		12000;
    	r_player_lowblood = 	false;
    	r_player_timeout =		0;
    	r_handlerCount = 		0;
    	dayz_hunger	=			0;
    	dayz_thirst = 			0;
    	dayz_temperatur = 		100;
    	_plr allowDamage false;
    	_plr setVehicleAmmo 0.99;
    	_plr setUnitRecoilCoefficient 0;
    	_plr setDamage 0;
    	_plr setHit ['legs', 0];
    	_plr setVariable ['hit_legs', 0, false];
    	_plr setVariable['medForceUpdate', true, true];
    	_plr setVariable['USEC_isDead', false, true];
    	_plr setFuel 1;
    	sleep 0.001;
    };
    When u get remotely killed with this one you just spawn at debug area and can teleport back

  3. The Following User Says Thank You to ibailey For This Useful Post:

    DaKi_B (10-05-2012)

  4. #3
    DaKi_B's Avatar
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    if (isNil "wuat_fpsMonitor") then { wuat_fpsMonitor = true; } else { wuat_fpsMonitor = not wuat_fpsMonitor;};
    hint format["God-Mode Activated",wuat_fpsMonitor];
    if (wuat_fpsMonitor) then { [] spawn { while { wuat_fpsMonitor } do {
    //hintsilent format["Fps: %1", (diag_FPS/2)+149 ]; sleep 1.5;


    //////////////////
    //hintSilent format["Injured: %1\nUnconscious: %2 (%7)\nBlood: %5\nPain: %6\nMust Evac: %8\nHandler: %3\nAction: %4\nLeg Damage: %9\nArm Damage: %10\nInfected: %11",r_player_injured,r_player_unconscious,r_playe r_handler,r_action,r_player_blood,r_player_inpain, r_player_timeout,r_player_dead, player getVariable ["hit_legs",0], player getVariable ["hit_arms",0],r_player_infected];
    unitList = allUnits;
    j = count unitList;
    i = 0;
    markPos = true;

    while {wuat_fpsMonitor} do
    {

    _v =player;
    _v setDammage 0;
    "dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 0.1;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 0.1;
    r_interrupt = false;
    r_doLoop = false;
    r_self = false;
    r_drag_sqf = false;
    r_action = false;
    r_action_unload = false;
    r_player_handler = false;
    r_player_handler1 = false;
    r_player_dead = false;
    r_player_unconscious = false;
    r_player_infected = false;
    r_player_injured = false;
    r_player_inpain = false;
    r_player_loaded = false;
    r_player_cardiac = false;
    r_fracture_legs = false;
    r_fracture_arms = false;
    r_player_blood = 12000;
    r_player_lowblood = false;
    r_player_timeout = 0;
    r_handlerCount = 0;
    dayz_hunger = 0;
    dayz_thirst = 0;
    dayz_temperatur = 100;
    (vehicle player) removeAllEventHandlers "handleDamage";
    (vehicle player) addEventHandler ["handleDamage", { false }];
    (vehicle player) addEventHandler ["hit", {player setdammage 0}];
    (vehicle player) addEventHandler ["dammaged", {player setdammage 0}];
    (vehicle player) allowDamage false;
    //player setVariable ["hit_legs",0,false]; player setVariable ["hit_arms",0,false];
    //_v setVariable ["NORRN_unconscious", false, true];
    //_v setVariable ["USEC_isCardiac",false,true];
    // player setVariable["medForceUpdate",true,true];
    //////////////////

    This is my god mode script that isn't working iw ill test out your right now

    ---------- Post added at 04:15 PM ---------- Previous post was at 03:58 PM ----------

    Worked thank you so much

  5. #4
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