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  1. #1
    imn00b's Avatar
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    Question Something intresting in this part of code?? OOPS MOVE TO GENERAL GAMEHACKING PLZ !

    Hello Ive got some config file of a game and I was already able to change leanangle in here but My question is: Can I change more things in the code below for hacks????? I dont know what all names below mean but some must be intresting I guess???


    "FarZ" "4000"
    "LodScale" "2"
    "numconsolelines" "2"
    "VS_SPRITES_NOZ" "128"
    "ModelShadow_proj_perspective" "1"
    "BindingIconSize" "0"
    "CardDesc" "HAL"
    "NormalTurnRate" "1.500000"
    "DetailTextureScale" "1"
    "ModelWarble" "0"
    "LightModelSprites" "1"
    "MaxModelShadows" "1"
    "GammaB" "1.000000"
    "VS_PARTICLESYSTEMS" "512"
    "FogEnable" "0"
    "ScreenFlash" "1.000000"
    "EnableRetailLevels" "1"
    "EnvPanSpeed" "0.000500"
    "ModelLOD" "2.000000"
    "optimizesurfaces" "1"
    "ModelShadow_proj_textureres" "256"
    "FXDetail" "2"
    "GammaG" "1.000000"
    "Difficulty" "1"
    "SnowDensityScale" "1.000000"
    "RunLock" "1"
    "BackBufferCount" "1"
    "WeaponSway" "1.000000"
    "VS_SPRITES" "512"
    "ModelShadowProj" "0"
    "LeanAngle" "10.0"
    "Tracers" "0"
    "LightMap" "1"
    "VehicleContour" "1"
    "Renderer" "Radeon X1300 Series"
    "MusicActive" "1"
    "SoundFilters" "1"
    "screendepth" "32"
    "DetailLevel" "2"
    "AxisPitchDeadZone" "0.024000"
    "GammaR" "1.000000"
    "VS_POLYGRIDS_TRANSLUCENT" "64"
    "MouseSensitivity" "2.000000"
    "CrosshairStyle" "2"
    "Sound16Bit" "1"
    "Saturate" "1"
    "FastTurnRate" "2.300000"
    "BitDepth" "32"
    "HardwareCursor" "0"
    "CrosshairColorR" "0.874510"
    "VehicleTurnRateScale" "1.000000"
    "ScatterEnable" "1"
    "VS_POLYGRIDS" "64"
    "speechsoundmultiplier" "0.700000"
    "OldUpdate" "0"
    "ModelShadowProjLOD" "1.000000"
    "fixtjunc" "1"
    "screenwidth" "1280"
    "RenderDll" "d3d.ren"
    "Trilinear" "0"
    "MasterPaletteMode" "1.000000"
    "MaxWorldPoliesToDraw" "50000"
    "ModelShadow_Proj_MaxShadowsPerFrame" "2"
    "CrosshairAlpha" "127"
    "VSyncOnFlip" "0"
    "SpecialFX" "2.000000"
    "modelshadow_proj_blurenable" "1"
    "FixSparkleys" "0"
    "MusicQuality" "1"
    "modeldist1" "150.000000"
    "EnvironmentalDetail" "3"
    "UpdateRateInitted" "1"
    "32bittextures" "1"
    "modeldist2" "250.000000"
    "BulletHoles" "300.000000"
    "ObjectiveMessages" "1"
    "MuzzleLight" "1"
    "NumRuns" "1594.000000"
    "DrawSky" "1"
    "bandwidthtargetserver" "100000"
    "VS_CANVASES" "32"
    "AxisLeftRightDeadZone" "0.200000"
    "modeldist3" "350.000000"
    "Detailtextures" "0"
    "enabledevice" "##mouse"
    "Anisotropic" "0"
    "envbumpmapenable" "0"
    "UseJoystick" "0"
    "VS_CANVASES_TRANSLUCENT" "128"
    "LodOffset" "-200.000000"
    "LeanOutTime" "0.15"
    "IgnoreTaunts" "0"
    "EnvMapEnable" "0"
    "ModelShadow_proj_enable" "1"
    "EnvMapWorld" "1"
    "musicvolume" "1250"
    "BindingIconAlpha" "0.500000"
    "ModelShadow_Proj_BackFaceCull" "0"
    "SnowEnable" "1"
    "VS_LINESYSTEMS" "128"
    "multiplayer" "0"
    "Forceclear" "1"
    "AutoWeaponSwitch" "1"
    "FastLight" "0.000000"
    "SoundVolume" "45"
    "inputrate" "12.000000"
    "VS_MODELS" "512"
    "PolyGrids" "1.000000"
    "FresnelPolyGrids" "0"
    "GroupOffset0" "0.000000"
    "DrawShadows" "1"
    "MouseLook" "1"
    "BumpMapPolyGrids" "0"
    "DrawWorld" "2.0"
    "Subtitles" "0"
    "FadeBodies" "0"
    "ModelShadow_proj_alpha" "1.000000"
    "GroupOffset1" "0"
    "SendBandwidth" "10000000"
    "GroupOffset2" "0"
    "mipmapbias" "-1"
    "musictype" "ima"
    "DrawPortals" "1"
    "CrosshairGreen" "255"
    "ModelShadow_proj_MaxProjDist" "200.000000"
    "GroupOffset3" "0"
    "PVWeapons" "0.000000"
    "ModelShadowAlpha" "96"
    "consolealpha" "0.25"
    "TextureDetail" "2.000000"
    "ClientFXDetailLevel" "2"
    "VS_WORLDMODELS_TRANSLUCENT" "256"
    "GroupOffset4" "-2"
    "MouseInvertY" "0"
    "pvmodelaspect" "1.2"
    "VS_LIGHTS" "64"
    "GroupOffset5" "-2"
    "updaterate" "60"
    "bandwidthtargetclient" "1048576.000000"
    "ModelShadowProjRes" "128.000000"
    "GroupOffset6" "-2"
    "ModelFullbrite" "0"
    "ModelLODOffset" "0"
    "CrosshairBlue" "255"
    "LeanCenterTime" "0.2"
    "DebugLevel" "0"
    "ShadowDetail" "2"
    "AxisForwardBackwardDeadZone" "0.200000"
    "DynamicLightWorld" "0"
    "CloudMapLight" "1"
    "FixedAxisPitch" "0.000000"
    "PreCacheAssets" "1"
    "screenheight" "960"
    "VS_MODELS_TRANSLUCENT" "512"
    "TripleBuffer" "1"
    "HUDLayout" "0"
    "prediction" "1"
    "defaultsoundmultiplier" "0.750000"
    "performancelevel" "3"
    "AxisYawDeadZone" "0.030000"
    "musicenable" "1"
    "FontWidthHeightRatio" "0.500000"
    "CrosshairColorB" "1.000000"
    "32BitLightMaps" "1"
    "weaponssoundmultiplier" "1.000000"
    "DynamicLight" "1.000000"
    "CrosshairDynamic" "1"
    "CrosshairRed" "31"
    "ImpactFXLevel" "2"
    "PerformanceConfig" ".CustomConfig"
    "soundenable" "1"
    "ModelAdd" "50 50 50"
    "WarbleScale" ".95"
    "LookUpRate" "2.500000"
    "Gore" "1"
    "pvmodelfov" "65"
    "BindingNumbers" "1"
    "EnableWeatherFX" "1"
    "HeadBob" "1.000000"
    "DebrisFXLevel" "2"
    "VS_WORLDMODELS" "512"
    "PickupMessageDuration" "5.000000"
    "LookSpring" "0.000000"
    "ShellCasings" "0"
    "MipmapDist" "375.000000"
    "ShadowZRange" "17.000000"
    "shadowlodoffset" "100.000000"
    "CrosshairColorG" "0.874510"
    "LightSaturate" "0.5"
    "MessageDuration" "1.000000"
    "ProfileName" "Player_0"
    "WarbleSpeed" "15"
    AddAction Forward 0
    AddAction Backward 1
    AddAction Activate 2
    AddAction Reload 3
    AddAction TurnAround 4
    AddAction Duck 5
    AddAction Jump 6
    AddAction Speed 7
    AddAction Fire 8
    AddAction Strafe 9
    AddAction Left 10
    AddAction Right 11
    AddAction RunLock 12
    AddAction StrafeLeft 13
    AddAction StrafeRight 14
    AddAction LookUp 16
    AddAction LookDown 17
    AddAction LeanLeft 18
    AddAction LeanRight 19
    AddAction Weapon_1 20
    AddAction Weapon_2 21
    AddAction Weapon_3 22
    AddAction Weapon_4 23
    AddAction Weapon_5 24
    AddAction Weapon_6 25
    AddAction Weapon_7 26
    AddAction Weapon_8 27
    AddAction Weapon_9 28
    AddAction Weapon_10 29
    AddAction Weapon_11 30
    AddAction Weapon_12 31
    AddAction Weapon_13 32
    AddAction Weapon_14 33
    AddAction Weapon_15 34
    AddAction Weapon_16 35
    AddAction Weapon_17 36
    AddAction Weapon_18 37
    AddAction Weapon_19 38
    AddAction Weapon_20 39
    AddAction Weapon_21 40
    AddAction Weapon_22 41
    AddAction Weapon_23 42
    AddAction Weapon_24 43
    AddAction Weapon_25 44
    AddAction Weapon_26 45
    AddAction Weapon_27 46
    AddAction Weapon_28 47
    AddAction Weapon_29 48
    AddAction Weapon_30 49
    AddAction Weapon_31 50
    AddAction Weapon_32 51
    AddAction Weapon_33 52
    AddAction Weapon_34 53
    AddAction Weapon_35 54
    AddAction Weapon_36 55
    AddAction Weapon_37 56
    AddAction Weapon_38 57
    AddAction Weapon_39 58
    AddAction Weapon_40 59
    AddAction NextAmmo 60
    AddAction ZoomIn 61
    AddAction ZoomOut 62
    AddAction QuickSave 64
    AddAction QuickLoad 65
    AddAction PrevWeapon 66
    AddAction NextWeapon 67
    AddAction Score 68
    AddAction Mission 69
    AddAction MouseAim 70
    AddAction CursorTog 71
    AddAction CenterView 72
    AddAction HolsterWeapon 73
    AddAction SendMessage 74
    AddAction IncLayout 75
    AddAction DecLayout 76
    AddAction Inventory 77
    AddAction NextWeapon_1 78
    AddAction NextWeapon_2 79
    AddAction NextWeapon_3 80
    AddAction NextWeapon_4 81
    AddAction NextWeapon_5 82
    AddAction NextWeapon_6 83
    AddAction Choose_1 84
    AddAction Choose_2 85
    AddAction Choose_3 86
    AddAction Choose_4 87
    AddAction Choose_5 88
    AddAction Choose_6 89
    AddAction DuckLock 92
    AddAction LastWeapon 93
    AddAction CompassToggle 101
    AddAction ViewKeys 102
    AddAction ViewIntel 103
    AddAction MoveBody 104
    AddAction Flashlight 105
    AddAction Radio 106
    AddAction LeaveUnassigned 201
    AddAction Axis3 -3
    AddAction Axis2 -2
    AddAction Axis1 -1
    AddAction AxisYaw -10001
    AddAction AxisPitch -10002
    AddAction AxisLeftRight -10003
    AddAction AxisForwardBackward -10004
    AddAction TeamMessage 94

    enabledevice "##keyboard"
    rangebind "##keyboard" "##21" 0.000000 0.000000 "TeamMessage"
    rangebind "##keyboard" "##20" 0.000000 0.000000 "SendMessage"
    rangebind "##keyboard" "##47" 0.000000 0.000000 "Radio"
    rangebind "##keyboard" "##40" 0.000000 0.000000 "CompassToggle"
    rangebind "##keyboard" "##15" 0.000000 0.000000 "Mission"
    rangebind "##keyboard" "##25" 0.000000 0.000000 "Score"
    rangebind "##keyboard" "##23" 0.000000 0.000000 "ViewIntel"
    rangebind "##keyboard" "##49" 0.000000 0.000000 "ViewKeys"
    rangebind "##keyboard" "##50" 0.000000 0.000000 "Inventory"
    rangebind "##keyboard" "##44" 0.000000 0.000000 "ZoomIn"
    rangebind "##keyboard" "##207" 0.000000 0.000000 "CenterView"
    rangebind "##keyboard" "##208" 0.000000 0.000000 "LookDown"
    rangebind "##keyboard" "##200" 0.000000 0.000000 "LookUp"
    rangebind "##keyboard" "##38" 0.000000 0.000000 "Flashlight"
    rangebind "##keyboard" "##34" 0.000000 0.000000 "MoveBody"
    rangebind "##keyboard" "##45" 0.000000 0.000000 "LastWeapon"
    rangebind "##keyboard" "##35" 0.000000 0.000000 "HolsterWeapon"
    rangebind "##keyboard" "##27" 0.000000 0.000000 "PrevWeapon"
    rangebind "##keyboard" "##26" 0.000000 0.000000 "NextWeapon"
    rangebind "##keyboard" "##33" 0.000000 0.000000 "NextAmmo"
    rangebind "##keyboard" "##19" 0.000000 0.000000 "Reload"
    rangebind "##keyboard" "##42" 0.000000 0.000000 "Activate"
    rangebind "##keyboard" "##29" 0.000000 0.000000 "DuckLock"
    rangebind "##keyboard" "##58" 0.000000 0.000000 "RunLock"
    rangebind "##keyboard" "##18" 0.000000 0.000000 "LeanRight"
    rangebind "##keyboard" "##16" 0.000000 0.000000 "LeanLeft"
    rangebind "##keyboard" "##14" 0.000000 0.000000 "TurnAround"
    rangebind "##keyboard" "##46" 0.000000 0.000000 "Duck"
    rangebind "##keyboard" "##57" 0.000000 0.000000 "Jump"
    rangebind "##keyboard" "##56" 0.000000 0.000000 "Strafe"
    rangebind "##keyboard" "##205" 0.000000 0.000000 "Right"
    rangebind "##keyboard" "##203" 0.000000 0.000000 "Left"
    rangebind "##keyboard" "##32" 0.000000 0.000000 "StrafeRight"
    rangebind "##keyboard" "##30" 0.000000 0.000000 "StrafeLeft"
    rangebind "##keyboard" "##31" 0.000000 0.000000 "Backward"
    rangebind "##keyboard" "##17" 0.000000 0.000000 "Forward"
    rangebind "##keyboard" "##64" 0.000000 0.000000 "QuickSave"
    rangebind "##keyboard" "##67" 0.000000 0.000000 "QuickLoad"
    rangebind "##keyboard" "##12" 0.000000 0.000000 "IncLayout"
    rangebind "##keyboard" "##13" 0.000000 0.000000 "DecLayout"
    rangebind "##keyboard" "##7" 0.000000 0.000000 "Choose_6" 0.000000 0.000000 "NextWeapon_6"
    rangebind "##keyboard" "##6" 0.000000 0.000000 "Choose_5" 0.000000 0.000000 "NextWeapon_5"
    rangebind "##keyboard" "##5" 0.000000 0.000000 "Choose_4" 0.000000 0.000000 "NextWeapon_4"
    rangebind "##keyboard" "##4" 0.000000 0.000000 "Choose_3" 0.000000 0.000000 "NextWeapon_3"
    rangebind "##keyboard" "##3" 0.000000 0.000000 "Choose_2" 0.000000 0.000000 "NextWeapon_2"
    rangebind "##keyboard" "##2" 0.000000 0.000000 "Choose_1" 0.000000 0.000000 "NextWeapon_1"
    enabledevice "##mouse"
    rangebind "##mouse" "##z-axis" -255.000000 -0.100000 "PrevWeapon" 0.100000 255.000000 "NextWeapon"
    rangebind "##mouse" "##4" 0.000000 0.000000 "Activate"
    rangebind "##mouse" "##3" 0.000000 0.000000 "Fire"
    rangebind "##mouse" "##x-axis" 0.000000 0.000000 "Axis1"
    scale "##mouse" "##x-axis" 0.003500
    rangebind "##mouse" "##y-axis" 0.000000 0.000000 "Axis2"
    scale "##mouse" "##y-axis" 0.003500
    ModelAdd 0.000000 0.000000 0.000000

    Thank u very much for your help !

  2. #2
    EleMentX's Avatar
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    LOL

    did you just like copy & paste EVERYTHING?

  3. #3
    imn00b's Avatar
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    Yes , From a .CFG (Config) File!

    Or should I just upload the Cfg to here for you?

  4. #4
    imn00b's Avatar
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    Here, Ive found some wallhack stuff when i change: DRAW WORLD to 0!! Only PROBLEM Is I cant walk cause I dont see the walls. I need to SEE WALLS but STAY Seeing enemys THROUGH It!



  5. #5
    ~Viper~'s Avatar
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    what game is that...seems so damm easy to hax it..., and btw wrong section, and to get excellent help, get VIP, hell, they might even do it for u..XD

  6. #6
    imn00b's Avatar
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    Yes its pretty OLD game and no protection or something ..

    Only I need to know how I hax it !!!!!!!!?????????????? Please help !:P

    I just have to change something in this Config file of my ABOVE post..

    This in the screenshot is what i want but only I need some walls I can see so i can walk rightly.. but I need to see the other players like this

  7. #7
    iverson954360's Avatar
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    with out a good D3D hook hack to that game, you cant have the walls up while seeing other players
    Hip Hop thread Part 1 (No Longer Updated): https://www.mpgh.net/forum/316-music-...-hop-list.html
    Part 2 (No Longer Updated): https://www.mpgh.net/forum/2-general/...ad-pt-2-a.html
    Part 3: COMING SOON











  8. #8
    imn00b's Avatar
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    Aww Ok too bad.. its some unknown game and I dont know how 2 make D3D for this game? (Called No one lives forever 2).

    Anyone knows some good site where I can make a good D3D Hack for This game above??

  9. #9
    Dave84311's Avatar
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    I could - but what is this game?





    THE EYE OF AN ADMINISTRATOR IS UPON YOU. ANY WRONG YOU DO IM GONNA SEE, WHEN YOU'RE ON MPGH, LOOK BEHIND YOU, 'CAUSE THATS WHERE IM GONNA BE


    "First they ignore you. Then they laugh at you. Then they fight you. Then you lose.” - Dave84311

    HAVING VIRTUAL DETOX

  10. #10
    imn00b's Avatar
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    Awsome if U would help me

    Its a shooter , Pretty old one but very good at a review i saw (9.5).

    Name: No one lives forever 2.

    Any more u need to know?? Tell me if u need any other files from the game map or something

  11. #11
    m164life's Avatar
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    dave can u get me a cracked nolf2?
    not just a nocd but the whole cracked game
    the graphix are a little worse than warrock but if theres no protection i mite actually learn to hack
    cause its easy on fun games without needing a bypass isnt it?
    cause i cant learn to hack on shit flash games..
    im jsut not used to them
    so yea pl0x get me it


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