Thread: Some Patterns

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  1. #1
    luizimloko's Avatar
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    Some Patterns

    Code:
    // Variables:
    
    DWORD pwWeaponMgr, dwWeaponMgr, pwPlayerMgr, dwPlayerMgr;
    Code:
    WeaponMgr:
    
    pwWeaponMgr = FindPattern((DWORD)GetModuleHandleA("CShell.dll"), 0xF7C000, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x8B\x04\xB1\xD9\xE8", "xx????xxxxx");
    
    dwWeaponMgr = (DWORD)*(DWORD *)(pwWeaponMgr + 0x2);
    
    you use dwWeaponMgr;
    Code:
    PlayerMgr:
    
    pwPlayerMgr = FindPattern((DWORD)GetModuleHandleA("CShell.dll"), 0xF7C000, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x83\xC4\x04\x69\xC0\x00\x00\x00\x00\xD9\x5C\x08\x0C\x8B\x4C\x24\x30", "xx????xxxxx????xxxxxxxx");
    
    dwPlayerMgr = (DWORD)*(DWORD *)(pwPlayerMgr + 0x2);
    
    you use dwPlayerMgr;
    Code:
    DWORD pWeaponMgr  = *(PDWORD)(CShell + dwWeaponMgr);
    
    DWORD pPlayerMgr  = *(PDWORD)(CShell + dwPlayerMgr);
    Last edited by luizimloko; 10-06-2012 at 10:09 PM.

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  3. #2
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    thx for sharing

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    luizimloko's Avatar
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    i am not a leecher


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    [mi5 (10-07-2012)

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    Quote Originally Posted by luizimloko View Post

    i am not a leecher

    he is banned no need to reply him

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    luizimloko (10-06-2012)

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    [H]aaBX's Avatar
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    Thanks for sharing ..
    Finally I've got PlayerMgr

    Thanks @Scynix for this awesome picture
     


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    who is talking with you on msn?



     

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  10. #7
    luizimloko's Avatar
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    Quote Originally Posted by BACKD00R View Post
    who is talking with you on msn?
    @ChaosMagician

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    @luizimloko Good Work Thanx For Sharing ..



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    Thanks For Sharing Bro

     







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  13. #10
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    weaponmgr seems correct , but basic player info isnt.


     



    [img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]

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    luizimloko (10-06-2012)

  15. #11
    luizimloko's Avatar
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    Quote Originally Posted by giniyat101 View Post
    weaponmgr seems correct , but basic player info isnt.
    thanks, fixed

  16. #12
    Nemo[4ever]'s Avatar
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    Quote Originally Posted by luizimloko View Post
    Code:
    // Variables:
    
    DWORD pwWeaponMgr, dwWeaponMgr, pwPlayerMgr, dwPlayerMgr;
    Code:
    WeaponMgr:
    
    pwWeaponMgr = FindPattern((DWORD)GetModuleHandleA("CShell.dll"), 0xF7C000, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x8B\x04\xB1\xD9\xE8", "xx????xxxxx");
    
    dwWeaponMgr = (DWORD)*(DWORD *)(pwWeaponMgr + 0x2);
    
    you use dwWeaponMgr;
    Code:
    PlayerMgr:
    
    pwPlayerMgr = FindPattern((DWORD)GetModuleHandleA("CShell.dll"), 0xF7C000, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x83\xC4\x04\x69\xC0\x00\x00\x00\x00\xD9\x5C\x08\x0C\x8B\x4C\x24\x30", "xx????xxxxx????xxxxxxxx");
    
    dwPlayerMgr = (DWORD)*(DWORD *)(pwWeaponMgr + 0x2);
    
    you use dwPlayerMgr;
    Code:
    DWORD pWeaponMgr  = *(PDWORD)(CShell + dwWeaponMgr);
    
    DWORD pPlayerMgr  = *(PDWORD)(CShell + dwPlayerMgr);
    You don't need to type (DWORD) before this dwPlayerMgr = (DWORD)*(DWORD *)(pwWeaponMgr + 0x2); You just use *(DWORD*)(pwWeaponMgr + 0x2);
    When you use *(DWORD*)(pwWeaponMgr + 0x2) it mean: pwWeaponMgr + 2 hex (it mean 4 byte) and then *(DWORD*) to get the value (in this case it mean the pointer)

  17. #13
    luizimloko's Avatar
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    Quote Originally Posted by Nemo[4ever] View Post
    You don't need to type (DWORD) before this dwPlayerMgr = (DWORD)*(DWORD *)(pwWeaponMgr + 0x2); You just use *(DWORD*)(pwWeaponMgr + 0x2);
    When you use *(DWORD*)(pwWeaponMgr + 0x2) it mean: pwWeaponMgr + 2 hex (it mean 4 byte) and then *(DWORD*) to get the value (in this case it mean the pointer)
    Code:
    if(pwPlayerMgr != NULL)
    {
         dwPlayerMgr = (DWORD)*(DWORD *)(pwPlayerMgr + 0x2);
    }
    Last edited by luizimloko; 10-06-2012 at 10:10 PM.

  18. #14
    Nemo[4ever]'s Avatar
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    Quote Originally Posted by luizimloko View Post


    Code:
    if(pwPlayerMgr != NULL)
    {
         dwPlayerMgr = (DWORD)*(DWORD *)(pwPlayerMgr + 0x2);
    }
    I told you... You just you this
    dwPlayerMgr = *(DWORD*)(pwPlayerMgr + 0x2);
    the (DWORD) before *(DWORD*) is nothing.... You just waste your process memory

  19. #15
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    @luizimloko
    how about the damagezone
    What sig pattern and offset
    and also WallHack

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