Code:
USSR's Address Logger v1.0
Combat Arms Address Logger Created by Gellin and Modified by USSR
Waiting for game to reach proper state...
Game reached proper state, logging started...
Engine Entry Point : 0x460000
Engine .code Size : 0x32BA00
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x60C800
CShell .code Offset : 0x1000
ClientFX Entry Point : 0xE300000
ClientFX .code Size : 0x53A00
ClientFX .code Offset : 0x1000
Starting to log addies...
#define ADDR_GAMESTATUS 0x37830E14
#define ADDR_MTBWCRET 0x373B8217
#define ADDR_LTCLIENT 0x37818678
#define ADDR_CLIENTINFOMGR 0x37817BB8
#define ADDR_PLAYERMGR 0x37877964
#define ADDR_PLAYERBYINDEX 0x372CB540
#define ADDR_LOCALPLAYER 0x372CBF30
#define ADDR_WEAPONMGR 0x378676C4
#define ADDR_LOCALPTR 0x37877D1C
#define ADDR_BUILDFONT 0x375EEAD0
#define ADDR_FILLFONT 0x375EF760
#define ADDR_FONTECX 0x3786218C
#define ADDR_GETFONTHAND 0x373BF4E0
#define ADDR_GETCONSOLEINT 0x373D3E50
#define ADDR_GCS 0x37860980
#define ADDR_LTCOMMON 0x378674E8
#define ADDR_NORECOIL 0x374B9EBC
#define ADDR_S_BULLETS 0x3750C0B6
#define ADDR_REMOTEKILL1 0x37511B51
#define ADDR_REMOTEKILL2 0x37511B52
#define ADDR_REMOTEKILL3 0x37511ED1
#define ADDR_REMOTEKILL4 0x37511ED2
#define ADDR_WEAPON_RANGE1 0x37511A29
#define ADDR_WEAPON_RANGE2 0x37511DA9
#define ADDR_RAPIDFIRE1 0x37508967
#define ADDR_RAPIDFIRE2 0x3751251E
#define ADDR_RAPIDFIRE3 0x3750E027
#define ADDR_RAPIDFIRE4 0x37512525
#define ADDR_NAMETAG1 0x3725C3BF
#define ADDR_NAMETAG2 0x6
#define ADDR_NORELOAD 0x375117A1
#define ADDR_FORCEFPS 0x37818468
#define ADDR_LTCSBASE 0x37818660
#define OFF_FPS 0x18434
#define ADDR_W2S 0x496D10
#define ADDR_INTERSECT 0x471020
#define ADDR_D3D 0x9279E8
#define ADDR_DRAWPRIM 0x81BA58
#define ADDR_CURSORCENTER 0x805D2C
#define ADDR_CONSOLEUNWRAPPED 0x48B640 //LTClientEXE
#define ADDR_CLIENTFX 0x66F34
Logging Complete...
Enjoy
Credits: USSR & Gellin