Here are some new addys from the last update 25.10.2012
Code:
// Pointer //
#define WeaponMgr 0xC8EA8C
#define PlayerPtr 0x44C7E4
#define WallMgr 0xC8EA74
#define DamageZone 0x3DC008
#define FallMgr 0xC8EA6C
#define PlayerMgr 0xC27958
// ShotThroughtWalls //
#define EdgeShotEnabled 0x568
#define WallShotEnabled 0x56C
#define PerfectWallShotEnabled 0x570
// Weapon //
#define ChangeWeaponAnimRatio 0xC3C
#define ReloadAnimRatio 0xC38
#define Knockback 0x3CCC
#define AmmoDamage 0x81C
#define CrossHairRatioPerRealSize 0x3B88
#define Range 0x80C
#define MoveSpeedPenalty 0xb10
#define KnifeNormalAniRate 0xA70
#define KnifeNormalAngle 0xA68
#define KnifeNormalRange 0xA58
#define DetailReactYawShot 0x11C8
#define DetailReactPitchShot 0x1060
#define DetailPerturbShot 0xEF8
#define ShotReactPitch1 0x3708
#define ShotReactPitch2 0x370c