Results 1 to 8 of 8
  1. #1
    marsnakly's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Posts
    1
    Reputation
    10
    Thanks
    4

    Auto-Nexus / hp bar code for 4.0

    Auto-Nexus
    Code:
          pushtrue
          pop
          getlocal0
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "player_")
          ifne                L636
    
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "gs_")
          getproperty         QName(PackageNamespace(""), "gsc_")
          getproperty         QName(PackageNamespace(""), "server_")
          getproperty         QName(PackageNamespace(""), "name_")
          pushstring          "Nexus"
          ifeq                L636
    
          getlex              QName(PackageNamespace(""), "_-1B")
          convert_d
          getlex              QName(PackageNamespace(""), "_-01F")
          convert_d
          divide
          pushdouble            .3
          ifgt                L636
    
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "gs_")
          getproperty         QName(PackageNamespace(""), "gsc_")
          callpropvoid        QName(PackageNamespace(""), "_-0jI"), 0
    
    L636:
          pushtrue
          returnvalue
    Hp Bar
    Code:
    ;--------------------------------------------------------------------------------------------------
    ; Options
    ;--------------------------------------------------------------------------------------------------
    ;Color (colors are rbg values in decimal form)
    #set barBackgroundColor             "5526612"
    #set playerMagicBarColor            "49151"     
    #set playerHealthBarColor           "255"       ;ignored if useDynamicColorOnHealthBars is set
    #set enemyHealthBarColor            "16711680"  ;ignored if useDynamicColorOnHealthBars is set
    #set useDynamicColorOnHealthBars    "1"         ;enables shifting color, from green to red, on health bars
    
    ;Bar Length Adjustments
    #set resizeBarLengthByObjectSize    "1"         ;if set, resizedLength = ObjectSize * horizontalLength / 100
    #set enforceMinimumBarLength        "0"         ;if set, horizontalLength can not be less than minimumBarLength
    #set minimumBarLength               "20"				
    
    ;Players health bar position and dimensions
    #set playerHealthVerticlePosition   "2"
    #set playerHealthVerticleLength     "2"
    #set playerHealthHorizontalLength   "20"
    
    ;Players magic bar position and dimensions
    #set playerMagicVerticlePosition    "0"
    #set playerMagicVerticleLength      "2"         ;set verticleLength to 0 to disable displaying of bar
    #set playerMagicHorizontalLength    "20"
    
    ;Enemy health bar position and dimensions
    #set enemyHealthVerticlePosition    "3"
    #set enemyHealthVerticleLength      "3"
    #set enemyHealthHorizontalLength    "20"
    
    ;Misc Options
    #set enableShowingOfOwnPlayersBars  "1"
    #set enableBarsInSafeZones          "0"         ;safe zones include: Nexus, Vault, and Guild Hall
    
    ;--------------------------------------------------------------------------------------------------
    ; Names to Update on new Updates
    ;--------------------------------------------------------------------------------------------------
    #set nsCharacter "_-0HP"             ;found in com/company/assembleegameclient/objects/Character.class.asasm [protectedns ProtectedNamespace("_-Name")]
    #set spnsGameObject "_-e7"         ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
    #set spnsBasicObject "_-L2"         ;found in com/company/assembleegameclient/objects/BasicObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
    #set graphicUtils "_-l6"           ;is one of the classes found in com/company/util/ . File size about 30kb.
    #set graphicUtilsCommands "_-l4"   ;is a parameter of the above class [trait const QName(PackageNamespace(""), "_-Name") slotid 2 type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) end]
    #set charPos "_-04p"                 ;found in com/company/assembleegameclient/objects/BasicObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>) end]
    
    #set charHealth "_-1B"              ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
    #set charMaxHealth "_-01F"           ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
    #set playerMana "_-JX"              ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "Number") value Integer(0) end]
    #set playerMaxMana "_-0Ra"           ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
    #set gameBoard "_-0cD"               ;found in com/company/assembleegameclient/objects/GameObject.class.asasm as an argument to the draw function [param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-Name")] 
    
    ;--------------------------------------------------------------------------------------------------
    ; Code (only serious hackers need veture beyond this point)
    ;--------------------------------------------------------------------------------------------------
      trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsSolidFill")>) value Null() end
      trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsSolidFill")>) value Null() end
      trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsPath")>) value Null() end
      trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsPath")>) value Null() end
      trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR") type QName(PackageNamespace(""), "int") value Integer(0) end
      trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "MP_BAR") type QName(PackageNamespace(""), "int") value Integer(1) end
      trait method QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar")
       method
        refid "com.company.assembleegameclient.objects:Character/drawBar"
        param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        returns QName(PackageNamespace(""), "void")
        body
         maxstack 10
         localcount 12
         initscopedepth 6
         maxscopedepth 7
         code
          getlocal0
          pushscope
    
          pushundefined
          coerce_a
          setlocal            11
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
          pushnull
          ifne                L410_
    
          getlocal0
          getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
          getlex              QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
          applytype           1
          pushbyte            2
          pushtrue
          construct           2
          initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")
    
          getlocal0
          getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
          getlex              QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
          applytype           1
          pushbyte            2
          pushtrue
          construct           2
          initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
    
          getlocal0
          getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
          getlex              QName(PackageNamespace("flash.display"), "GraphicsPath")
          applytype           1
          pushbyte            2
          pushtrue
          construct           2
          initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
    
          getlocal0
          getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
          getlex              QName(PackageNamespace("flash.display"), "GraphicsPath")
          applytype           1
          pushbyte            2
          pushtrue
          construct           2
          initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
    
    L410_:
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          pushnull
          ifne                L850_
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")
          getlocal            4
          findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
          pushint             $barBackgroundColor
          constructprop       QName(PackageNamespace("flash.display"), "GraphicsSolidFill"), 1
          setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
          getlocal            4
          findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
          getlocal            5
          constructprop       QName(PackageNamespace("flash.display"), "GraphicsSolidFill"), 1
          setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
          getlocal            4
          findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsPath")
          getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
          getproperty         QName(PackageNamespace(""), $"graphicUtilsCommands")
          getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
          getlex              QName(PackageNamespace(""), "Number")
          applytype           1
          construct           0
          constructprop       QName(PackageNamespace("flash.display"), "GraphicsPath"), 2
          setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
          getlocal            4
          findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsPath")
          getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
          getproperty         QName(PackageNamespace(""), $"graphicUtilsCommands")
          getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
          getlex              QName(PackageNamespace(""), "Number")
          applytype           1
          construct           0
          constructprop       QName(PackageNamespace("flash.display"), "GraphicsPath"), 2
          setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
    
    L850_:
          findpropstrict      QName(PackageNamespace(""), "int")
          getlocal2
          getlocal3
          divide
          pushbyte            100
          multiply
          callproperty        QName(PackageNamespace(""), "int"), 1
          coerce_a
          setlocal            9
    
          getlocal            4
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
          equals
          dup
          iffalse             L1030_
    
          pop
          pushbyte            $useDynamicColorOnHealthBars
          convert_b
    L1030_:
          iffalse             L1120_
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal0
          getlocal            9
          callproperty        QName(PackageNamespace(""), "green2red"), 1
          setproperty         QName(PackageNamespace(""), "color")
    
    L1120_:
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getproperty         QName(PackageNamespace(""), "data")
          coerce              TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>)
          dup
          setlocal            10
    
          pushbyte            0
          setproperty         QName(PackageNamespace(""), "length")
    
          getlocal            10
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          subtract
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlocal            8
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          subtract
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlocal            8
          add
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 8
    
          getlocal1
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
          getlocal1
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
          getlocal1
          getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
          getproperty         QName(PackageNamespace(""), "END_FILL")
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
          getlocal            9
          pushbyte            0
          ifngt               L2720_
    
          getlocal            9
          pushbyte            100
          divide
          pushbyte            2
          multiply
          getlocal            7
          multiply
          coerce_a
          setlocal            11
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getproperty         QName(PackageNamespace(""), "data")
          coerce              TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>)
          dup
          setlocal            10
    
          pushbyte            0
          setproperty         QName(PackageNamespace(""), "length")
    
          getlocal            10
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          subtract
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          subtract
          getlocal            11
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          subtract
          getlocal            11
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlocal            8
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          subtract
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlocal            8
          add
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 8
    
          getlocal1
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
          getlocal1
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
          getlocal1
          getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
          getproperty         QName(PackageNamespace(""), "END_FILL")
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
    L2720_:
          returnvoid
         end ; code
        end ; body
       end ; method
      end ; trait
      trait method QName(PackageNamespace(""), "green2red")
       method
        refid "com.company.assembleegameclient.objects:Character/green2red"
        param QName(PackageNamespace(""), "int")
        returns QName(PackageNamespace(""), "int")
        body
         maxstack 5
         localcount 2
         initscopedepth 6
         maxscopedepth 7
         code
          getlocal0
          pushscope
    
          getlocal1
          pushbyte            50
          ifngt               L150_
    
          pushint             65280
          pushint             327680
          findpropstrict      QName(PackageNamespace(""), "int")
          pushbyte            100
          getlocal1
          subtract
          callproperty        QName(PackageNamespace(""), "int"), 1
          multiply
          add
          returnvalue
    
    L150_:
          pushint             16776960
          pushshort           1280
          findpropstrict      QName(PackageNamespace(""), "int")
          pushbyte            50
          getlocal1
          subtract
          callproperty        QName(PackageNamespace(""), "int"), 1
          multiply
          subtract
          returnvalue
         end ; code
        end ; body
       end ; method
      end ; trait
      trait method QName(PackageNamespace(""), "safeZone")
       method
        refid "com.company.assembleegameclient.objects:Character/safeZone"
        returns QName(PackageNamespace(""), "Boolean")
        body
         maxstack 2
         localcount 1
         initscopedepth 6
         maxscopedepth 7
         code
          getlocal0
          pushscope
    
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "name_")
          pushstring          "Nexus"
          equals
          dup
          iftrue              L130_
    
          pop
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "name_")
          pushstring          "Vault"
          equals
    L130_:
          dup
          iftrue              L200_
    
          pop
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "name_")
          pushstring          "Guild Hall"
          equals
    L200_:
          iffalse             L230_
    
          pushtrue
          returnvalue
    
    L230_:
          pushfalse
          returnvalue
         end ; code
        end ; body
       end ; method
      end ; trait
      trait method QName(PackageNamespace(""), "barLength")
       method
        refid "com.company.assembleegameclient.objects:Character/barLength"
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "Boolean")
        param QName(PackageNamespace(""), "Boolean")
        returns QName(PackageNamespace(""), "int")
        body
         maxstack 2
         localcount 7
         initscopedepth 6
         maxscopedepth 7
         code
          getlocal0
          pushscope
    
          pushundefined
          coerce_a
          setlocal            6
    
          getlocal            4
          iffalse             L270_
    
          getlocal3
          getlocal1
          multiply
          pushbyte            100
          divide
          coerce_a
          setlocal            6
    
          getlocal            5
          iffalse             L250_
    
          getlocal            6
          getlocal2
          ifngt               L220_
    
          getlocal            6
          convert_i
          jump                L240_
    
    L220_:
          getlocal2
          convert_i
    L240_:
          returnvalue
    
    L250_:
          getlocal            6
          returnvalue
    
    L270_:
          getlocal1
          returnvalue
         end ; code
        end ; body
       end ; method
      end ; trait
      trait method QName(PackageNamespace(""), "draw") flag OVERRIDE
       method
        refid "com.company.assembleegameclient.objects:Character/draw"
        param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
        param QName(PackageNamespace("com.company.assembleegameclient.map"), $"gameBoard")
        param QName(PackageNamespace(""), "int")
        returns QName(PackageNamespace(""), "void")
        body
         maxstack 9
         localcount 9
         initscopedepth 6
         maxscopedepth 7
         code
          getlocal0
          pushscope
    
          pushnull
          coerce_s
          setlocal            4
    
          pushnull
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
          setlocal            5
    
          pushundefined
          coerce_a
          setlocal            6
    
          pushundefined
          coerce_a
          setlocal            7
    
          pushundefined
          coerce_a
          setlocal            8
    
          getlocal0
          getlocal1
          getlocal2
          getlocal3
          callsupervoid       QName(PackageNamespace(""), "draw"), 3
          getlocal0
          callproperty        QName(PackageNamespace(""), "safeZone"), 0
          iffalse             DRAW:
          
          pushbyte            $enableBarsInSafeZones
          convert_b
          iffalse             L1130_
          
    DRAW:
          findpropstrict      QName(PackageNamespace("flash.utils"), "getQualifiedClassName")
          getlocal0
          callproperty        QName(PackageNamespace("flash.utils"), "getQualifiedClassName"), 1
          coerce_s
          dup
          dup
          setlocal            4
    
          getproperty         QName(PackageNamespace(""), "length")
          pushbyte            6
          subtract
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "substr"), 1
          pushstring          "Player"
          ifne                L880_
    
          getlocal0
          getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
          astypelate
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
          setlocal            5
    
          getlocal0
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "player_")
          ifne                DRAW_BARS
          
          pushbyte            $enableShowingOfOwnPlayersBars
          convert_b
          iftrue              DRAW_BARS
          
          returnvoid
          
    DRAW_BARS:
          getlocal0
          pushbyte            $playerHealthHorizontalLength
          pushbyte            $minimumBarLength
          getlocal0
          getproperty         QName(PackageNamespace(""), "size_")
          pushbyte            $resizeBarLengthByObjectSize
          convert_b
          pushbyte            $enforceMinimumBarLength
          convert_b
          callproperty        QName(PackageNamespace(""), "barLength"), 5
          coerce_a
          setlocal            6
    
          getlocal0
          pushbyte            $playerMagicHorizontalLength
          pushbyte            $minimumBarLength
          getlocal0
          getproperty         QName(PackageNamespace(""), "size_")
          pushbyte            $resizeBarLengthByObjectSize
          convert_b
          pushbyte            $enforceMinimumBarLength
          convert_b
          callproperty        QName(PackageNamespace(""), "barLength"), 5
          coerce_a
          setlocal            7
    
          getlocal0
          getlocal1
          getlex              QName(PackageNamespace(""), $"charHealth")
          getlex              QName(PackageNamespace(""), $"charMaxHealth")
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
          pushint             $playerHealthBarColor
          pushint             $playerHealthVerticlePosition
          getlocal            6
          pushint             $playerHealthVerticleLength
          callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8
    	  
          getlocal0
          getlocal1
          getlocal            5
          getproperty         QName(PackageNamespace(""), $"playerMana")
          getlocal            5
          getproperty         QName(PackageNamespace(""), $"playerMaxMana")
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "MP_BAR")
          pushint             $playerMagicBarColor
          pushint             $playerMagicVerticlePosition
          getlocal            7
          pushint             $playerMagicVerticleLength
          callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8
    
          returnvoid
    
    L880_:
          getlocal0
          getproperty         QName(PackageNamespace(""), "props_")
          getproperty         QName(PackageNamespace(""), "isEnemy_")
          iffalse             L1130_
    
          getlocal0
          pushbyte            $enemyHealthHorizontalLength
          pushbyte            $minimumBarLength
          getlocal0
          getproperty         QName(PackageNamespace(""), "size_")
          pushbyte            $resizeBarLengthByObjectSize
          convert_b
          pushbyte            $enforceMinimumBarLength
          convert_b
          callproperty        QName(PackageNamespace(""), "barLength"), 5
          coerce_a
          setlocal            8
    
          getlocal0
          getlocal1
          getlex              QName(PackageNamespace(""), $"charHealth")
          getlex              QName(PackageNamespace(""), $"charMaxHealth")
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
          pushint             $enemyHealthBarColor
          pushint             $enemyHealthVerticlePosition
          getlocal            8
          pushint             $enemyHealthVerticleLength
          callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8
    
    L1130_:
          returnvoid
         end ; code
        end ; body
       end ; method
      end ; trait

  2. The Following 4 Users Say Thank You to marsnakly For This Useful Post:

    BananaNation (11-02-2012),justgiveup99 (11-01-2012),Madmayhem (11-01-2012),nilly (11-01-2012)

  3. #2
    Slendyy's Avatar
    Join Date
    Oct 2012
    Gender
    male
    Location
    Unknown
    Posts
    1,322
    Reputation
    10
    Thanks
    306
    My Mood
    Cool
    Wow nice.. It help

  4. #3
    justgiveup99's Avatar
    Join Date
    Apr 2012
    Gender
    male
    Posts
    35
    Reputation
    10
    Thanks
    137
    My Mood
    Asleep
    Thanks for the working strings. Saved me a bit of work!

  5. #4
    Reggle's Avatar
    Join Date
    Jun 2012
    Gender
    male
    Posts
    6
    Reputation
    10
    Thanks
    0
    how u get tht?

  6. #5
    nilly's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Posts
    2,652
    Reputation
    155
    Thanks
    13,983
    My Mood
    Angelic
    Nice job.

    ---------- Post added at 11:39 PM ---------- Previous post was at 11:29 PM ----------

    Anyone test the auto-nexus and confirmed that it is working? I got _-sw for the callpropvoid name.

    Edit: Nm the name is right. I was using the old 4.0 build. It appears as if they updated it....
    Last edited by nilly; 11-01-2012 at 11:51 PM.

  7. #6
    JustAnoobROTMG's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Posts
    1,916
    Reputation
    185
    Thanks
    18,230
    Updated it?
    The inventory viewer was ready.... Damn.
    Well, people will have to figure it out..
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  8. #7
    UGCfour's Avatar
    Join Date
    Jun 2012
    Gender
    male
    Posts
    163
    Reputation
    10
    Thanks
    55
    My Mood
    Relaxed
    Dear justanoobrotmg,
    why in your sig does it say "dont ask for no clip?"
    i mean, i want to do it im my clients but i dont know the code.
    also, it would be awesome if you could tell me the autoaim code.
    Thanks~!

  9. #8
    BananaNation's Avatar
    Join Date
    Oct 2012
    Gender
    male
    Location
    Buenos Aires
    Posts
    826
    Reputation
    30
    Thanks
    3,423
    My Mood
    Amused
    Quote Originally Posted by UGCfour View Post
    Dear justanoobrotmg,
    why in your sig does it say "dont ask for no clip?"
    i mean, i want to do it im my clients but i dont know the code.
    also, it would be awesome if you could tell me the autoaim code.
    Thanks~!
    You can find auto aim here: https://www.mpgh.net/forum/599-realm-...s-sources.html

Similar Threads

  1. Nilly's - Auto-pot / Auto-Special if Priest / Auto-Nexus - Code
    By nilly in forum Realm of the Mad God Tutorials & Source Code
    Replies: 55
    Last Post: 05-02-2014, 11:08 PM
  2. [Help Request] Source Code For Auto Backstab For TF2
    By uknownpwn in forum C++/C Programming
    Replies: 2
    Last Post: 12-04-2012, 07:47 PM
  3. Auto-Nexus code for yogda
    By Sail338 in forum Realm of the Mad God Help & Requests
    Replies: 1
    Last Post: 10-27-2012, 02:41 AM
  4. [Release] Advance Coding For Progress Bar
    By =Peace= in forum Visual Basic Programming
    Replies: 4
    Last Post: 09-29-2011, 10:50 PM
  5. Source Codes For an Auto hack good features
    By 11vasher11 in forum Combat Arms Hack Coding / Programming / Source Code
    Replies: 11
    Last Post: 10-13-2010, 03:05 AM