Code:
USSR's Address Logger v1.0
Combat Arms Address Logger Created by Gellin and Modified by USSR
Waiting for game to reach proper state...
Game reached proper state, logging started...
Engine Entry Point : 0x460000
Engine .code Size : 0x32B000
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x60B200
CShell .code Offset : 0x1000
ClientFX Entry Point : 0x12970000
ClientFX .code Size : 0x53A00
ClientFX .code Offset : 0x1000
Starting to log addies...
#define ADDR_GAMESTATUS 0x3782FE34
#define ADDR_MTBWCRET 0x373B7D37
#define ADDR_LTCLIENT 0x37817698
#define ADDR_CLIENTINFOMGR 0x37816BD8
#define ADDR_PLAYERMGR 0x378766B8
#define ADDR_PLAYERBYINDEX 0x372CAF60
#define ADDR_LOCALPLAYER 0x372CB950
#define ADDR_WEAPONMGR 0x37866434
#define ADDR_LOCALPTR 0x37876A6C
#define ADDR_BUILDFONT 0x375ED590
#define ADDR_FILLFONT 0x375EE220
#define ADDR_FONTECX 0x37860F14
#define ADDR_GETFONTHAND 0x373BF000
#define ADDR_GETCONSOLEINT 0x373D3480
#define ADDR_GCS 0x3785F708
#define ADDR_LTCOMMON 0x37866258
#define ADDR_NORECOIL 0x374B7DEC
#define ADDR_S_BULLETS 0x37509FF6
#define ADDR_REMOTEKILL1 0x3750FA51
#define ADDR_REMOTEKILL2 0x3750FA52
#define ADDR_REMOTEKILL3 0x3750FDD1
#define ADDR_REMOTEKILL4 0x3750FDD2
#define ADDR_WEAPON_RANGE1 0x3750F929
#define ADDR_WEAPON_RANGE2 0x3750FCA9
#define ADDR_RAPIDFIRE1 0x37506887
#define ADDR_RAPIDFIRE2 0x3751041E
#define ADDR_RAPIDFIRE3 0x3750BF67
#define ADDR_RAPIDFIRE4 0x37510425
#define ADDR_NAMETAG1 0x3725C0FF
#define ADDR_NAMETAG2 0x3725C185
#define ADDR_NORELOAD 0x3750F6A1
#define ADDR_FORCEFPS 0x37817488
#define ADDR_LTCSBASE 0x37817680
#define OFF_FPS 0x18434
#define ADDR_W2S 0x496C50
#define ADDR_INTERSECT 0x470FA0
#define ADDR_D3D 0x9269C8
#define ADDR_DRAWPRIM 0x81AA38
#define ADDR_CURSORCENTER 0x804D24
#define ADDR_CONSOLEUNWRAPPED 0x48B5B0 //LTClientEXE
#define ADDR_CLIENTFX 0x66F34
Logging Complete...