3D (10-06-2012),Glenox (11-17-2012),Intellectual (10-06-2012),Lightning (10-06-2012),temp512512 (10-06-2012),[H]aaBX (10-06-2012),[mi5 (10-09-2012)
Code:// Variables: DWORD pwWeaponMgr, dwWeaponMgr, pwPlayerMgr, dwPlayerMgr;Code:WeaponMgr: pwWeaponMgr = FindPattern((DWORD)GetModuleHandleA("CShell.dll"), 0xF7C000, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x8B\x04\xB1\xD9\xE8", "xx????xxxxx"); dwWeaponMgr = (DWORD)*(DWORD *)(pwWeaponMgr + 0x2); you use dwWeaponMgr;Code:PlayerMgr: pwPlayerMgr = FindPattern((DWORD)GetModuleHandleA("CShell.dll"), 0xF7C000, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x83\xC4\x04\x69\xC0\x00\x00\x00\x00\xD9\x5C\x08\x0C\x8B\x4C\x24\x30", "xx????xxxxx????xxxxxxxx"); dwPlayerMgr = (DWORD)*(DWORD *)(pwPlayerMgr + 0x2); you use dwPlayerMgr;Code:DWORD pWeaponMgr = *(PDWORD)(CShell + dwWeaponMgr); DWORD pPlayerMgr = *(PDWORD)(CShell + dwPlayerMgr);
Last edited by luizimloko; 10-06-2012 at 10:09 PM.
3D (10-06-2012),Glenox (11-17-2012),Intellectual (10-06-2012),Lightning (10-06-2012),temp512512 (10-06-2012),[H]aaBX (10-06-2012),[mi5 (10-09-2012)
thx for sharing
i am not a leecher
[mi5 (10-07-2012)
luizimloko (10-06-2012)
@luizimloko Good Work Thanx For Sharing ..
Best CoderS :~
@Ramo
@Karemm111
@Dragon(H)ell
@CodeSkills
Thanks For Sharing Bro
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weaponmgr seems correct , but basic player info isnt.
[img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]
luizimloko (10-06-2012)
You don't need to type (DWORD) before this dwPlayerMgr = (DWORD)*(DWORD *)(pwWeaponMgr + 0x2); You just use *(DWORD*)(pwWeaponMgr + 0x2);
When you use *(DWORD*)(pwWeaponMgr + 0x2) it mean: pwWeaponMgr + 2 hex (it mean 4 byte) and then *(DWORD*) to get the value (in this case it mean the pointer)
@luizimloko
how about the damagezone
What sig pattern and offset
and also WallHack