arun823 (11-10-2012),Departure (11-10-2012),Flengo Jr. (11-09-2012),gibam761 (11-09-2012),Otaviomorais (11-09-2012),pDevice (11-10-2012)
So this is the first class I've updated by myself. I've had a lot of guidelines and help from Necrosyz on how to do it. I owe him everything. Since its my first, I thought I would share some of my findings here with you all.
You'll notice I haven't fully reversed some classes, I plan on doing them later on. I'll post if they come back with any valuable results.
Updated Class:
Some Findings:Code:class CLTClientShellBase { public: CLTBase* LTBase; //0x0000 char Unknown0[32]; //0x0004 CModelClient* ModelClient; //0x0024 __int32 Unknown1; //0x0028 char Unknown2[8]; //0x002C CDrawPrim* DrawPrim; //0x0034 __int32 Unknown3; //0x0038 char Unknown4[8]; //0x003C DWORD cFontManager; //0x0044 __int32 Unknown5; //0x0048 char Unknown6[8]; //0x004C DWORD cTextureManager; //0x0054 __int32 Unknown7; //0x0058 char Unknown8[8]; //0x005C DWORD CIModelManipulaterClient; //0x0064 char Unkonwn9[12]; //0x0068 DWORD CILTRenderManager; //0x0074 char Unknown10[4]; //0x0078 DWORD CLTClient; //0x007C char Unknown11[4]; //0x0080 DWORD CILTClient; //0x0084 char Unknown12[12]; //0x0088 DWORD ILTInstanceHandleClient; //0x0094 };//Size=0x0098
Code:0x0ECF3F44 // Current Slot 0x235AAC50 // HeadShot Count 0x37823840 // Screen Resolution Length (Class POsted bellow) 0x37823844 // Screen Resolution Width ^^^ 0x37823848 // Color Quality ^^^Code:class cScreenInfo // cScrenInfo* pScreenInfo = (cScreenInfo*)0x37823840; { public: DWORD ScreenLength; //0x0000 DWORD ScreenHeight; //0x0004 __int32 ColorQuality; //0x0008 char Unknown0[4]; //0x000C float Unknown1; //0x0010 char Default[8]; //0x0014 virtual DWORD cQualitySettingsMgr(); //0x001C };//Size=0x0020
Last edited by Flengo; 11-09-2012 at 05:22 PM. Reason: Added a class.
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arun823 (11-10-2012),Departure (11-10-2012),Flengo Jr. (11-09-2012),gibam761 (11-09-2012),Otaviomorais (11-09-2012),pDevice (11-10-2012)
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Biggest Leecher in History
Leeching Libary - NEOHACKS
Is this so neo[/SPOILER]
I ended up finding the class which holds some screen info. Updated main thread.
I'm still a leecherCode:class cScreenInfo // cScrenInfo* pScreenInfo = (cScreenInfo*)0x37823840; { public: DWORD ScreenLength; //0x0000 DWORD ScreenHeight; //0x0004 __int32 ColorQuality; //0x0008 char Unknown0[4]; //0x000C float Unknown1; //0x0010 char Default[8]; //0x0014 virtual DWORD cQualitySettingsMgr(); //0x001C };//Size=0x0020
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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screen info structure is handy... Good job on updating, now its time to strengthen what you learnt and do a tutorials about it so others can learn, This is what "coding Category" of any forum is all about....
I have watched a few "coders" in this category swinging there e-penis around like they know something, best way to get respect and prove they actually do is by tutorials... ohh and posting full source code for the snippets to work... not half the ripped code from other bases and the rest you have to find your self... <-- I think you guys know what topic I am talking about..
good job and I hope your going to share what you have learnt to others, and dont be like other "coders" on here hiding there codes and nothing to say except "Learn2Code" in a category where noobs are meant to ask questions...
[MPGH]Flengo (11-10-2012)
I know what topic you're talking about
And yes, I do plan to release a tutorial on this. I know what it was like not to have one and it was extremely difficult trying to find someone who could teach me this properly. I finally did.
I am still new to this, so I don't want to make one yet. I probably will very soon once I get a better hang on things.
Thanks
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